Basic Warrior guide ( EoK Dwarfed version )

Discussion in 'Tanks' started by Wardees, Jan 21, 2017.

  1. Wardees New Member

    I've had a couple new warriors asking me about discs etc so I decided to post. I'm sure I'm forgetting stuff but hopefully you find this useful. Feel free to ask Questions or troll. Full disclosure - I am raid geared, have all useful AAs.

    Pre fight/stuff to always have running -
    Field protector/ commanding voice - group buffs. + AC/dodge. spend a few AAs to extend them for at least a few minutes.

    Battle leap- adds DPS. Says buff is permanent as of now but will get debuffed/ drop when you die/zone.

    Weapon stance AA - enabled

    Wurmslayer from FM - get one. Absorbs first 1750 of each hit and appears to stack with all.

    Brace for Impact - Should be up all the time. Procs buff that absorbs 15% of each hit for 20-30 seconds periodically.


    $$ Defensive Abilities $$ ( these stack with running discs)

    Flash of anger - increase chance to parry by 10,000% for 6s. ( Immune to frontal attacks. Use me.)

    Pain Doesn't Hurt - Absorbs 4200+ of each hit up to 600 hits. Stacks with all. ( Up 3 out of 5 minutes) A must for multiple mobs and swarming.

    Warlords tenacity - More HP. Lasts 2 minutes.

    Warlords resurgence - small heal / Regen
    Resplendent glory - Adds to heals

    Dichotomic - Absorbs 40% of melee damage over 11k and spell damage over 6k. + 25% HP. 100% increase in hate.

    Imperator's command - group buff. adds 10k hp. Few hundred AC. Endurance/MANA regen. Stacks with all warrior stuff. Use it when it's up (Up 1 out of 3 minutes)


    $$ Defensive Discs $$ ( always running 1 of these )

    Stout Defense - Adds AC. I run this when not using last stand or burns.

    Last Stand - 45% damage mitigation ( up 3 out of 8 minutes) *** awesome with 2 hand ***

    Fortitude - increase chance to avoid by 10,000% for I think 12 seconds. + Another 12 with a raid BP. ( Immune to melee attacks )

    $$$ Aggro Single target $$$

    If you're fighting less than 1 mob a minute phantom aggressor will do most of the work for you. More aggro is always more better than less aggro. Don't be shy.

    Phantom aggressor - Aggro pet. 1 minute recast

    Projection of fury - Aggro pet. 5 minute recast I think. This pet has more HP. Use it to off tank a mob or if you really need more aggro.

    Ageless - Instant aggro

    Warlords grasp - instant aggro

    Unflinching attention - mob will focus on only you for 20 seconds. Make sure to taunt/ build aggro

    Harmonious precision - adds hate every time you get a single target heal.

    Blast of Anger - blasts mob with anger

    Rage of rallos - pretty nice

    SPAM - more aggro stuff and debuffs. Can hit individual or make hotkey. Shield break, knuckle break, gut punch, insult, bazu, bash/kick, cyclone roar, tormenting shout ( I think )

    $$$ Area Aggro $$$
    Being able to use harmonious made warrior AE aggro MUCH easier. Still watch your timers. Hit flash or fort before you aggro all those mobs! And pain doesn't hurt

    Harmonious expanse - procs crazy area aggro when you get single target heals. Be careful if working with other tanks or near friendly mobs. Persists out of combat even after evacuation. Can pre click this

    Area taunt - Snap all that aggro! ( But you need to keep building it)

    Rampage/stormstrike blades- shared timer. I like rampage but use stormstrike if I need faster recast.

    Wade into battle - OK

    $$ Killing more $$

    DPS boosters -

    Battle leap - keep it up at all times unless it gets nerfed. Otherwise I use war stomp. These do not stack.

    war sheols* heroic blade. Adds crits etc. Stacks with weapon bond/ strike through or can run seperate for more sustained DPS. Does NOT stack with brutal onslaught or mighty strike.

    Vehement rage - adds DPS. Stacks with all discs. Takes away from heals. I only use when not tanking at all.

    Imperator's charge - group buff. Adds 35% melee/ spell haste it says. Not sure how/ if it stacks so I do the use much. I don't notice any difference in stats page, and I have not parsed. It's not blocked by real haste but is blocked by " twitching speed" the haste buff from lizardscale plated girdle.

    2nd spire - Adds to each hit I think.


    DPS Discs - ( also my burn order )
    Brutal onslaught - the best. 2nd shortest recast
    Strike through - shortest recast.
    Weapon bond -
    Mighty strike -


    $$ Weapon stances $$

    Sword and board - 30% damage mitigation. + Around 60% boost to primary hand damage ( shield specialist )

    2 hand - The most DPS. But no mitigation. I use this or sword and board.

