Devs, a lil help or input plz *Rangers*

Discussion in 'Hybrid' started by Avory, Jan 26, 2018.

  1. Sheex Goodnight, Springton. There will be no encores.

    Are you trying to become the Ranger equivalent of BattleBlade? Because this is how you become the Ranger equivalent of BattleBlade.

    You picked a hybrid class. That comes with drawbacks to offset the advantages. And yes, you might not love all the things your class can do, but it’s utility all the same. The entire game isn’t played in the raid bubble. My class is a hybrid too and my “utility” barely translates to raids at all, but it doesn’t mean the class utterly broken because of it.

    I’m sorry that not being in top 10 raid parses in a top end guild likely stocked with dps types who know how to push their buttons seems unfair to you. If you had posted constructively with actual data, you’d probably attract some sympathy or support. Instead it’s just another “derrr devs hate my class wuah!” thread to entertain the bored Forum-Quester.
    Belexes, Spellfire and Sancus like this.
  2. Raptour_MT Elder

    I would like to see what the devs think of our casting rotation. Do they have a certain spell rotation in mind? Is that why we get spells that are not used in a normal DPS setting? Otherwise, what spells do they see us maintaining in a sustained dps situation?

    Whether you are a caster, hybrid, melee you should all run out of resources at about the same time minus any outside modifiers. So a rogue using his sustained DPS rotation should run out of endurance about the same time a Wizard runs out of Mana, or a Ranger runs out of mana given the dev's supplied spell rotation. That is obviously their baseline for our DPS and the DPS of all classes, I want to know what they expect us to be casting. We must be casting more that they have designed, so either we need to change (which is a huge dps loss) or they need to understand their players a bit better and change the class.

    There are several problems with the ranger as a class at the moment, mana usage being the main point of concern. If you don't think there is a problem then , you'll just benefit if something is changed.
    Belexes likes this.
  3. Schadenfreude Augur

    The data is pretty clear, all hybrids took a completely unexpected out of the blue after many years whack with the SCR nerf but it hit Rangers worst of all. There's been zero dev feedback as to why this was done and if the 'team' felt we were too far ahead of the DPS curve in EoK then that is reflected in our RoS stagnation while other classes (especially DoT-centric classes) vanish off over the horizon.

    So not only did we stagnate in RoS itself we took a huge hit to our sustained DPS in a sweeping change before the expansion launched that you have to suspect was more aimed at a certain other hybrid's tanking abilities.

    The fact that we are absolutely rank last when it comes to mana recovery and the amount of disc downtime we suffer plus almost all of our archery related abilities have some minor or not so minor issue with them doesn't particularly help.
  4. Sheex Goodnight, Springton. There will be no encores.

    Then it might have behooved the OP to actually post some of it? Instead we got text walls and Benny Hill swimming in a river of salt. The whole “stream of consciousness” thing doesn’t make for a particular convincing read.

    I don’t think most people here would argue against Rangers getting some improved mana recovery abilities if given a reasonable argument for it which I could swear I’ve seen done on other threads.

    As to the superdots thing, just like every silly OP thing in this game, their time will come.
    Belexes likes this.
  5. Belexes ForumQuester


    Now that is a decent post! Yes, it would be something to look at. Are we using rangers in a way that wasn't foreseen or planned for?

    I agree with your idea that classes should run out of endurance or mana roughly the same time during sustained DPS as a baseline with no ADPS stuff or modifiers going on. Then, when you buy AAs, you can choose how you want to improve that or something else. I would think it would be easier to plan on what AAs would be available to each class when it comes to mana and endurance. Easier to keep balanced if you start out that way.

    Are your guilds letting you cast that mana hog dot rangers get at 106? I don't have the data in front of me but I think it does about 40k per tick at 110? Is that dot good enough to take a slot on the target? I know that thing sucks mana pretty fast. Just curious.

    The nerfs sucked for sure, but there must be some reason they are doing this stuff ahead of RoS. Rangers were not the only class that is suffering with resources. Rogues and other classes with Breather are rarely able to use it in a RoS raid. Sometimes there are places in a RoS raid you can get it to work. We run out of the yellow mana pretty quick too.

