Posted in the bug thread but they removed it and moved to discussion so unlikely to change unless melee folks push hard in PM's to Ganzito.
IDK if this is considered a bug but can't see how it would be intended with the state of spells verses melee on live. The mod being used for spells...
It's currently not equal due to what spa they continually use for melee. Posted about it yesterday without much notice. To equal what spell...
Seems like a solid bump to spells and heals. Will this be an equal gain to melee dps which is already behind spells? Not sure how this happens...
Not 1 to 1 but see lots of people saying this. Attack debuff can be a pretty powerful reduction in mob dps just depends on the mobs.
I'd love to hear the raid group points to pass along to mages who don't have the time or game knowledge to figure this out.
I don't fully get the tool but from dinking around it seems like burn or not if there are 3 mobs to hit Rains or Beam needs to be in your lineup....
Would love to see some Sancus math on this but I would imagine if there are a certain number of targets up no way AE doesn’t beat a single target...
I am fine with how EQ does this with the exception of the class progression and coalition spells. The design and such can remain with spells but...
And players should be pushing back this beta about these things while raids, spells, AA and items are being designed. We all know the beta server...
I know its not malicious but at this point the raid lag not being fixed has to be about the $. Its been over 4 years of figuring it out and...
Looking for someone to help explain how to get the most out of these two classes in a raid setting. I have seen parses from both burning for 2.4-3m...
Appreciate the comment but the team needs to understand timing is everything. Balance being addressed based on snap shots in time from 8, 10, 16...
There is no more sustained dps or burst dps. Design and I think even a few dev comments the past years have shown dps is intended to be relative to...
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