Wishes for next Expansion

Discussion in 'The Veterans' Lounge' started by fransisco, Aug 4, 2017.

  1. fransisco Augur

    this!
  2. NeverPayForLag Augur

    How about a wardrobe for all the ornaments? A kind of ornament ring, like the key rings or saddle rings?

    There are too many parts in the achievement window and to get through them is sometimes messy... missing some space ;)
    fransisco likes this.
  3. fransisco Augur

    More augs for casters.
    Most augs have melee stats - ac with hdex/hstr.
    Very few have spell damage/healing.
  4. Annastasya Augur

    Wishes for Next Expansion : Level increase.

    - Renew some of the old forgotten spell lines.

    -A Quest, TS recipe, container drop *something* that turns the Necro epic2 into an augment with the same focus. Or replace the focus some other way, or fade it out and adjust all their dot damage moving forward. i don't even play a necro and it is downright embarassing that this issue is this old and class defining. It should be at the top of the list of things to fix, and shouldve been at the top of the list for a decade or something.

    -Useful port, evac and translocate spells for both wizards and druids in current content.

    - Quests put in place for keys for all locked doors across the game, with maybe a very few exceptions.

    - Adjust healer mercs to be less reliable, a little. say another 15% worse.

    - the EOK group content was decent, an improvement over the previous expansion. Keep that going. Add some quests and content not directly related to progression achievements.

    - More raid content. (will always want more obviously but EOK was on the lighter side) Widen the gap between raid and group gear again. Say, by 15%. (i see a pattern forming here)

    -Creativity is good. Try some new spells or abilities. Push some boundaries. Put in fixes later.

    - The way i see it, classes that need a little love to encourage more people to play the class:
    Warrior, Cleric, Berserker, Rogue.

    Thankyou.
  5. fransisco Augur

    The gap between raid/group needed to be closed.
    It was getting so large that raid players could solo what group geared players could barely handle.

    But don't worry. Expansions do % increases, so the differences between the 2 will inevitably get too large again.
    NeverPayForLag and asfasfasfasf like this.
  6. NeverPayForLag Augur

    Healer Mercs are still crap except you are ubah-raider. No use to adjust them to be less reliable, more adjustment to get better to cope with lvl 110.

    Make the gap for raid/group lower and ubah-raiders have no problem that the game is too easy for them while groupers struggle. RAIDERS ARE TOO STRONG - the balance is not there. Option would be a raid-difficulty for missions or simply pull down the gap or both. And no - missions where not soloable except for some ubah-guys. There are also other players p(l)aying who struggled esp. in the last "endmissions"... even with maxed AA - I don't dare to think about the fellows who have not nearly close to max AA and need to play some of these missions...

    More Love for Berserker and Warrior? They got nerfed the last time because they had way to much "love". How about Bards and Monks. I don't know how Pallys are doing. I rarely see them since ages...

    EoK was the best expansion since a very long time, esp. for groupers. Everything was playable to a certain degree and had challenges (even with maxed AA). Some parts have been missing but it was a good start. If it is like EoK again then it cannot be wrong and I would love it.

    EoK loot special abilities were a real nice thing. Keep up these ideas for the next expansion.

    - Level increase (min. to 110)

    - AA addons to rebalance or boost some classes (e.g. Bards/Monk). The Tank boost AAs were outstanding and a Warrior was playable again instead of using a Mage Earth Pet for tanking

    - a kind of help/system to get an overview for the tradeskills done/needed from 301-350 - this is really crucial for every tradeskiller - and everybody who wants to boost "Artizans Prize"

    - REAL tradeskill stuff which does not need parts from raids (but could have the option) and not only ornaments

    - 2-/3-group-mobs like the "Ancients" in EoK in a big zone without instance are really great but the loot should be appropriate to the difficulty level (perhaps do some in a big open zone and some in an instance as option)

    - wardrobe "ring" for the horrible ornamentation stuff

    - think about the different classes as specialists - they should be able to use the special abilities - don't make a "everyday joe" out of every class or make it very difficult to aquire it if the community wants it

    - wizards/druids ports in new zones should be duty

    - appropriate level up of skills/abilities and gear for mercs to handle new content (difference from 105->110) - the gear upgrades were real nice in EoK

    - further increase of the Dichotomic line (also for groupers)

    - Epic 3.0, but without that annoying part of Epic 2.5 Augs - they are really crappy designed for their worth - even if you have the buffs/preps some of this mechanics are numb and they cannot be done without many people even years after the expansion. Fail it you can wait endlessly because of the lockout (which is only a annoying timesink) - really bad game design.... and perhaps Epics could scale to be still useful in the higher levels - perhaps through evolving or some other game mechanics. For example if the Epic can be changed into a kind of Augment or Ornamentation for every weapon/gear with the abilities/stats as boost. For the long quest run from 1.5/1.0->2.0->3.0 it could be something like the Artizans Prize in design. So in having extraordinary items which needed so much love to convert into something even a level 110 can use makes sense and the items doesn't feel so useless. In that way all really old quests which have some nice items with stats useless today will have a new use as an Augment or Ornamentation. Artizans Priize was a really nice idea how to handle that!

