Test Update 5/10/2022 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, May 9, 2022.

  1. EQ Dev Developer

    May 10, 2022
    _____________________


    *** Highlights ***

    - Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200. This required a one-time clearing of saved buffs on mercenaries and pets.
    - Check out everquest.com/packs this month for the new Trying Toxicologist and Vexing Vermin Bundles!
    - Mercenary tiers have been simplified. See below for details.


    *** Items ***

    - Added a chance for Weather-Worn Signet, Tarnished Signet, and Glimmering Signet to drop off of dragorn within The Ruined City of Dranik, Muramite Proving Grounds, and Wall of Slaughter. Crystal-Gemmed Signet have a chance to drop from pyrilen in the Riftseekers' Sanctum.
    - Added the quest flag to the following items: Weather-Worn Signet, Tarnished Signet, Glimmering Signet, Crystal-Gemmed Signet, Two-Toned Signet, Discolored Signet, Dust-Marred Signet, Mastery of Mind Rune, Mastery of Body Rune, Mastery of Tactics Rune, Mastery of Arcana Rune, Mastery of Realms Rune, and Mastery of Power Rune.


    *** Quests & Events ***

    - Free the Goranga (Raid): It will no longer be possible to avoid the shackle effect by hiding behind a wall.
    - Whispers in the Dark: The Shak Dratha Overseer can be defeated at any time during the mission and get credit for doing so.
    - Close the Gate (Raid): The ravens will now be removed on success and reset. Also, NPCs should no longer be targeted by the dark aura and shining light emotes.
    - Solteris Raid: Ur-Floxiz Lochmaul will now be active and ready to fight.
    - Torment of Velious raid chests can once again be looted.
    - Mistmoore Catacombs: The Lost Party - The two-group LDON adventure offered by Alinai Kaneriti has been updated to use the shared task system.
    - The Rujarkian Hills: Rescue Bartleby - The two-group LDON adventure offered by Eewatt Halmoore has been updated to use the shared task system and should now function as expected.
    - Updated the achievement "Hero's Journey >> Quests >> Qeynos Quests - Bard Report" to register quest completion if a combination of day and night shift reports are turned in.
    - The Revolt of Gloomingdeep: The step "Speak to Eligist and learn about Mercenaries" is now optional.


    *** Spells ***

    - Druid - Debuff values now match for Cowl and Gaze of Ro, as well as Cinch and Scrutiny of Ro. This will once again allow the single target debuffs to overwrite the AE debuffs and vice versa.
    - Paladin - Remorseful Effect now focuses heal spells up to level 120.
    - Shaman - Added a worn off message to the Pack of Aina line of spells that add swarm pets as a cast proc.
    - Corrected an issue where spells that increase incoming damage by a percentage, such as Season's Wrath, would apply their bonus twice if the target was also affected by spells that increase incoming damage by a flat rate, such as Tenebrous Sunray.
    - Spells that consume the target's mana or endurance to heal or harm the target, such as Tears of Xenacious, will now report the amount of damage or healing done to the target and caster.
    - Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200. This required a one-time clearing of saved buffs on mercenaries and pets.


    *** NPCs ***

    - Updated Mayong Mistmoore to consistently use the undead bodytype.
    - Updated shades in Terror of Luclin to consistently use the undead bodytype and akheva to consistently use the humanoid bodytype.
    - Relm M'Lock will now send your entire party to either the Plane of Hate or the Plane of Sky when you hand in the proper stone.


    *** Mercenaries ***

    - Mercenaries have been simplified. There are no longer Tiers of mercenaries, only Apprentice and Journeyman ranks.
    - - The Apprentice mercenaries are the former Apprentice Tier-V while Journeyman mercenaries are the former Journeyman Tier-V.
    - - You must have an all-access account in order to use Journeyman mercenaries. This includes temporary all access gained through using Krono.


    *** Progression Servers ***

    - Enabled free transfers off Phinigel and Miragul to other non-progression servers.


    *** Miscellaneous ***

    - Fixed an issue that caused cloth skirt armor to display for erudite females when wearing a chain tunic.
    - Fixed a client disconnect when exchanging coins at a banker.


    *** UI ***

    - Fixed an issue where right clicking a social would not reset the currently running social line.
    - Corrected an issue that caused the keybind for toggling the visibility of the Spell Gems and Player Information windows to not work properly.
    - Updated the EQ button to always have the Achievements button available on all servers.
    - Corrected an issue that caused some window settings, such as lock status, to reset when zoning.
    - Updated the Grab Item button in the Find Item Window to use a slider for choosing a quantity of items to grab. Using CTRL or SHIFT while pressing the button now grabs one or all of an item, respectively.


    *** Previously Updated ***
    - Corrected an issue that caused some disciplines to be unusable after zoning.
    - Ikkinz (Raid Event) - Fixed Stalwart Defender being immune to pick pocket.
    - Corrected an issue where specialization skills would reset when you zoned at lower levels.
    - The Shades of Luclin have had their ability to see through invisibility reduced in cases where the change to undead body types created unintentionally hostile environments.


