Hey Ngreth, You mentioned last year that you might fix the issue with Daylight Savings impacting expansion launch times. Was this ever implemented, or should we expect Phinigel's launch to still be impacted, now that we are back on DST?
Yup. They system used to add seconds to the time at an unlock to figure when the time period has passed. Figuring WHEN to add or subtract 3600 seconds via a script was not working well. We changed to a system that now uses the server clock to determine when to do the unlocks. (It uses the "scheduled Event" system that is linked tot he calendar) And... the server clock automatically changes appropriately with daylight savings time.