    - old endurance spells should be active again - missing a really good endurance booster

    - fellowship boost up to a min of 12 (perhaps even 18 characters) to cope with 2-/3-group-setups

    - Balancing Missions: no useless class setups - no DPS only mission monsters - a balanced system for every class, e.g.: Missions that adapt to the class setup and make some difficulties only present for them to make it more interesting even if the group is not a DPS "4x Wizzy, 1x Cleric, 1x Tank"-Combo. That is hell boring. And if somebody has 4 Wizzies in group then the whole mission should adapt to that firepower. If (an extrem example) 4 clerics are present then the needed firepower is much lower but more healing power needed to beat the mission. If the players are Raiders and have enough Achievements (Raid) ready then the difficulty for the same mission should adapt accordingly.

    - Open Zone Group-Missions - if the group is not able to handle it they can call for help - makes better community building

    But if you do the good work like in EoK, get much feedback from players, communicate, resolve the most important bugs from the start so that the new Expansion is fun to progress from scratch then it will be as successful as EoK.
  7. Aeridan New Member

    PROGRESSION! Make them account based and not character based. Nothing like trying to push 11 character's through the same content just to get progression done. The advantage of gaining AA for the achievement would still be there if you wanted to do that but at least unlock the progression side of it so you don't have to do it for each individual character.
    Angahran likes this.
  8. Act of Valor The Newest Member

    "Put in fixes later." Are you nuts? This is terrible design philosophy. It leads to things like shaman dots being so strong that a shaman can top a damage parse.
    Thancra likes this.
  9. High Voltage Augur

    I only see the shaman on top of the parse when the druid isn't playing. o_O
  10. svann Augur

    Updated glyph aa's.
  11. Sissruukk Rogue One

    I finally got an AAAA last night (due to not really ever needing one). Playing around with it, what I could gather is that in order to use it, it has to be used on a targeted object, correct (like the crates in some of the DH HAs and such)? If this is the case, would it make sense for DBG to make doors (or at least locked doors) targeted objects so the AAAA could be used on them?
  12. Angahran Augur

    There is a marketplace item that takes a full suit of HF armor and turns it into one item.
    I'd like to see a tinkering recipe to make this item and be able to place it in house/guildhall and have it show of the armor. Also, being able to select the race and male/female would be great.
    Koryu and Yinla like this.
  13. Angahran Augur


    Level increase ? No thanks, getting the same spells/abilities copy&pasted from a spreadsheet with a 0.0000001% increase is not fun.
    Plus the added 'fun' of replacing all your gear and focus items.
    Keep the level cap and maybe come up with something actually new to increase player power and enjoyment.

    Nerf mercs ? Sure, doesn't everyone love sitting around doing absolutely nothing while hoping that a healer logs in ? I actually enjoyed EoK (first expansion in a few years) because it was actually possible to get something accomplished without having to beg/borrow/steal the perfect group.
    Not saying it was efficient, or fast. But having the option to actually go kill trash with just a merc was amazing!
    Reynen, Thancra and Yinla like this.
  14. Angahran Augur

    Something easy:
    Can we get an icon for the group window to show the looter ? like the other roles ?
    I'm sure there's a little moneybag icon that could be used.
    Koryu and fransisco like this.
  15. kizant Augur

    Another easy one. Different color icons for gift of mana. The last few versions have all looked the same and it's hard to tell which one you have just by looking. They used to be different like the level 80 version is red instead of the current blue. Basically, if you could just alternate 3 colors with a different one every 5 spell levels it would probably cover it.
    Thancra and fransisco like this.
  16. Fanra https://everquest.fanra.info

    I know this isn't what you are asking for, but as a stopgap, I use an audio trigger to tell me. So, for 101 to 105 spells, a voice says, "Gift 105". For 96 to 100, it says, "Gift 100".

    Below that I don't bother.
  17. svann Augur

    Fix tab targetting.
    Its supposed to cycle through nearest targets. Sometimes it just picks the targets across the zone and wont hit nearby target.
  18. zhay Journeyman

    is this the place where you can wish for a a server who does not crash , and where it does not take 10 min to zone ?

    zhay
  19. nantalbus Elder

    To those saying NO to level increase. I understand that you are saying no cause of all the work and that it make some current content trivial.

    But some sort of large power boost needs to happen. The type that happens with a level increase. Its been way to long.

    Now this can happen in 1 of 2 ways.

    1st. The standard way of a 5 level increase with all the stuff that goes with it(new spells/disc and a increase to the cap of different skills. along with the normal increase to aa and such).

    2nd. leave us at 105 but use the aa windows to increase us up to what being 110 would be in power. Such as add a aa in the focus window that bring all spells up to what new spells would be(have it stack with the current focus aa to keep that power increase we all ready worked for) In ger tab add in a line that increase by x points per rank what our skills can max out at. Add in another few lines to give us what we would get for mana/hp/end/regens/etc for each level. To do this the aa cost would be threw the roof and would take just as long as it would to level up 5 levels to get these aa. Not counting any new aa lines and increase to current ones.

    Take your pick cause doing ether or would make some current content trivial. But it has to happen.
  20. Angahran Augur


    Sure, a 'power' boost would be nice but, personally, a level increase is not the way to go about it.
    At least for the last few expansions that had a level increase it seemed that while the players got increased by 5 levels, the opponents got increased 50 levels.

    A level increase does nothing but trivialize older content while making the new content impossible for any but those with the best gear and maxxed out AAs.

    New AAs, new spells (NOT the usual copy&paste), now those are fun things to look forward to.
    Getting 'super mega blast XXXVVVIII' which is 0.00000001% better than 'super mega blast XXXVVVII' but uses 3 times the mana, is not fun.
    And for the melee types, finding that mobs of your level that you were able to handle now tear through you like your armor is made of wet tissue paper just gets frustrating.
    Reynen and Thancra like this.