    Good questions Raptour.
  6. Avory Augur



    Let me be clear, this is an open thread and anyone can post in it of course but the thread was clearly directed at the Devs. Despite how incredibly and almost legendarily clear I was in the OP I was met with predictable (called it in the OP btw) non Rangers feedback telling Rangers what they are, what Rangers should be and for me to "stop whining." Near all the non Ranger playing people here only targeted me because slowly as other raiding Rangers came in and to degrees agreed with my OP it became clear picking a fight with the actual raiding Ranger community was going to make them look like the hater newbs they were being.

    As the thread carry's on more Rangers post and still with very very very little disagreement as to the OP. I'm not saying there is no disagreement, I don't know everything nor do I pretend to. I made the post and covered ALL roles in the game and showed how Rangers lack filling a role... A Pally is a very decent healer, and a great tank, has some utility and their DPS is horrid unless VS undead... While pallys can still have issues with their class it's easy to point out where they fill roles very well. Every class can find issues with their class. Rangers simply fill no actual role very well and that's embarrassingly easy to prove.

    My goal is in no way to "be clear" with people that know almost nothing about the class and it's current state. In fact I spend a couple pages dealing with very these people. I suspect as time goes on more Rangers that raid will come forward and talk about how much of a hit we have taken ON RAIDS.

    Feel free to call me names, build straw men up so you can burn them down to feel like you can say "gotcha!!" when people are really just making themselves look even more clueless... I actually don't care at all about being the punching bag, someone had to do it and as I have said a few times I called it in the OP, I knew even mentioning Rangers had even a kinda sorta issue would be met with people going full . Rangers have very big issues, not small issues like 'mana retention" lol. Sure, mana is an issue, and Rangers are very aware of this, Raiding Rangers or Casual Rangers.

    Last night on Raids we posted the top 20. We raid with 4 rangers and the 2 that didnt have a bard didn't make the top 20. The 2 that had the actual best DPS groups on the raids made spot 20th and 17th. I was still very close in over all DPS but even the Top Ranger parse was less than half the DPS of the highest 4 DPSers.


    I don't need to post parses for people that don't play the class, it wouldn't have helped and it never will. I posted plenty in Beta as well as other Rangers did too and many haters posting here even point out how me and others whined in beta... Posting a parse to people that know nothing about the class means nothing. Now, to all the Raiding Rangers out there, no parse is needed, we see them on raids... thus I have no interest in posting a parse for a group of ignorant haters of whom would just tell me "you suck lolz" and claim i should learn how to DPS from some other Ranger who already does the exact same burns as me, with the same gear...

    I don't have a bad attitude, i'm not narcissistic and all the names I have been called only show me and anyone that actually Raids the Ranger class how out of touch the haters are. People have even suggested Rangers are still OP because we "can do so much!!!" Yeah, dealing with the happily ignorant masses who pat each other on the back for vomiting nonsensical "facts" that have no barring in reality won't suddenly make them right.

    Again i'm fine with Raiding Rangers not agreeing with me, I'll listen to them and want to learn if I'm missing something. Reality is so far that none of the raiding rangers here have disagreed with me and ALL the people that don't play a Ranger (mained or Raiding) have... /shrug...
  7. Avory Augur



    Do you raid a Ranger?
  8. Avory Augur



    I agree, he made a good post... pretty much what i have been talking about, almost dead on in fact.

    /sigh
  9. Cicelee Augur

    I disagree in the sense that not every class should finish with zero mana or endurance at the same time.

    The whole point of a wizard, for example, is to do a ton of damage quickly as possible. However they should not be able to sustain said damage for as long as they want to. When they run out of mana, a magician should be around 33 percent and a necromancer should be around 66 percent. Or something along those lines. Point being the wizard does all the damage up front but then is regulated to nothing, while the necromancer can go triple the time before going out of mana. Magicians are somewhere in between.
  10. Belkar_OotS Augur

    I don't understand the purpose in posting to the forums a developer specific request. You can send them a PM directly and bypass the community if you are just trying to provide feedback.

    The community at large has a ton of useful information to share, and it doesn't have to come from a "main" to be thoughtful, experienced and completely on target comment, so I think belittling other view points is less than ideal.

    Most of us need to be convinced of an issue with not only a lot of supporting scientific data, but data that also tries to disprove it, and same data showing up when investigating other issues which all point to it being a repeatable occurrence.

    I have had good experience with at least some of my ideas being implemented in game by contacting developers, and I have also seen them do great things with player provided data (and also nerfs which I think most of us see more often).

