Please fix: Tomb Rot on zoning back in after a reset. [47363] Tomb Rot I Target: Single Range: 1200' Resist: Unresistable Reflectable: No Focusable: Yes Casting: 0s Duration: 15m+ (150 ticks), Dispelable: No 1: Increase Hit Damage Taken by 40% 2: Cast: Rotten Body on Duration Fade 3: Cast: Tomb Rot II on Curer Text: You are afflicted with Tomb Rot. Scenario.... Event reset, corpses moved to the carpet Mass rez Accept rez, insta-DT
tomb rot only hits when the event is still active, or at least that's my experience. so after a wipe you shouldn't see much if any of the DTs going on.... also, when the event resets corpses don't move to the carpet, they move all the way outside the room. unless you're talking about the 2nd event I guess.
Crypt Robbers is the first event, I am referring to the second event. DT's happening from someone hovering and so when the mass rez happens they end up in the room and EVERYONE that was rezzed on the carpet, get's DT'd.
Add it to the list: [47420] Panic Target: Target AE Range: 1200', AE Range: 10' Resist: Magic, No Sanctification Reflectable: No Focusable: No Casting: 0s Duration: 6s (1 ticks), Dispelable: No Max Targets: 4 1: Fear 2: Decrease Movement Speed by 90% Text: You panic and flee! Berserkers....should not be able to kill FEARED players. CHARMED YES, FEAR NO.
But they're the ones who do it the most. I dunno about any class, I've certainly tried to kill charmed players, and not been able to.
Beta 2.0 DBG would like to thank the following for continuing to "test": Machin Shin Triton Crimson Tempest Ring of Valor Lolz
I'm certainly not AE'ing in that clusterboop of a raid. I might draw aggro from a quad 95k hitting mob, or one with a 150k nuke or whatever. Fire your zerker if he's doing Rampage IMO!
Its a good raid. Is there some bugs sure. Are there some mecanics that can screw you if unlucky yes, but at this point in the game there almost has to be to create chaos. But the raid is fun and tuned well
The event is well-tuned for a high end raid. As above, there's some bugs and some times when bad luck can bite excessively hard, but the chaos aspect is fantastic and it requires good play out of everyone involved. This will see nerfs before it's accessible to all, but I'm really happy I got to do it in this form. Please leave it as is until 10 have beaten it.