Test Update 12/04/2018 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Dec 4, 2018.

  1. EQ Dev Developer

    December 4, 2018
    _____________________


    *** Items ***

    - Items will now display their lore text to players at level 50 and higher.
    - Added a new item stat, Luck, to many items found in The Burning Lands.
    - - Luck can be found on new items and the amount of luck you have will influence the outcome of various skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage next to their luck total can have their luck increased (hover over the percentage for more information).
    - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.
    - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors for crowns, or from the Marketplace for DBC.
    - Inspecting items (via the item recovery tab, links in chat, corpse looting, etc.) will now show the amount of luck on the item. In cases where luck is dynamic and has not yet been rolled (such as when purchasing from merchants, previewing the final evolution of an item, looking at the possible result of a combine, etc.) it will instead be displayed as an orange "??". You can hover over this to see what the minimum and maximum luck value on the item are. The actual luck on the item will not be set until it has successfully been created and is in a player's inventory.
    - Corrected an issue where players could equip multiple lore equipped items using bandolier.
    - Upgraded the effect of Threads of Potential and Boon of the Soother.


    *** Tradeskills ***

    - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities.
    - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm).


    *** Spells ***

    - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster.
    - Aura spells that kill their targets in one tick now properly report the death.
    - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody.
    - Modern generic proc spells on items will no longer cause odd skill increases.

    *** NPCs ***

    - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs.


    *** Progression Servers ***

    - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server.


    *** Miscellaneous ***

    - Corrected an issue where a bugged character could stop you from logging into your account.


    *** UI ***

    - Added two new shared bank slots.
    - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.
    - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.
    - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.
    - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.
    - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the (Lucky) tag from Dodge/Block/Parry/Riposte - these messages instead display as "luckily dodged" for the appropriate avoidance type. Removed the single line messages that indicated something flurried or rampaged.
    - Items located in your Item Overflow will now be listed in the Find Item Window.
    - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.
    - - Also added an indicator for twincasted and critical damage over time spells.
    - Corrected an issue where players could not make a hotkey for Remove Traps.
    - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.
    - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window.

    - Changed -
    EQUI.xml
    EQUI_Animations.xml
    EQUI_BigBankWnd.xml
    EQUI_DragItems.xml
    EQUI_Inventory.xml
    EQUI_ItemDisplay.xml

    - Added -
    EQUI_FactionWnd.xml
    EQUI_ItemFuseWnd.xml


    - The EverQuest Team
  2. Jaera Augur

    Faction window and melody changes are pretty neat.

    Pretty sure that most people on Phinigel are going to be pretty disappointed that SoD load balancing wasn't able to be put in despite the many months heads up.
  3. Israfel Elder


    Such a nice change. I'm glad this suggestion was considered.
  4. Ravanta Suffer Augur

  5. Gyurika Godofwar Augur

    No ROS for Test? I personally bought it 8 times but there are others who support the game in other ways that haven't bought it and may not be able to afford to buy TBL on several accounts.
  6. Thundersnake Elder

    Promised Alleviation rk 2 on Beastlord is healing the Beastlord and not the Warder. It also does not seem that it is being focused by Worn/AA Foci.
  7. Brohg Augur

    this is my patch note ( :D) but it calls Research skill Alchemy! I feel responsible :oops:
  8. Vilanex New Member

    ever since the new faction window was put in when i kill something with faction i freeze for a min.
    Pirlo likes this.
  9. Goodn Augur


    Check your log file size (assuming you have one). In BETA, we found that people started noticing lag with log files as small as 50M.

    If you aren't logging, then...I got nothing for ya...
  10. Vanrau Augur

    The faction bug was fixed on beta. I don't think test has been patched for this yet.
  11. Sumteengex Journeyman

    id love to hear a devs response to this as well..
  12. Gnomeland Augur

    The developers never responded to why they stopped opening past expansions to free to play accounts, why would they do so for Test? The moment they changed their policy there, it should have been obvious this might change, too.
  13. Ngreth Thergn Developer

    that was a different oops. the DB table is called "alchemy" and the text file the game uses is called "new_alchemy.txt" and I was going with that... not alchemy the skill :/ I meant "tradeskills", but research might have been a better call anyway :)
  14. Risiko Augur

    What a great patch! Faction window and Melody change for the win.
  15. moogs Augur

    I really like the faction window. It's got all the info we need. Thank you!
    Prathun likes this.
  16. Qbert Gallifreyan

    Point of discussion:

    While not a bug, I have noticed that unfortunately there is only one group ring with "tank"/high ac per tier. This is not the first expansion this has happened, and previous requests for adjustment have either been declined or missed. Only one of the three tanks (paladins) needs two different ring foci (mana preservation and casting range); will you please consider one or more of the following:

    1. Adding another "tank" ring per tier with the casting range focus.
    2. Providing a way to swap the focus from mana preservation to casting range (a la the now defunct bracer swap for the various foci of disease, poison, chromatic, et. al).
    3. As a last resort, perhaps make the tier two ring that has high/"tank" ac have the alternate focus on it, so that one tank isn't quite as penalized (i.e. one could use the tier one ring + tier two ring, or tier two ring + tier three ring to get the pair of foci without the huge ac loss).
    By contrast, the raid rings have multiple options in the dropped tier that cover both foci whilst also having the "tank"/high ac. The dual option goes away in the tradeskill tier, and casting range is lost again.
  17. Ngreth Thergn Developer

    in the future, we are likely, but I won't guarantee, to itemize all tiers (Group, Raid, Tradeskill) similar (note the word similar) to The Burning Lands drop raid tier.
  18. Sumteengex Journeyman

    - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors for crowns, or from the Marketplace for DBC.
    Ive yet to see the Crystallized luck on the Noble's vendor, is there a certain one that has it or did this just not make it into the patch(s) ?
  19. Ngreth Thergn Developer

    Looks like I left a beta only flag :( I've fixed this internally for the next patch,
  20. Akirrah Journeyman

    Are you fixing druid remote heals anytime soon, they aren't working if a mage pet is the target of target

    Been this way for months now