How many do you think there are for any/all classes. If anyone has data on drop rate of Glowing Marked Symbol of the Ring of Scale that would be a bonus. Bard Song: Magmalisk's Burning Call Rk. III ; Song: Sathir's Insult Rk. III Song: Aura of Begalru Rk. III ; Song: Echo of Begalru Rk. III Song: Travenro's Spiteful Lyric Rk. III Song: Qunard's Chant of Flame Rk. III ; Song: Wave of Somnolence Rk. III Song: Arcane Ballad Rk. III Beastlord Scroll: Akalit's Feralgia Rk. III Scroll: Feralist's Unity Rk. III Scroll: Roar of the Moon Rk. III Scroll: Spellbreaker's Keep Rk. III Scroll: Beramos' Maelstrom Rk. III Berserker Tome: Torrid Frenzy Rk. III Tome: Shared Ruthlessness Rk. III Tome: Axe of Rekatok Rk. III Cleric Scroll: Merciful Contravention Rk. III ; Scroll: Word of Greater Restoration Rk. III Scroll: Mending Splash Rk. III ; Scroll: Rallied Greater Guard of Vie Rk. III Scroll: Unified Hand of Emra Rk. III ; Scroll: Elixir of Wulthan Rk. III Scroll: Armor of the Merciful Rk. III Scroll: Unified Hand of Assurance Rk. III Druid Scroll: Frostreave Crystals Rk. III ; Scroll: Lunasalve Rk. III Scroll: Legacy of Daggerspikes Rk. III ; Scroll: Chill of the Wildtender Rk. III Scroll: Mask of the Wildtender Rk. III ; Scroll: Nature's Blistering Wrath Rk. III Scroll: Revitalization Rk. III Scroll: Arconite Blessing Rk. III ; Scroll: Tectonic Eruption Rk. III Enchanter Scroll: Perilous Perplexing Rk. III ; Scroll: Ward of the Transfixer Rk. III Scroll: Transfixing Stare Rk. III ; Scroll: Polyfluorescent Rune Rk. III Scroll: Mindslash Rk. III ; Scroll: Transfixer's Command Rk. III Scroll: Mind Tempest Rk. III ; Scroll: Voice of Perspicacity Rk. III Scroll: Mana Repetition Aura Rk. III ; Scroll: Issuance of Mana Repetition Rk. III Magician Scroll: Burning Symbiosis Rk. III ; Scroll: Rhyolitic Bodyguard Rk. III Scroll: Gather Capability Rk. III ; Scroll: Summon Insurgent Minion Rk. III Scroll: Chaotic Inferno Rk. III Scroll: Spear of Molten Arcronite Rk. III Scroll: Reckless Servant Rk. III ; Scroll: Remote Reckless Servant Rk. III Monk Tome: Firestorm of Fists Rk. III Tome: Reject Death Rk. III Necromancer Scroll: Bomoda's Command Rk. III ; Scroll: Cryotoxic Wounds Rk. III Scroll: Refute for Blood Rk. III ; Scroll: Adalora's Swift Lifedraw Rk. III Scroll: Binding of Mourgis Rk. III ; Scroll: Burning Shadow Rk. III Scroll: Polybiad Venom Rk. III ; Scroll: Burn Bones Rk. III Scroll: Ashen Leech Rk. III ; Scroll: Call Skeleton Army Rk. III ; Scroll: Infuse Ally Rk. III Paladin Scroll: Force of Orthiss Rk. III ; Scroll: Brilliant Exoneration Rk. III Scroll: Aurora of Morninglight Rk. III ; Scroll: Crush of E'Ci Rk. III Scroll: Merciful Fury Rk. III ; Scroll: Hand of the Ashbound Keeper Rk. III Scroll: Preservation of Rodcet Rk. III ; Scroll: Force of the Timorous Deep Rk. III Scroll: Protective Devotion Rk. III Ranger Scroll: Roaring Blades Rk. III ; Scroll: Spurred by the Hunt Rk. III Scroll: Protection of the woodlands Rk. III ; Scroll: Arrowgate Rk. III Scroll: Heartcleave Rk. III ; Scroll: Focused Arrowgate Rk. III Scroll: Wildstalker's Unity Rk. III Tome: Wildstalker's Discipline Rk. III Rogue Tome: Fellstrike Rk. III Tome: Daggerslice Rk. III Tome: Brazen Escape Rk. III Tome: Smokegloom Rk. III Shadowknight Scroll: Dire Coarctation Rk. III ; Scroll: Touch of Hemofax Rk. III Tome: Claret Blade Rk. III ; Scroll: Torrent of Suffering Rk. III Scroll: Touch of T'Vem Rk. III ; Scroll: Touch of T'Vem Rk. III Scroll: Tylix's Skin Rk. III Scroll: Dire Testimony Rk. III Shaman Scroll: Frostbitten Gift Rk. III ; Scroll: Cloud of Renewal Rk. III Scroll: Pack of Mirtuk Rk. III ; Scroll: Ward of Rejuvenation Rk. III Scroll: Reckless Rejuvenation Rk. III ; Scroll: Scorpikis Blood Rk. III Scroll: Blood of Tevik Rk. III ; Scroll: Erogo's Curse Rk. III Scroll: Talisman of the Wulthan Rk. III Warrior Tome: Field Champion Rk. III Tome: Resolute Defense Rk. III Tome: Stormstrike Defense Discipline Rk. III Wizard Scroll: Frostbite Torrent Rk. III ; Scroll: Telanata Rk. III Scroll: Dragoflux's Fire Rk. III Scroll: Thricewoven Capacity Rk. III Scroll: Claw of Travenro Rk. III Scroll: Ethereal Skyfire Rk. III
