Test Update 11/22/2022 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Nov 22, 2022.

  1. EQ Dev Developer

    November 22, 2022
    _____________________


    *** Quests & Events ***

    - The Kar`Zok (Raid): Restored the missing currency reward to this event.
    - Updated the "Master of" text to correctly reflect what is needed to complete the achievements for the following expansions:
    - - Veil of Alaris
    - - The Ring of Scale
    - - The Burning Lands
    - - Torment of Velious


    *** Spells ***

    - Updated the description for all ranks of Enhanced Minion so that they indicate the levels they effect.


    *** AA ***

    - Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.
    - Renamed the following AAs to Innate Prowess and moved to the Archetype tab:
    - - Berserker - Innate Rage - Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.
    - - Beastlord - Innate Fury - Increased the percentage damage modifier at ranks 19/20 to 100/110.
    - - Monk - Innate Innerflame - Increased the percentage damage modifier at ranks 19/20 to 100/110.
    - - Ranger - Innate Natureblade - Increased the percentage damage modifier at ranks 19/20 to 90/100.
    - - Rogue - Innate Duelist - Increased the percentage damage modifier at ranks 19/20 to 100/110.
    - - Bard - Innate Songblade
    - - Paladin - Innate Holyblade
    - - Shadow Knight - Innate Darkblade
    - - Warrior - Innate Fellstrike
    - Enhanced Decay (and equivalent) AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. We've adjusted these AAs to ensure that they can continue to receive healthy upgrades for the foreseeable future.
    - Made the following additional changes to the below AAs: renamed to Enhanced Ruin, moved to the Archetype tab, and updated the minimum duration value in the description of all ranks to be in seconds instead of ticks.
    - - Druid - Enhanced Maladies - Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.
    - - Enchanter - Enhanced Torment - Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.
    - - Necromancer - Enhanced Decay - Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.
    - - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 56 seconds worth of damage when it actually capped at 41 seconds at the specified minimum DoT duration.
    - - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.
    - - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 48 seconds worth of damage when it actually capped at 38 seconds at the specified minimum DoT duration.
    - - Shaman - Enhanced Pestilence - Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.


    *** NPCs ***

    - Corrected an issue where NPCs (such as raid chests) could only hold 36 items.


    *** UI ***

    - The atlas now correctly displays Luclin in space instead of in the ocean.


    - Added -

    EQUI_TradeskillDepotWnd.xml

    - Changed -

    EQUI.xml
    EQUI_Animations.xml
    EQUI_BankWnd.xml
    EQUI_BigBankWnd.xml
    EQUI_FindItemWnd.xml
    EQUI_GuildBankWnd.xml
    EQUI_LootWnd.xml
    EQUI_TradeskillWnd.xml


    - The EverQuest Team
    Skuz, Szilent and kizant like this.
  2. Marton Augur

    Aptly named.
    zleski likes this.
  3. Svann2 The Magnificent

    Im sad that bards arent getting a piece of that melee bump, but I guess thats cause we are just too crazy good.
    Elyssanda, minimind and Dre. like this.
  4. Ssworidss Journeyman

    Are Warriors getting any mechanical changes, or are they merely getting some AAs renamed? I feel like the initial note is a little confusing.
  5. ArtremasEQ Augur

    - - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.

    This ones Hilarious, cause clearly SK's crappy dots are OP....
    Hobitses, Velisaris_MS and Zeelot like this.
  6. Zeelot Elder

    Yeah, doesn't make any sense. SK dots do so-so damage, but nothing overpowered or game changing. I don't understand what the reason could be for them to be nerfed like this.
    Hobitses likes this.
  7. tanknit Journeyman

    hey man when you release an expansion im suppose to be motivated to buy it becasue i get stronger what did sk ever do to you lol
  8. Slasher Augur

    So you increased the innate percentage damage mods by 15% for some classes when these classes are probably 50% + behind necros/mages and this 15% will just be erased by focus upgrades and spell upgrades these same classes are getting in beta when melee are only getting a small weapon ratio upgrade. So after Dec 6 necros and mages will be even further ahead because you failed to address the issue in beta.
  9. kizant Augur