    I can say that in my 2 raiding guilds, one of which is a top 10 guild, that rangers in my guilds are not doing horribly compared to other classes in DPS parses, with several making the top 10 each night. Also their punts/roots/snares are an important contribution every week on certain events. It may just be that my server has a disproportionally talented ranger pool, and a less talented everyone else... but I don't believe that is the case. I can admit that the ranger Alliance seriously helps my rangers, and both guilds have 4+ rangers who coordinate usage fairly religiously.

    I am in complete agreement that ranger mana consumption is borderline silly. It really is quite severe, especially since they were fairly mana efficient for the first 10-ish years of the game and are quite literally the only mana using class without any activated mana return abilities.

    Bard - Mana Regen Song, Dicho, War Cry
    Beastlord - Mini Canni, SE, Focused and Normal Paragon
    Cleric - Armor, Quiet Miracle/VP, Yaulp
    Druid - Skin, Mask (part of their unity), Mana-bear
    Enchanter - C, Second Spire, Various BP, Crystal, Gather Mana, Mana Tap Dots
    Magician - Mod Rod, Self Rod, Phantom, Gather mana AA and Spell
    Necromancer - Lich, Mind Wreck, Probably other stuff I don't really know..
    Paladin - Mini VP, Yaulp
    Ranger - Mask, and the mana on kill proc that escapes me at the moment
    SK - I don't remember what its called, but if used properly it can be a 100% mana restore which is super OP'd and now that I mentioned it will probably get that ability nerfed (lucky I'd have to search for its name hah)
    Shaman - Canni
    Wizard - Silly Rune, Gather mana AA and Spell

    These are just the abilities I can think of off hand, and it really shows that their self mana return options are very limited.

    First guild has not made progress in the new expansion. But much of EoK can now be HS/Assassinated/Decapitated, and we are still getting EotD2 blockers done so they are not very fair parses to post.

