Unofficial February 11, 2020 Patch Notes

Discussion in 'The Veterans' Lounge' started by Fanra, Feb 11, 2020.

  1. Fanra https://everquest.fanra.info

    NOTE: This is what I got this morning when I ran the game updater. Always subject to change by Darkpaw before final sever unlock.

    February 11, 2020
    _____________________


    *** Highlights ***

    - Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
    - Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
    - Addressed a world stability issue related to raids.
    - Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.


    *** Items ***

    - Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter's Earring of Rallos Zek, Blooded Righteous Assaulter's Earring of Rallos, and Endowed Assaulter's Earring of Rallos Zek.
    - Improved the proc rate of Forceful Shout on Dreadstone Guardian's Blade and Possessed Dreadstone Guardian's Blade.
    - Rallos Zek Devotee's Assault, Rallos Zek Devotee's Stealth, Rallos Zek Devotee's Strategy, and Rallos Zek Devotee's Fortification will only fit in type 19 augmentation slots.
    - Rallos Zek Devotee's Strategy now has the intended mana and endurance.
    - Updated the descriptions for Rallos Zek Acolyte's Casting Ice, Rallos Zek Acolyte's Protecting Ice, Rallos Zek Acolyte's Warding Ice, Rallos Zek Devotee's Casting Ice, Rallos Zek Devotee's Protecting Ice, and Rallos Zek Devotee's Warding Ice to indicate they work with cold (or all) spells, not fire.
    - Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent's Rod of Wintry Fever, and Thunder Snow.
    - Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.
    - Added the appropriate focus to Icebound Mindlock Wristguard.
    - The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.
    - Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman's Speed via the Journeyman's Compass.
    - Adjusted the skill damage mod on Velium infused gear.
    - Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.
    - Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.
    - Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.
    - Increased the amount of coin on Torment of Velious NPCs.
    - Created new instruments for bards and added them to a few rare Torment of Velious NPCs.
    - Corrected several items that were marked No Trade on Firiona Vie and Brekt.
    - Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.
    - Updated several Snowbound armor icons to better match what they look like.
    - Fixed several typos in the names and descriptions of Torment of Velious items.
    - Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.
    - Fixed incorrect lore on fourteen Faded Velium Weapon containers.
    - Fixed a typo in the lore of Chisel Set.
    - Servan't Belt is now Servant's Belt.
    - The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.
    - Elemental Minion V will now summon a swarm pet as intended.
    - Updated the name of the proc effect on the spell Potion - Restless Focus to Restless Strike.


    *** Tradeskills ***

    - The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.
    - Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.
    - Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.
    - Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.
    - Increased the drop rate of Velium Laced Nigriventer Venom.
    - Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.
    - Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.
    - Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.
    - Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.
    - All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.


    *** Quests & Events ***

    - Servant of the Sleeper - Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.
    - Restless Assault (Mission) - Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.
    - Griklor the Restless (Raid and Mission) - Slightly altered the speed of flight and path of Griklor's mount to require more effort to bring him to ground.
    - Griklor the Restless (Raid and Mission) - Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.
    - Griklor the Restless (Mission) - Made the following changes changes to this event:
    - - The message that occurs when Griklor's mount is killed will now show up in the chat window.
    - - Griklor will now stay on the ground after being brought down for at least 10 seconds.
    - - Chilling Sleet will stop once Griklor is killed.
    - Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) - The corpses of the bosses in these events will no longer disappear upon success of the event.
    - The Morale of Despair - You can no longer get credit for killing 'those that have come back' by clicking the mirror to the mirror room.
    - Nature Walker's Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) - The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.
    - Ashengate North raids - Lethar's AEs will no longer hit Veldyn and vice versa.
    - Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.
    - Dragons of Norrath raids - Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.
    - To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.
    - Last of the Storm Boars - Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.
    - Anniversary Fabled - Made the following changes to fabled:
    - - Fixed a bug that prevented some fabled NPCs from using the correct stats.
    - - Fixed a bug that prevented some fabled NPCs from applying their new spell innates.
    - - Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.
    - - Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.
    - - Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.


    *** Spells ***

    - Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
    - Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.
    - Fixed a bug that caused some lifetap spells to return less HP than was intended.
    - - This primarily impacted the Necromancer and Shadowknight pets' Spectral Lifetap spells.
    - Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.
    - Druid and Magician - Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.
    - Druid and Magician - Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.
    - Druid and Magician - Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.
    - Cleric - Fixed an issue that caused Purified Ground to fail to cast.
    - Druid - Fixed an issue that caused Icerend Aura to fail to cast.
    - Bard - Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.
    - Magician - Increased the base duration of the Searing Skin line of damage shields to one minute.
    - Necromancer - Increased the base duration of the Necrotize Ally line now to one minute.
    - Wizard - Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.


    *** AA ***

    - The AA Ability Window's Buy All button now works as expected when purchasing abilities that have a cost of 0.
    - Removed an additional 'a' in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.


    *** NPCs ***

    - Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
    - Updated body types for NPCs in Torment of Velious zones so that they are more consistent.
    - Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.
    - The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.
    - Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.
    - Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.
    - The windchill sprites in Great Divide have returned to their winter home.
    - Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.
    - Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.
    - Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.
    - Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.
    - Corrected some of Crusader Vraket's grammar and spelling.