    It doesn't quite work that way. I really don't see necros increasing their lead based on these changes. Melee should be catching up to them a little bit. The only reason I could see that not happening in some raids is because there may be a lot of adds to multi-dot for a long period of time. In any case, it's a first step. There is a list of suggestions for post beta so I'd expect more changes later on this year. Hopefully. And yeah obviously mages are a different story.
  10. kizant Augur

    This is a good change and it makes the AA worth buying for the first time in its history. Plus it was something suggested on our wish list threads over the past few years so that's nice to see it get addressed.

    Now, it's not a super strong ability, so nobody should expect this to solve all wizard problems or anything. If you're in a raid with good ADPS and you have all your procs/AAs/gear, etc you may only get 5% more damage out of it over a night. However, if you're in a raid with poor ADPS or in a group or solo, etc the impact will be pretty significant. Maybe you will get as much as 15 or 20% out of it. It definitely helps with one of the multiple weak spots that wizards currently have.
    Skuz, Jhenna_BB and Stymie like this.
  11. Slasher Augur


    Reply with the % focus increase for casters from the new gear. Compare that to the melee ratio weapon increase and you will see why it works that way.
  12. kizant Augur

    Are you not factoring in the enhanced decay changes? Because that's what makes the difference and it's not a small difference.
  13. Meeko Developer(Code)

    Thread cleaned. Please keep discussion on-topic (this Test update). Other forums are available to discuss general concerns with the game.
    Stymie likes this.
  14. Gnomeland Augur

    They are both nerfing necromancers (and other damage over time classes) AND improving physical damage classes. I'd allow the effects to settle before declaring it isn't enough.
  15. Slasher Augur


    We already know the effects though. We know that melee are 50-75% behind mages/necros and these changes will just be offset by the increase they're getting in beta from focus's and AAs. Go on beta and look at the weapon ratio increases and look at the caster focus's they're getting a bigger boost in beta so this change wont do anything.
  16. Evurkvest Augur

    I would have expected nec dot revamp finished before things were adjusted.

    May 20, 2020 – Fire, poison and Disease dots.
    June 17, 2020 – Health taps.
    August 19, 2020 – Curse spell line.
    May 19, 2021 – Wounds, Scourge and splurt spell lines.

    After that nothing for one and a half year. Only the ignite and plant spell line to go. C'mon you can do it!
  17. Mossaa Augur

    A new, I love mages from Kizant :)
    kizant likes this.
  18. Sancus Augur

    These notes don't do a great job of explaining what's really happening with these AA, and it seems to be creating a lot of confusion.

    These AA originally extended DoT duration by a certain number of ticks (e.g., extending all 3+ tick DoTs by 3 ticks). This contributed to Necromancers maintaining a large number of DoTs, in turn contributing to debuff slot issues. Given the significant delay in the Necro DoT revamp, Dzarn (as AA dev) came up with an alternative/interim fix by changing Necro DoT extension AA to instead increase DoT damage. The idea was that the total damage per cast of a DoT is essentially Damage per tick * # of Ticks. By reducing the # of ticks but increasing the damage per tick proportionately, the same damage per cast could be maintained with fewer DoTs. In ToV, the AA lines for all classes with DoT extension AAs got changed in the same way (this did not reduce debuff usage).