    All combined attempts on Cactus Raid (have not yet won so high amount of error and deaths and blah blah other issues).
    A pitiful succulent (19), A surreal succulent (17), A spiteful succulent (16), A burgeoning succulent (12), A sprouting succulent (7) on 1/28/2018 in 1707sec
    Ranger
    --- DMG: 2397643864 @ 1404595 sdps (1404595 dps in 1707s) [100%]
    --- DMG to PC: 135866911 @80063dps
    Ranger
    --- DMG: 172498197 @ 101053 sdps (105762 dps in 1631s) [7.19%]
    ------ Total: 172498197 -- Hit: 142262859 -- DirDmg: 23206724 -- Slash: 5037398 -- Kick: 1024157 -- Pierce: 947734 -- Environmental: 19325
    ------ Normal rate: 20.6% (7.7% of DMG) -- Critical rate: 71.2% (79.9% of DMG) -- Crippling rate: 8.2% (12.3% of DMG)
    ------ Attempts: 3572 -- Hits: 3429 -- Misses: 143 -- Defended: 0 -- Accuracy: 96%
    --- DMG to PC: 618426 @563dps
    --- Special: M
    Ranger
    --- DMG: 154267073 @ 90373 sdps (92597 dps in 1666s) [6.43%]
    ------ Ranger:
    --------- Total: 154183486 -- Hit: 137482799 -- DirDmg: 11949351 -- Slash: 3445337 -- DoT: 682616 -- Kick: 617413 -- Environmental: 5970
    --------- Normal rate: 29.6% (20.9% of DMG) -- Critical rate: 63.6% (69.2% of DMG) -- Crippling rate: 6.8% (10% of DMG)
    --------- Attempts: 2954 -- Hits: 2807 -- Misses: 147 -- Defended: 0 -- Accuracy: 95%
    ------ Ranger`s swarm pet:
    --------- Total: 83587 -- Bite: 70180 -- Hit: 9200 -- Kick: 4207
    --------- Normal rate: 100% (100% of DMG)
    --------- Attempts: 335 -- Hits: 215 -- Misses: 71 -- Defended: 49 -- Accuracy: 75.2%
    --- DMG to PC: 662596 @531dps
    Ranger
    --- DMG: 131714972 @ 77162 sdps (81356 dps in 1619s) [5.49%]
    ------ Ranger:
    --------- Total: 131593019 -- Hit: 101560527 -- DirDmg: 13971182 -- DoT: 8733851 -- Slash: 5426073 -- Pierce: 1000842 -- Kick: 885174 -- Environmental: 15370
    --------- Normal rate: 20% (10.7% of DMG) -- Critical rate: 78.2% (85.5% of DMG) -- Crippling rate: 1.8% (3.8% of DMG)
    --------- Attempts: 2812 -- Hits: 2675 -- Misses: 137 -- Defended: 0 -- Accuracy: 95.1%
    ------ Ranger`s swarm pet:
    --------- Total: 121953 -- Bite: 114755 -- Kick: 7198
    --------- Normal rate: 100% (100% of DMG)
    --------- Attempts: 519 -- Hits: 338 -- Misses: 144 -- Defended: 37 -- Accuracy: 70.1%
    --- DMG to PC: 716499 @482dps
    Berserker
    --- DMG: 123958180 @ 72618 sdps (73089 dps in 1696s) [5.17%]
    ------ Berserker:
    --------- Total: 123833135 -- Pierce: 44405565 -- Slash: 35818540 -- DirDmg: 24927954 -- Hit: 10011037 -- Frenzy: 8537861 -- Environmental: 132178
    --------- Normal rate: 22.1% (6.9% of DMG) -- Critical rate: 69.8% (76.9% of DMG) -- Crippling rate: 8.1% (16.2% of DMG)
    --------- Attempts: 4357 -- Hits: 4046 -- Misses: 311 -- Defended: 0 -- Accuracy: 92.9%
    ------ Berserker`s swarm pet:
    --------- Total: 125045 -- Slash: 106746 -- Hit: 9031 -- Punch: 7360 -- DirDmg: 1908
    --------- Normal rate: 100% (100% of DMG)
    --------- Attempts: 217 -- Hits: 156 -- Misses: 30 -- Defended: 31 -- Accuracy: 83.9%
    --- DMG to PC: 2372514 @1864dps
    Berserker
