I'm mainly upset that TLP servers keep causing nerfs on live servers. I guess at least they didn't do this during TBL with UEE raid..
Nothing to see here. It's the standard, seasonal Enchanter nerf from TLP servers. I'm too lazy to look, but I bet you could find a TLP nerf affecting Enchanters all the way up to Live on every TLP since 2015, maybe? Enjoy rebuffing dead people and casting NET ad nauseum. I thought people had learned already. Just make yourself a SK + zerk group. Enchanters are a relic of a different game.
Wow. Silly me. Never thought to try memming multiple color flux line spells on my spell bar at a time... Suppose that means you can actually play good and stun monsters in a spell rotation with other enchanters in raid without the need to yonk half your spell bar up with stun spells. Who has bountiful spell gems available for multiple stuns anyway? Is this really a nerf to enchanters? I mean... not imo. But I also don't play on TLP or PL ppl, so... meh. Does not being able to cast multiple color flux stuns back to back suddenly convert enchanters to buff bot status? Ummm... no. Enchanters are a relic of a different game? Is that somehow implying that enchanters serve no purpose outside of casting rebuffs on dead ppl and popping off NPT? ... Tf is wrong with u ppl. #enchantersarestillamazing #getgoodandsee
Honestly, bane-wise, I used chaotic feedback anyway because the whirlwinds were usually too far apart anyway to hit more than one at a time. Same thing with mephits, one AE loaded, one single target(chaotic feedback) to control exactly which one I'm stunning that's not in range, 2s(1.6) no silly refresh other than GCD.
Ah, I don't play on TLP. Is there a shortage of enchanters over there or something? I suppose I can understand frustration if there is only like 1 enchanter in raid trying to stun lock multiple adds. Although, in that case, I could argue that it might be an even more effective CC strategy to recruit more enchanters. Unless you are referring to double-AE stun as an effective CC strategy for group content... In which case I would not be able to speak to because I haven't stunned things in group content in a verrrrrry long time. Lol.
It's effective in group content. Early TLP enchanters are walking gods because of charm and CC,so there are a ton of them. Double ae stun is a good way to handle a lot of situations
It's mainly intended as a nerf to AE groups on TLP servers in places like The Deep and Plane of Innovation. Basically 2 enchanters with ahem, "careful" timing could keep a stack of 100+ mobs permanently stunned, and then they are nuked down with wizards and other AE damagers. Now with the nerf it would require more enchanters (I think 4?) to achieve the same thing.
seems like using a sledge hammer to crack a nut.. why not just throw a random amount of mobs in these AE areas that are immune to stun?
Because they'd have to do that in zones all over the game and it would unfairly make things more difficult for regular groups. The change they went with makes the game more consistent overall since having shared timers is how they solved the problem originally starting around LDON or so.
Yup as soon as they nerf'd Green Goblin Heads it was pretty much the end of Live Server Support. Cheers to the sheep who still pay.