For people asking... GMM map is half way done. Hopefully I will be able to finish before it goes live but by the look of it... it doesn't look good. There some weird warping and tethering happening that make it impossible to work with. Will upload the underground this weekend or some time next week. What ever I have done will be uploaded at 2 am est.
Since when? We haven't been able to find the zone in and nothing is in game on Test to tell you where to go. I saw a post here mentioning DSH but I haven't seen anything about anyone going there in any of the Test threads.
Guessing from the thread "Gnome Mountain" is a TRAP! and the initial post in it by Beimeith, I think it is accessed from Dragonscale Hills by using a cannon in the central part of that zone. Someone who has been there can verify this.
FYI that wasn't meant to sound as aggressive as it reads Riou and if it came off that way I apologize.
I’m confused. Is this really on test? If so, they seemed so secretive about the preview screenshots, when anyone could have taken them. I tried to make a character on test just to check it out, but don’t have any experience doing it. And, not going to go through all the time to figure it out if the zone isn’t there.
Yeah, it is. I'm not entirely sure when it was available, but definitely as of the 13th you could take the cannon in the south of DSH to get there. It was pretty broken then, it looks like it's been updated a bit since.
Just uploaded GMM(gnomemtn.zip)... I just did 10 hrs straight on top of the other 10 I spent this week and I would need at least another 10 to fix everything properly. I will finish it through next week but there enough there to make your eyes bleed.
Added the orc area - when I first mapped that area in the first bugged version of the zone, that area was blocked. I know there still is a lot of work to be done, but I wasn't given much time to do it. I didn't expect the underground to be such a mess. *and just realized i missed a spot lol... I need sleep lol!
Reupped again with fixed height filter... Should be able to keep the height filter on 100% of the time at 50 50. I also fixed each floors with colored lines that hint on which floor the path will take you.