    --- DMG: 116314612 @ 68140 sdps (74513 dps in 1561s) [4.85%]
    ------ Berserker:
    --------- Total: 116054883 -- Slash: 40174754 -- Pierce: 37103852 -- DirDmg: 18623083 -- Frenzy: 10414615 -- Hit: 9521811 -- Environmental: 143404 -- Kick: 73364
    --------- Normal rate: 15.3% (4.5% of DMG) -- Critical rate: 69.7% (68.3% of DMG) -- Crippling rate: 15% (27.2% of DMG)
    --------- Attempts: 3821 -- Hits: 3558 -- Misses: 263 -- Defended: 0 -- Accuracy: 93.1%
    ------ Berserker`s swarm pet:
    --------- Total: 259729 -- Slash: 101301 -- Pierce: 94463 -- Hit: 55697 -- DirDmg: 8268
    --------- Normal rate: 100% (100% of DMG)
    --------- Attempts: 430 -- Hits: 299 -- Misses: 44 -- Defended: 87 -- Accuracy: 87.2%
    --- DMG to PC: 2537196 @1654dps
    Enchanter
    --- DMG: 110718381 @ 64861 sdps (69590 dps in 1591s) [4.62%]
    ------ Total: 110718381 -- DoT: 84301010 -- DirDmg: 26387309 -- Environmental: 30062
    ------ Normal rate: 75.7% (76.8% of DMG) -- Critical rate: 24.3% (23.2% of DMG)
    ------ Attempts: 803 -- Hits: 803 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
    --- DMG to PC: 941650 @738dps
    --- Special: X
    Monk
    --- DMG: 106720439 @ 62519 sdps (65836 dps in 1621s) [4.45%]
    ------ Total: 106720439 -- Kick: 48721203 -- Crush: 30427830 -- DirDmg: 17236993 -- Strike: 8466331 -- Hit: 1597526 -- Environmental: 270556
    ------ Normal rate: 54.4% (32.9% of DMG) -- Critical rate: 44.8% (66.2% of DMG) -- Crippling rate: 0.8% (1% of DMG)
    ------ Attempts: 4845 -- Hits: 4460 -- Misses: 385 -- Defended: 0 -- Accuracy: 92.1%
    --- DMG to PC: 4122619 @2638dps
    --- Special: 7 X
    Monk
    --- DMG: 94650125 @ 55448 sdps (57678 dps in 1641s) [3.95%]
    ------ Total: 94650125 -- Kick: 39800257 -- Crush: 22854472 -- DirDmg: 19323468 -- Strike: 10125974 -- Hit: 1748418 -- Punch: 691346 -- Environmental: 106190
    ------ Normal rate: 60.5% (38.4% of DMG) -- Critical rate: 39.2% (61% of DMG) -- Crippling rate: 0.3% (0.6% of DMG)
    ------ Attempts: 4780 -- Hits: 4470 -- Misses: 310 -- Defended: 0 -- Accuracy: 93.5%
    --- DMG to PC: 3670386 @2291dps
    --- Special: X X X
    Wizard
    --- DMG: 89247128 @ 52283 sdps (52966 dps in 1685s) [3.72%]
    ------ Total: 89247128 -- DirDmg: 88403700 -- DoT: 836400 -- Environmental: 7028
    ------ Normal rate: 36.7% (6.3% of DMG) -- Critical rate: 63.3% (93.7% of DMG)
    ------ Attempts: 534 -- Hits: 534 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
    --- DMG to PC: 199518 @3837dps
    Wizard
    --- DMG: 87750697 @ 51406 sdps (52671 dps in 1666s) [3.66%]
    ------ Wizard:
    --------- Total: 87740573 -- DirDmg: 86675673 -- DoT: 1053000 -- Environmental: 11900
    --------- Normal rate: 30.6% (7% of DMG) -- Critical rate: 69.4% (93% of DMG)
    --------- Attempts: 900 -- Hits: 900 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
    ------ Wizard`s swarm pet:
    --------- Total: 10124 -- DirDmg: 5904 -- Slash: 2430 -- Hit: 1790
    --------- Normal rate: 100% (100% of DMG)
    --------- Attempts: 56 -- Hits: 34 -- Misses: 5 -- Defended: 17 -- Accuracy: 87.2%
  11. Belkar_OotS Augur