    As of ToV, the max rank focus values were "correct" (lower rank focus values had some oddities). To use Necromancers as an example, Enhanced Decay 10 was intended to increase DoT damage by 8 ticks "worth" of damage. The math for that looks for the first three ranks is below:
    • The first bin focused 3 tick and 4 tick DoTs. However, Necromancers don't have 3 tick DoTs, so its focus was based off of 4 tick DoTs (effectively, the Wounds proliferation). 8 ticks of damage / 4 ticks = 200%, which was the focus value.
    • The next bin was for 5 tick DoTs. 8 ticks of damage / 5 ticks = 160%
    • The third bin was for 6 to 8 tick DoTs. 8 ticks of damage / 6 ticks = 134%. Note that this bin was based off of the minimum duration, so 7 and 8 tick DoTs effectively got a bit extra.
    Since CoV, most AAs have had their values scaled linearly. For Enhanced Decay, instead of calculating out the correct focus value to approximate the duration indicated in the description, each rank had the same change. Below is the impact of that on the first "bin" of Enhanced Decay, which was incremented by 7% each rank:
    • Rank 11 increased the focus from 200% to 207%. The correct value was 209% (50 seconds of damage / 6 seconds per tick / 4 ticks = 208.3%, and historically these AAs rounded the focus % up).
    • Rank 12 increased the focus from 207% to 214%. The correct value was 217%.
    • Rank 13 increased the focus from 214% to 221%. The correct value was 225%.
    • Rack 14 increased the focus from 221% to 228%. The correct value was 234%.
    The other bins saw similar linear increases that left the values slightly off (the 5 tick bin is 184% on live, rather than 187%, for example).

    Given that's where we are on live today, this patch has three separate changes:
    • In some cases, these AAs had the number of seconds they were intended to approximate reduced. Enhanced Decay 14 now is intended to approximate 38 seconds of damage, whereas on live it approximated 56 seconds of damage.
    • Now, all bins are calculated off of the minimum duration, which is a boost to some bins which were sometimes calculated based off of what spells classes actually have (e.g., Enchanters don't have 6 tick DoTs. Their 6 to 8 tick bin was previously calculated off of 7 tick DoTs, which they do have. It is now calculated off of a 6 tick duration).
    • The values that had been straying slightly since ToV have been "fixed" to appropriately match the indicated duration.
    In some cases the notes sort of convey that information, but this Necromancer note is incorrect:
    The 41 second calculation is based on only the first bin, and it's based on calculating that bin using 3 ticks instead of the 4 that was previously used. As shown above, the other bins really were correctly conferring close to 56 seconds worth of damage (with slightly incorrect focus values). The AA was never "capped" at 41 seconds, and therefore the overall change is much closer to 56 -> 38 seconds than 41 -> 38 seconds (with a smaller change for the first bucket).

    With all of that said, I think it's a lot less confusing to just look at the changes in the focus percentages, which are below:

    [IMG]

    Note that all of these classes (yes, even Necros) have other sources of damage than DoTs, and therefore the overall DPS decline will be somewhat lower than the decline in DoT DPS. Also note that in some cases classes have no DoTs in some of the bins (e.g., Enchanters got a boost to their long duration DoT bin, but have no DoTs focused by it).

    All of these SPAs are multiplicative for DoTs, so it's pretty easy to calculate the change in DoT DPS (not overall DPS) including changes in Focus AA/worn foci. For the sake of example, I'm going to use the 9-13 tick bucket for Necromancers:
    • On Live (with Bard): (100% Base + 37% Focus AA + 10% Luminous Restless Ice) * (100% Base + 105% Enhanced Decay) * (100% Base + (110% Worn Foci Min + 145% Max) / 2 + 47% Aria) = 8.27 multiplier on 1 point of base damage
    • On Test (with Bard): (100% Base + 43% Focus AA + 10% Luminous Restless Ice) * (100% Base + 71% Enhanced Decay) * (100% Base + (120% Worn Foci Min + 160% Max) / 2 + 47% Aria) = 7.51 multiplier on 1 point of base damage
    That works out to a 9.2% decline in DoT DPS for that particular duration bucket after NoS upgrades. That change will vary by duration bucket and is mitigated by ~20-25% of damage coming from procs and pets, but it definitely doesn't look like new Focus AAs/worn foci will make up the difference.
    Barraind, Tucoh, Elyssanda and 10 others like this.
  19. strongbus Augur

    question is this patch going to live on the 29th(next wed) or is it waiting till the 6th when nos goes live?
    minimind likes this.
  20. Waring_McMarrin Augur

    We have already had the November patch on the 16th, I would assume that this is all in preparation for the expansion launch in order to get things on test a bit sooner.