    - The EverQuest Team
    Sprooce, Sancus, menown and 7 others like this.
  2. Zunar Augur



    Wow, a very nice change.
    Moar necros ftw.
    Emilari, Nennius, Svann2 and 4 others like this.
  3. Lubianx Augur

    This change is just mean.

    The raid is still doable by running out of the fort, but hiding in the buildings made it a little more tolerable.
    Windance, Ssdar, Strumph and 11 others like this.
  4. Syylke_EMarr Augur

    This change is stupid and needs to be reversed. Or the aura size needs to be cut in half.
  5. Kiras Augur

    Agreed. As another alternative:

    Make the effect not damage the target, just everyone around them when it goes off (e.g. have it cast a blocker simultaneously on the target). Running way out of the fort and getting dotted and silenced is close to a death sentence if you're out of DA sources.

    If you're going to have the gathering shadows and shades in Doomshade raid, and the chainers in Basilica, not be headshottable, please at least reduce their hp to make up for the loss of DPS against them.
  6. Bigstomp Augur

    Recent raids (as far back as ToV) suggest they want people to be randomly deathtouched.
  7. Qimble Augur



    Just watch out for the zone trash. At least in the beta there was a bunch of trash patrolling out in the field that didn't spawn until after the event went live, so pre-clearing wasn't an option. Oh and you better have a healer assigned to run out there right after the aura fades to heal you, especially since there's a decent chance you'll still be stuck and miss getting to an aura in time.

    Seriously sounds to me like they want people to run away and gate, or just banner back after death. Losing DPS from someone running out to fetch their body will probably be worse than just having them run back to GH and banner in.
    -----Cinexa----- likes this.
  8. Hekaton Augur

    did the screen darkening bug when you exit out of eq that was in the last patch get resolved? its annoying having to open up my display settings everytime to get my screen back to how it was

    i know it was reported and im not the only one its happening to
  9. Jumvapace The Most hated


    Good fix, too bad the npc for this mission just disappeared with the anniversary stuff... even though it was introduced waaaay later. :-(
    Strumph and Svann2 like this.
  10. Dalrek_MM Elder


    Agree with this. I think hiding behind walls was never intended from what we saw in beta.
    But its been so long now - is this change really needed? Running faaaar away and dying if there isnt a healer dedicated to it kinda sucks.

    Reducing the effect range would make it ok to run away from raid and still give you a chance to get heals
    Windance, Strumph, Hobitses and 4 others like this.
  11. Zipe The Healer

    Yay! Can't wait to spend the entire rest of the year chasing isolated ppl that can't DA themselves.
    Strumph, minimind and Yinla like this.
  12. Morrigan Bowjobs

    So, no Ogre Heritage crates this month? Been a while since the last set.
    Strumph likes this.
  13. Winnowyl Suffering is optional.

    If you're serious about this change, then you need to do something else with that aura. Being death touched out in BFE is not a good mechanic.

    You *barely* had the pink aura in Doomshade in range of heals. You need to do the same with this, or revert this change.

    Alternatively, put a blocker in place on the person, and make it so that they take no damage and it only affects those around them.

    Either one is a good solution. Please avail yourself of one. Let us know which you choose.
  14. Evilness Gnome warriors are the best warriors

    Did you fix the see invis issue in Upper House of Thule that you created with the last patch?
  15. Rolaque Ancient

    "- Corrected an issue where spells that increase incoming damage by a percentage, such as Season's Wrath, would apply their bonus twice if the target was also affected by spells that increase incoming damage by a flat rate, such as Tenebrous Sunray"

    damn those coding errors
  16. Cicelee Augur

    I mean, you could camp a DA clickie and right before you get hit cast DA. No death in BFE.
  17. Cicelee Augur

    Sounds like "camp DA clickie" is on the to do list for lots of people :)
  18. Cadira Augur

    Was there no fix to mages reclaim energy on monster summoned pets?
    Redsumm and winspearean like this.
  19. Tevik Augur

    Pretty sure a raid mechanic was changed already this expansion because they didn't want people to farm old clickies to deal with it. It doesn't seem like realistic raid design. Cut the AE size in half so they're able to stay in heal range, or make it not hit the person that gets emoted. Even with it not hitting them, they're still going to be eating the moonfall dot/mana drain some of the time since these things aren't on equal timers.
    Strumph likes this.
  20. Cadira Augur

    If memory serves, they made the shackles emoted person immune to the moon fall aura already. So all they'd have to do is make them immune to the affect from the shackles or remove the damage it does and keep the rest. A raid wide silence is a wipe already, without the dot component.

    Also, raid wiping emotes for one person are dumb and lazy to begin with. Do better absorb/ngreth.
    Allayna, Strumph, Metanis and 3 others like this.