    Top 10 guild working in T2
    This parse is probably missing the sproutlings since I was assigned to another task.
    In this parse all the melee group had bard, shaman, and beastlord in group, whether they were doing what they were supposed to is another matter LOL.
    Rangers were 4, 12, 23 and 24.

    Combined: A monstrous succulent on 1/30/2018 in 743sec
    Unknown Class
    --- DMG: 3200176493 @ 4307102 sdps (4307102 dps in 743s) [100%]
    --- DMG to PC: 79370502 @106968dps
    Necromancer
    --- DMG: 155888030 @ 209809 sdps (211230 dps in 738s) [4.87%]
    ------ Necromancer:
    --------- Total: 154944384 -- DoT: 130114826 -- DirDmg: 24829558
    ------ Necromancer`s swarm pet:
    --------- Total: 943646 -- Punch: 784947 -- DirDmg: 149296 -- Hit: 9296 -- Slash: 107
    --- DMG to PC: 183219 @6544dps
    Wizard
    --- DMG: 144259546 @ 194158 sdps (195474 dps in 738s) [4.51%]
    ------ Total: 144259546 -- DirDmg: 142926092 -- DoT: 1326000 -- Environmental: 7454
    --- DMG to PC: 408086 @835dps
    Rogue
    --- DMG: 140365658 @ 188917 sdps (192019 dps in 731s) [4.39%]
    ------ Rogue:
    --------- Total: 140173487 -- Pierce: 76001584 -- DirDmg: 31260281 -- Backstab: 27517923 -- Hit: 4205343 -- DoT: 1129416 -- Environmental: 58940
    ------ Rogue`s swarm pet:
    --------- Total: 192171 -- Pierce: 139194 -- Backstab: 52977 -- Punch: 0
    --- DMG to PC: 3054932 @4512dps
    --- Special: 7 G
    Ranger
    --- DMG: 139586169 @ 187868 sdps (189141 dps in 738s) [4.36%]
    ------ Total: 139586169 -- Hit: 88379086 -- DirDmg: 32275311 -- DoT: 14711328 -- Slash: 3873080 -- Kick: 346360 -- Environmental: 1004
    --- DMG to PC: 26686 @26686dps
    --- Special: G
    Necromancer
    --- DMG: 121311507 @ 163273 sdps (166180 dps in 730s) [3.79%]
    ------ Total: 121311507 -- DoT: 108878547 -- DirDmg: 12432960
    --- DMG to PC: 214932 @6717dps
    Wizard
    --- DMG: 119725386 @ 161138 sdps (164458 dps in 728s) [3.74%]
    ------ Wizard:
    --------- Total: 119668153 -- DirDmg: 118868303 -- DoT: 795600 -- Environmental: 4250
    ------ Wizard`s swarm pet:
    --------- Total: 57233 -- Slash: 29577 -- Hit: 24120 -- DirDmg: 3536
    --- DMG to PC: 362502 @549dps
    Berserker
    --- DMG: 113690534 @ 153016 sdps (154052 dps in 738s) [3.55%]
    ------ Total: 113690534 -- Slash: 91536666 -- DirDmg: 10945916 -- Frenzy: 6905402 -- Hit: 4273070 -- Environmental: 29480
    --- DMG to PC: 1381387 @2065dps
    Beastlord
    --- DMG: 112435166 @ 151326 sdps (153181 dps in 734s) [3.51%]
    ------ Beastlord:
    --------- Total: 103063368 -- DirDmg: 42385153 -- Crush: 31815684 -- DoT: 19550784 -- Kick: 5171814 -- Punch: 3730838 -- Strike: 360341 -- Environmental: 48754
    ------ Beastlord`s named pet:
    --------- Total: 7393078 -- Slash: 6499072 -- DirDmg: 713815 -- Bash: 89362 -- Rampage: 71669 -- Environmental: 19160
    ------ Beastlord`s swarm pet:
    --------- Total: 1978720 -- Slash: 993101 -- Bite: 958508 -- Bash: 18564 -- Kick: 8547
    --- DMG to PC: 3236818 @4559dps
    Bard
    --- DMG: 111998676 @ 150738 sdps (152172 dps in 736s) [3.5%]
    ------ Unknown Class:
    --------- Total: 110110212 -- DirDmg: 60595281 -- Pierce: 39736129 -- Kick: 8065604 -- DoT: 1657856 -- Environmental: 55342
    ------ Unknown Class`s swarm pet:
    --------- Total: 1888464 -- Slash: 1103508 -- Pierce: 491640 -- Hit: 277387 -- Bite: 14789 -- Punch: 1140
    --- DMG to PC: 4494058 @6599dps
    Beastlord
    --- DMG: 109994057 @ 148040 sdps (148040 dps in 743s) [3.44%]
    ------ Beastlord`s swarm pet:
    --------- Total: 1497778 -- Claw: 915600 -- Slash: 564676 -- Kick: 9865 -- Bash: 7637
    ------ Beastlord:
    --------- Total: 95438898 -- DirDmg: 36239918 -- DoT: 22881841 -- Punch: 14876971 -- Crush: 11289628 -- Claw: 6270188 -- Kick: 3443775 -- Strike: 393145 -- Environmental: 43432
    --- DMG to PC: 2265730 @3392dps
    Beastlord
