This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. https://forums.daybreakgames.com/eq...06-22-2018-patch-notes-and-discussion.250055/
TBM mission Defenders of the Faith always gets stuck on step 6. It says to destroy the 2 defenders infected by Adans last breath, but it only gives credit for one of the kills. Repeated it multiple times with same issue.
Since this update: In Defense of Health - Rathe server. Twice in the past five attempts since the update, mobs in the Demiplane of Life became see invisible and ready to attack when the HA was received. The mobs with see invisible were the Honored and the Merchants. There was no clean path to the crystal to zone. The second time I decided to stay at Punox to see what would happen. Within a minute or two, a parade of Merchants and Honored streamed past Punox and began to attack my character, which was permanently invisible.
TBM mission Defenders of the Faith always gets stuck on step 6. It says to destroy the 2 defenders infected by Adans last breath, but it only gives credit for one of the kills. Still bugged as of June 7,2018 Saturday. Tried it twice ...... waited 10mins and the center mobs repoped but they are normal and not the corrupted. Any way to corrupt them?
Hmm killed the normal winged defender and task updated. Yay! So if u get bugged, just wait on them to repop and kill the normal one.
Instances are not working. trying to get in to raids, Instance zones, Housing, all of that stuff is not working. or if it does it takes 20 mins of getting instances and trying and trying. its been broken for the last few days.
Defenders of the Faith is still borked. It starts with a Guardian and A Winged Defender instead of two winged. Weird though, when fighting the guardian the text says you're hitting a winged but the task does not update when it dies.
Panthur's solution of waiting for repops works. Upon killing the winged the task will update. Good Luck making the time trial for Conquest Ach though haha.
attn Hludwulf: As Lessw mentioned and I posted last month, the instances being non-responsive is a reproducible bug if the /uptime has been longer than 10-12 days on Test. That sounds like a memory leak or expired timer. Additional information that may be useful: In the expedition information window, the Flagged: column stalls on "Pending" for all members, resulting in the "strange magical presence" message. After 8 requests of the DZ, the flagged: updated to "yes" and allowed entry.
Update on "instance not loading" long-standing bug: It seems to be stable as of /uptime 10 days with instances loading properly. I cannot comment on /uptime longer than this as we have not had the opportunity to test it. Thank you if this was addressed and good job anyway if fixed inadvertently.
30 July 2018: At /uptime of 10d:21h I tried loading the standard guild hall from Guild Lobby. It will not load on first attempt. After several attempts, it finally loaded (as long as you don't click it as soon as possible from GLobby, I wait a minute). Then, tried loading Solteris instance and it worked fine.
Adding to this older thread to emphasize the longevity of this issue. This is easily repeatable on multiple accounts: Log into a character and zone into the Guild Lobby. Immediately (within a minute or two) click the door to enter the standard guild hall and you will client crash. If you wait several minutes before trying, you sometimes client crash. If you wait many minutes (10+) before clicking the door, then it will load the standard guild hall. This has been a repeatable bug for many years now.