Wizards have two. (oops one rune) The stun is a good spell but you don't use stun for damage so any rank is fine.
Worth noting Ethereal Braid doesn't consume a rune. For Mages: It's worth noting a lot of spells I consider crucial (Spear of Molten Shieldstone, Firebound Orb, Firebound Alliance) are level 101-105 spells.
Perspective is missing from this thread. What is useful for the group game might not be (outside of niche mechanics) for the raid game. Some things have no meaningful difference between rank I and III. Fellstrike: This is essential in all aspects Daggerslice: Some people use this as an opener and consider it core. I think the time value of positioning for it is a net loss in dps. Also same timer id as Fellstrike. Not a core disc. Brazen Escape: situational, even in the group game. No discernible difference between ranks. Not a core disc. Smokegloom: Core spell for rogues in group play depending on play style. No discernible difference between ranks. Occasional use in raids depending on raid roster and strats. Shares a timer with the core mash discipline Disassociative Puncture. So, as far as getting Rk III for rogues, only Fellstrike is a must.
The point it to gain perspective, "core" is a deliberately subjective term, if someone considers a hybrid debuff to be core even though on raids a parent class always casts a superior version of the spell they can include it, if someone else excludes the spell because it's not used on raids that's their choice. I've missed the edit window, but yes by posting the Rk.3 list and mentioning Glowing drop rates I'm specifically referring to spells that you consider it important to upgrade and should have clarified that in the initial post that it was the primary focus. General information about which spells are useful is additional valuable information, in the long term potentially very useful information for when Level 115 spells are created.
Meh, I wish you luck, but anything related to spells is futile. We'll get what we (don't) like, and that's that. Out of curiosity, I do wonder why you're limiting this inquiry to level 110 only instead of the whole level range (106-110). Almost all of the spells I use are 108-9.
They know which spells are useful. Ever notice that the useful ones are never from the same gems? They likely keep upgrading useless spells to avoid the screaming from players about losing something they should never use.
Because it's the rarest Rune and 16 groupings is already a lot. I thought about doing it in the class forums and doing all levels so 20 groupings for Casters 15 in the other forums but for the most part it doesn't really matter how useful especially a Level 106 or 107 spell is, you'll probably upgrade it if you're active for most of the expansion.
This. Also, part of the gameplay is to understand the difference, we need t bad ones to apreciae the good ones...
Wizard ethereal braid, just uses the highest rank of ethereals you have. It casts the highest ethereal fire you know, and have a chance to cast an additional ethereal: that could be fire, frost or magic, but only the highest rank you know. So having all 3 ethereals at max rank, does provide a (little) benefit even if you are not casting them explicitly. (I have a suspicion that the chance for a second ethereal to go off from braid, depends on what ethereals you have memmed in your spellset ) Imho, there are many ways to play a class, so there are most likely many opinions about which spells are "core-spells". I doubt all our wizards have the same spell-set.