    --- DMG: 107035014 @ 144058 sdps (149909 dps in 714s) [3.34%]
    ------ Beastlord:
    --------- Total: 97897645 -- DirDmg: 39024547 -- Crush: 20584212 -- DoT: 19320975 -- Punch: 14015768 -- Kick: 4780635 -- Strike: 109094 -- Environmental: 62414
    ------ Beastlord`s named pet:
    --------- Total: 8702959 -- Claw: 6191779 -- DirDmg: 2208571 -- Bash: 143354 -- Rampage: 122857 -- Environmental: 36398
    ------ Beastlord`s swarm pet:
    --------- Total: 434410 -- Slash: 347358 -- Claw: 76903 -- Bash: 7685 -- Kick: 2464
    --- DMG to PC: 2832523 @4196dps
    Ranger
    --- DMG: 104937118 @ 141234 sdps (141999 dps in 739s) [3.28%]
    ------ Total: 104937118 -- Hit: 90585145 -- DirDmg: 12430556 -- DoT: 1921417
    Berserker
    --- DMG: 99258343 @ 133591 sdps (136157 dps in 729s) [3.1%]
    ------ Total: 99258343 -- Slash: 84596333 -- DirDmg: 6642712 -- Frenzy: 4278543 -- Hit: 3718924 -- Environmental: 21831
    --- DMG to PC: 741425 @1149dps
    Enchanter
    --- DMG: 93143794 @ 125362 sdps (132307 dps in 704s) [2.91%]
    ------ Total: 93143794 -- DoT: 64099143 -- DirDmg: 29044651
    Magician
    --- DMG: 92368977 @ 124319 sdps (125331 dps in 737s) [2.89%]
    ------ Magician:
    --------- Total: 71145382 -- DirDmg: 71145382
    ------ Magician`s swarm pet:
    --------- Total: 21223595 -- Slash: 20989264 -- Bash: 160114 -- Kick: 74217
    --- DMG to PC: 1316915 @1980dps
    Magician
    --- DMG: 89589630 @ 120578 sdps (121231 dps in 739s) [2.8%]
    ------ Magician:
    --------- Total: 61957176 -- DirDmg: 61957176
    ------ Magician`s swarm pet:
    --------- Total: 27632454 -- Slash: 26384433 -- Hit: 951676 -- Bash: 207785 -- Kick: 88560
    --- DMG to PC: 2469173 @3747dps
    Necromancer
    --- DMG: 85428901 @ 114978 sdps (119481 dps in 715s) [2.67%]
    ------ Necromancer:
    --------- Total: 84920355 -- DoT: 76495062 -- DirDmg: 8425293
    ------ Necromancer`s swarm pet:
    --------- Total: 508546 -- Punch: 456661 -- Bite: 24376 -- DirDmg: 12425 -- Hit: 9039 -- Slash: 3713 -- DoT: 1500 -- Bash: 764 -- Kick: 68
    --- DMG to PC: 201253 @201253dps
    Wizard
    --- DMG: 85062728 @ 114486 sdps (117005 dps in 727s) [2.66%]
    ------ Total: 85062728 -- DirDmg: 84272980 -- DoT: 777600 -- Environmental: 12148
    --- DMG to PC: 625347 @1813dps
    --- Special: G
    Beastlord
    --- DMG: 84985016 @ 114381 sdps (115156 dps in 738s) [2.66%]
    ------ Total: 84985016 -- DirDmg: 35912596 -- Crush: 17014439 -- DoT: 15959908 -- Punch: 11162809 -- Kick: 4710080 -- Strike: 169414 -- Environmental: 55770
    --- DMG to PC: 2052140 @2996dps
    Unknown Class
    --- DMG: 82657467 @ 111248 sdps (111699 dps in 740s) [2.58%]
    ------ Unknown Class:
    --------- Total: 82218919 -- DirDmg: 48843648 -- Pierce: 27459099 -- Kick: 5689249 -- DoT: 112200 -- Slash: 80246 -- Environmental: 34477
    ------ Unknown Class`s swarm pet:
    --------- Total: 438548 -- Pierce: 438548 -- Punch: 0
    --- DMG to PC: 1412049 @2401dps
    Rogue
    --- DMG: 81841248 @ 110150 sdps (110746 dps in 739s) [2.56%]
    ------ Rogue:
    --------- Total: 81813299 -- Pierce: 43621080 -- DirDmg: 19293066 -- Backstab: 18428997 -- DoT: 421245 -- Environmental: 48911
    ------ Rogue`s swarm pet:
    --------- Total: 27949 -- Pierce: 20554 -- Backstab: 7395
    --- DMG to PC: 1667517 @2530dps
    --- Special: G
    Unknown Class
    --- DMG: 80663879 @ 108565 sdps (111107 dps in 726s) [2.52%]
    ------ Total: 80663879 -- DirDmg: 80087879 -- DoT: 576000
    Ranger
    --- DMG: 76509106 @ 102973 sdps (103112 dps in 742s) [2.39%]
    ------ Total: 76509106 -- Hit: 56967240 -- DirDmg: 11021296 -- DoT: 4235348 -- Pierce: 2605037 -- Slash: 1522214 -- Kick: 145231 -- Environmental: 12740
    --- DMG to PC: 683882 @1219dps
    Ranger
    --- DMG: 71865247 @ 96723 sdps (97776 dps in 735s) [2.25%]
    ------ Total: 71865247 -- Hit: 51438840 -- DirDmg: 11730703 -- DoT: 8324328 -- Slash: 331742 -- Kick: 39634
  12. Orienn TreeHugger