    *** Mercenaries ***

    - The mercenary Auto Assist toggle button will no longer default to on after changing zones.
    - Reduced the amount of experience required per Mercenary AA for levels 112 to 116.
    - Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.
    - The caster DPS mercenary will now choose spells more appropriate to its level.


    *** Collections ***

    - Moved an out of bounds collection spawn point in Velketor's Labyrinth to be reachable.


    *** Progression Servers ***

    - Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.
    - Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.
    - All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.
    - Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.

    *** Miscellaneous ***

    - Increased the Personal tribute cap to 2,500,000.
    - Increased the Guild tribute cap to 20,000,000.
    - Fixed an area in Velketor's Labyrinth where you could get stuck in a gap between the floor and a wall.
    - Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.
    - Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.
    - Fixed an issue that caused raid member notes and raid MotDs to not update.
    - Addressed a world stability issue related to raids.
    - Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.
    - Added an achievement for the Torment of Velious long tradeskill quest.
    - It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.
    - Removed the achievements for Lyricist's Casting Proficiency, Level 110 and Lyricist's Casting Proficiency, Level 115.
    - Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.
    - Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.


    *** UI ***

    - Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.
    - Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.
    - Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.
    - Fixed an issue that could cause a player's guild tag to display as empty.
    - The copy layout command now copies chat filter and chat window settings.
    - Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.
    - Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.
    - Added the count of active quests to the Quest Journal.

    - Changed -
    EQUI_OverseerWnd.xml
    EQUI_TaskWnd.xml
    EQUI_Templates.xml


    *** Previously Updated ***

    - Task Cap Increase is no longer for sale in the Marketplace.


    - The EverQuest Team
    PCSS and OldCa61 like this.
  2. OldCa61 Augur

    My favs so far :Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
    - Addressed a world stability issue related to raids.
    - Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.
    PCSS likes this.
  3. svann Augur

    Interested to see what the data migration brings. Is this a performance upgrade?
    PCSS likes this.
  4. Snack Augur


    I figured this was just part of separating the studios from each other and making them more stand alone from Daybreak.
    svann likes this.
  5. Fanra https://everquest.fanra.info

    PCSS and dreamweaver like this.
  6. Angahran Augur

    Anyone figured out how to turn off the new yellow border on spells ?
    I only see a change in the templates file for 'WDT_InnerWhite'.

    I'll have to poke around more when I can actually play.
  7. gulbinator New Member

    Can somebody please confirm if the instance needed in Totality of war is still bugged if you helped someone complete it previously?
  8. Bobokin Augur

    What was done and why?
  9. svann Augur

    I think that means picks are enabled. And Id guess the why is that it is needed for servers just getting to that content.
    PCSS and Corwyhn Lionheart like this.
  10. Ibudin Augur

    Detrimental spells being displayed with a ring around it for the caster - awesome. I like it.
    PCSS likes this.
  11. Prathun Developer

    Zones that have load balancing enabled will spin up a new version of themselves once all existing versions of the zone reach a threshold of characters. The threshold needed to spin up a new zone varies; it's keyed to the amount of combatable population in the zone. You can switch between load balanced versions of a zone by typing /pick from within the zone and selecting your destination.

    The window looks something like this:
    [IMG]

    Switching over will teleport you to the 'safe spot' in the zone.

    Because the command is /pick, you will often hear the system referred to as pickzones and the zones as picks.

    The goal of this system is to have available open air content scale relative to the amount of players who are interested in tackling that content. This is especially important on Progression servers that can have hundreds of characters hunting in the same zone, like Greater Faydark on a new server that starts in Classic. But the functionality exists on all servers.

    CotF and TDS were the final two expansions that hadn't yet had their zones load balanced.
    Mithra, svann, Nennius and 3 others like this.
  12. Angahran Augur

    Anyone know if this can be disabled ?
    I couldn't find anything in the ui files. I hope this isn't another hardcoded feature.
  13. Prathun Developer

    Oops. We missed this typo.
    Edit: clarification.
  14. Greymantle Augur

    So did those changes not go in?
  15. Prathun Developer

    The changes changes went in. Sorry, I was referring to the typo in the patch notes that we didn't catch. Edited post for clarificationing.
    Quatr and Yinla like this.
  16. Ravanta Suffer Augur

    I don't understand, how is this not a good thing for everyone?
    PCSS likes this.
  17. Qbert Gallifreyan

    I think it is great overall. I do wish I could choose the color of the border, but if it's yellow or nothing, I'll take the yellow.

    Perhaps in the future it can be a bit more customizable/intuitive . . . for example: green border for debuffs with 1+ minutes remaining, yellow border for debuffs with 30-60 seconds remaining, and red for debuffs with under 30 seconds (or something like that).
    PCSS likes this.
  18. Nennius Curmudgeon

    Good question.

    Same here, yellow certainly stands out.
    PCSS likes this.
  19. Fanra https://everquest.fanra.info

    Thank you, Prathun for the explanation of pick zones.

    However, I'm a bit confused:
    The first sentence implies that not all zones have it enabled, yet the last sentence implies all zones have it enabled.
  20. Ravanta Suffer Augur

    Glad you didn't post that on Monday.