Project Quarm kicks off in like 2 weeks - going to be pretty hardcore over there. ...and there's very little to no botting!
I'm not even sure what you're saying here...it should also be obvious that AA level requirements would have to be dropped as well.
It should be obvious that any changes would involve re-tuning damage and, yes, I understand that is also not likely to happen.
Thank you - that brings absolutely nothing of substance to the conversation. I think I would agree with @Skuz in that cross-pollinating classes...
This isn't specifically the direction I would go, but really anything to gin up classic EQ would be cool. I think this type of change might be hard...
I think you're good either way - the shaman can carry the group, while the SK/Pal tanks. Your DPS is going to be low/moderate either way, but...
Ragefire, easy. The pre-instancing game was way more fun, IMO. Racing to raid mobs, having to actually try and find exp somewhere other than Unrest...
I'd like to see them bring back something that resembles a "hardcore" server but with some cool additions: Phinny as a base server Make it harder -...
This is a masterclass on "How to talk past each other". ... FTE alone doesn't allow this exploit. The ~2-year old Challenger Perk alone doesn't allow...
I would be supportive of changing literally every class, and I would do it by re-vamping the AAs already in the game and bringing in a "build"...
Do both...?
To play devil's advocate, that comment is almost like saying that DPG just used a better dead bolt on a door instead of trying to catch the guy...
You started basically denying there was a problem and then switched to defending this because it has been around for a couple years. The reality...
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