    I would be ok with a buff that takes endurance and converts it to mana theres a thought.
  13. Jhenna_BB Proudly Prestigious Pointed Purveyor of Pincusions

    I don't think a whole heck of a lot needs to be done to make Rangers "happy" post SCRM nerf. We're not in as bad a place as we all feared once we start getting some raid gear and our AA's done.

    The request for more mana regen is very much at the crux of any request to be made and at least I see non-rangers both agreeing and claiming they suffer the same on mana. That's where if anything can be done for the class based on what the devs see us as a class now by design the focus should be. Scarlet Cheetah Fang shouldn't be such a drain on our mana that we largely have it block buffed. Secondary, to help with mana, make arrow nukes use endurance to cast instead of mana is another suggestion I've seen people make.

    Some what I view as very minor requests could be assessed: The mana drain on any of our arrow proc AA's just needs to go away. All 3 AA lines are useless at this time.

    We're largely a dps based hybrid, yet we have 2 or 3 heals mem'd at all times while we mem one Nuke. Yes, we have arrow spells but we have 6 nukes we never, ever mem. Add an AA that makes us cast our fire and ice nukes from our spell books when casting our summer's nukes - like how our Dicto works. Just have them run on the same recast timers, if the timer is up they can cast. I'm betting other classes could benefit from similar, creative ways to better utilize spell lines that went the way of the Dodo years ago.
  14. Orienn TreeHugger

    You have Wizards and Zerkers losing to rangers they're doing it wrong lol
    Thraine likes this.
  15. Avory Augur

    Most events Triton Ragers are seeing 120k to 190k DPS.

    Sadly it's very hard to parse these raids imo, there is in many cases a lot of movement for melee classes or "jobs" for particular classes. that being said I believe most out top DPS is around 280k to 350k when our Rangers are almost perfectly clustered around 170-190k DPS. just to clarify, 120k can be for a host of reasons and anyone raiding T2 in particular understands why.

    If the mana issue alone was resolved just for a 'start' at fixing the class I'd be happy with some movement. My concern of course is that Rangers don't see the DPS return on Raids that we would hope to see. For Rangers grouping having mid level to very good mana retention alone would close the gap significantly.

    Tonight I did the hero missions and due to this thread I really payed attention to my mana VS others, it's very telling... The BL was around 60% by the end of the fight and most were 75ish while I was literally at 5% mana and the BL paragon hits and by the end i was 9% on the cactus run.

    The other hero mission in SF I was OOM well before the mission was even over and everyone if I remember correctly was above 50%. Gorowyn I had no mana issues but I always held back a lot on the first few fights in there.

    To the Devs, if mana rangers mana issue is looked at, it needs a huge amount of help. It is actually upsetting to group with a necro and watch them almost never go OOM, or a shaman die, pop up and have instant mana and re start out DPS ing you. We die and you better hope you have a rod just to rebuff yourself haha.
  16. Orienn TreeHugger

    I only parse myself but seeing as how some of you can't make conclusions with out seeing parses I'll make sure to copy the top 10 and my parse with it just to clarify the points. We have sathirs 1 and 2 tomorrow I'll start there.

    The mana issue stated above prior to the trolling is a big issue alot of us would like to see, if you're not running oom on raids then you're not playing at your full potential. Most of what we are talking about is on raids not in group content, didn't know group content mattered?
  17. Avory Augur



    This is a fair post, thank you. I will ask my GL if I can post parses on here from Triton.

    I would suggest, and I want to make it clear I'm not trying to be a know it all , just going off what I see every raid night for us... Some of your DPS should be performing much better. While it's great to see a Ranger at #4, sadly his numbers are right where we are parsing in Triotn, it's almost all the other DPS that's near 100k behind.

    I dono your guilds structure or if people died, had it rough or what... Lots at play there so don't take my comment as me talking down to anyone. As I said, whoever the Ranger is in 4th is probably doing near 100% the same burn as Triton Rangers seeing as his numbers are dead on.

    Thanks for the work and post.
  18. Avory Augur


    Thx Oreo. I have never been able to get my parser to work right with clocking a whole Raid, just me.
  19. Orienn TreeHugger

    Or just give rangers a staunch recovery aa on like 10 min cd it don't have to refill the same amount as the vet aa but some way to get mana back!
    Belexes likes this.
  20. Orienn TreeHugger

    I'll just copy and past the top 10 that gets posted and put my parse underneath it maybe label what classes are in the top 10 just so people can see. All of us rangers are really close on our parses but not very close to the top 10 unfortunately. We were in a good spot last expansion then in RoS they're like hey lets increase everyone's dps but the rangers.
    Belexes likes this.