Test Update 04/13/2020 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Apr 13, 2020.

  1. EQ Dev Developer

    April 13, 2020
    _____________________


    *** Quests And Events ***

    - Fixed some script errors in several old quests and events.
    - Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.
    - Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.
    - Made the following changes to the Tower of Frozen Shadow raids:
    - - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.
    - - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.
    - - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.
    - - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.
    - - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.


    *** NPCs ***

    - The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.


    *** Overseer ***

    - When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.
    - Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.


    *** Miscellaneous ***

    - Fixed an issue where if an account had certain characters in their name, the account could not log in.


    *** UI ***

    - Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.

    - The EverQuest Team
  2. Barraind Grumpy Old Bastage

    Conversion quests are once again repopulating.

    Conversion quests now appear at the top of the list and not the bottom.
  3. strongbus Augur

    Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.

    how much dose it heal the mob. and what mobs are we talking bout the non restless or once you hit your limit of restless type?
  4. yepmetoo Abazzagorath

    Didn't it already do this?

    Killing non-restless mobs heals the heart.
  5. Prathun Developer

    When I tested this, it did not work correctly due to a logic error in the NPCs' death script.

    The non-restless NPCs.
  6. Cragzop Cranky Wizard


    Alright, no real chance to test this before it comes live.

    If we can kill 10 restless spectres, that's 40 percent of the Heart.

    If we can kill 25 restless drolvargs and restless skeletons combined, that's 50 percent of the Heart.

    We need to get the Heart to 10 percent.

    If we heal it at all by killing a non-restless, we just cannot win … is that correct?
  7. Soulbanshee Augur

    The HP was buffed on the mobs previously, was this to counteract these mechanics still not working giving the impression of the event being too easily beaten? Does the HP on these mobs need to be re-evaluated again to check that these changes haven't made the events harder than intended now?
    Syylke_EMarr and Yinla like this.
  8. strongbus Augur

    what kinda margin of error do we have with the mob hard limits. ie how many non rest can die before we can't bring the named down to 10%.
  9. Robnie Augur

    How do you not kill the non Restless mobs?

    They instantly to like riposte?
    Syylke_EMarr likes this.
  10. Sancus Augur

    From the AMA:
    [5:39 PM] Prathun: The raids in ToV fell on the "a little too easy" side. Even after the retune bumping up the challenge of tier 2, it's a little easier than I had aimed for.
    Kuvani, Kimbella and yepmetoo like this.
  11. Windance Augur

    PLEASE STOP MAKING THE FIRST RAID IN A SEQUENCE HARDER.

    We're finally close to getting ToFS 2 beat and you're moving the #*%! goal posts again.

    I doubt any of the top 20 guilds are going to find it that much harder. They already have the DPS to rip through the events.
    Syylke_EMarr likes this.
  12. Tevik Augur

    Is there some way to deal with non-restless mobs that path out of the rooms on their own without killing them?

    How about ways to deal with the reset emote firing off because there aren't any restless up except for shades?
    Syylke_EMarr likes this.
  13. Sancus Augur

    Yes.
  14. strongbus Augur

    was talking to some guildes on this. its going depend on the spawn of drolvargs vs skellys

    drolvargs lower the heart by 4% the skellys by 2% so the more skellys a guild get the fewer non restless can die. the more drol you get the more a guild can have some playroom
  15. Cailen Augur

    I don't understand why you are making T2 event one harder a 2nd time after 28 some guilds have beat it. What's the point? Screw over the poor guilds that can barely beat it or haven't beat it yet? Wont effect me at all but kinda harsh on the more family type guilds.
    Syylke_EMarr likes this.
  16. Gildnaox New Member

    Jesus 13 hours to take care of just a few minor details? There goes the entire day...
  17. Waring_McMarrin Augur

    Skuz likes this.
  18. yepmetoo Abazzagorath

    I'm always tanking in rooms, so maybe someone else can confirm. But I certainly have heard Aldryn yelling at tanks riposte killing the non-restless to death, saying its making the event take longer!
  19. Yara_AB Augur

    on facebook they commented that this is also in preparation of the upcoming mergers.
    So could well be they have to prep database or whatever ...
  20. Drakang Augur

    The non restless in the rooms aggro trying to aggro the restless. Once on aggro they are going to die. Can ignore the mobs out in the main room but it looked like you could hit a point where nothing restless would pop because it would all be non restless. So you have to kill them.

    But please go play with T3 and leave T2 alone.
    Gildnaox and Syylke_EMarr like this.