    Duel wield - 15 % mitigation. I don't use this because I either go sword and board for maximum survivability or 2 hand for maximum DPS. ( I have not given it a fair shot in EoK) .


    $$$Tanking 101$$$

    1. Aggro more
    2. Survive as long as possible
    3. Do more DPS *if your HP allow*


    Incoming -
    Fast singles/ doubles - I use grasp+ blast on the one I want to tank and throw a pet on the other. Or can alternate this for fast single pulls.I use grasp over ageless and phantom aggressor over projection of fury most of the time because they are much faster recast. Add SPAM to taste.
    Multiples -
    Surviving - use fort/ flash. Or there's a good chance you'll die on inc. make sure pain doesn't hurt is running before mobs are in camp and/ or before fort/ flash fade. If it's up I like to 1. Fort 2. Flash as fort is fading. 3 hit last stand as flash is fading.( Or dicho + stout) . If you don't have step 1, proceed to step 2.
    Aggro - Pre click harmonious expanse. This generates hate based on the heals you get so is nice for keeping the mobs from crashing healer. You may need to space your area aggro stuff out if mobs do not come in to camp cleanly. I like to save AE taunt to snap stragglers or ones that I may lose aggro on due to a burn etc. So my aggro order may go 1. Harmonious 2. Wade 3. Rampage 4. Area taunt ( if needed).
    I keep this on seperate hotkeys because timing can be everything. You will need to practice. (Die)
    **Before harmonious I would sometimes need to target all the mobs on extended target hitting them each with SPAM

    Group Sustained Tanking/DPS :

    Standard group mobs:
    * If you're having trouble surviving stick to sword and board. I typically use 2 hand when running PDH or last stand.

    1. Always be running something.
    Notice everyone else's MANA/ endurance going down? Yours should too. Breather can keep up with all your endurance needs in group content. Keep discing if only to make life easier on your healer.

    2. Don't hold back. Aside from fort ( maybe) use everything else as much as possible. Figure out your timing.You might have to wait a few minutes for last stand/ fort etc to tank a named on a rare occasion.

    3. Everyone's disc timing is going to be different. The main variables being your amount of HP/AC/AAs, gear, and group makeup. Good heals make a big difference ( Make friends with a healer). How fast mobs die makes a big difference ( save those PDH counters)

    Example of my discing.( Sarnaks in FM. Boxing with my druid. This allows me to put a Merc on AE burn and the druid can do decent AE DPS)

    1. Pre fight/ always stuff
    Mob 1 - PDH, dicho, 2nd spire, brutal onslaught
    Mob 2 - brutal onslaught might take care of that too. ( Haven't touched druid yet)
    Mobs 3 - War sheols heroic, strike through
    Mob 4 - Weapon bond
    Mob 5 - mighty strike
    Last stand
    Mobs 6-8 - tanked same time with w/ 2hand ( druid+ wiz Merc on AE)

    Fort ( after I shoot my arrow)
    Harmonious expanse
    Rampage
    Wade
    PDH
    Mobs 9-14 - bandolier back to wurmslayer.
    (AE burn on wiz Merc/ box druid. AE burn spells only hit 5 mobs so no point in pulling more. Zerker please)
    Dicho if last stand fades before they die

    OK so soon brutal onslaught, strike through, and second spire should be coming up again. Rinse and repeat.


    When moloing or in a low - medium DPS group I try to do as much DPS as I can without dieing. This requires running your defense abilities with your burn discs and/or tanking as many mobs as you can. In a medium - high DPS group mostly worry about aggro/ surviving. The risk of wiping the group or getting real DPS killed usually isn't worth the extra DPS from switching to 2 hand.
    Powerranger likes this.
  2. Brohg Augur

    There is considerable misinformation here.

    Wurmslayer does not stack with all. In fact , it does not stack with the very next ability you list - Brace for Impact. It also does not stack with Pain Doesn't Hurt, cleric Shining buff, paladin Protective Proclamation, and a handful of other less common effects.


    Importantly, does not function without a shield equipped.

    See above re:Wurmslayer

    Missing Hold The Line here. Both effects boost incoming heals. They do not stack.


    The unmentioned non-warrior conflict is with paladin Group Armor of the Inquisitor.


    10m30s cooldown, not 8.

    The latter two here function very differently than the first.

    Ageless Enmity is a no-fail Taunt button. It makes the user top of the agro list. That usually means the tank becomes the mob's target, but there are conditions where top agro doesn't necessarily mean that.

    Warlord's Grasp and Unflinching Attention are both target-locks that do not change the warrior's agro relative to other players. Both can leave you with nothing if allowed to expire without further work.

    adds single target hate when you get healed. Necessary note: shares timer with Harmonious Expansion, which pops off AE hate when you get healed.

    1 minute cooldown, don't know why this is listed separately from Phantom & spam things.

    *20* minute cooldown aa "disc" to force weapon procs for 2 ticks. It adds agro - if you're using a proc that adds agro. If you're weilding the Honed Wurmslayer recommended above, this does actual nothing.

    Perhaps you meant Rage of the Forsaken, which otherwise isn't mentioned in your post? It's a 2 minute cooldown, 3 tick hate multiplier (smaller than Dicho) that does a small hate when cast? I like it because it's long range...

    Shield Break is a dps ability, the hate it adds is negligible.

    Knuckle Break is insanely costly to use as spam. Use if you like, but spamming this will drive you OOE, and frequently.

    Bash/Kick are, like Shield Break, negligible hate.

    Cyclone Roar is the high level of Bazu. Did you mean to list this twice?

    Tormenting Shout is a single target agro ability, but has a 2 min cooldown and takes up a debuff slot. I don't treat it the same as regular spam.

    You leave off the list Knee Strike AA, Banestrike, and Call of Challenge, and Warrior's Bulwark? They each have peccadillos, but no more than the ones you included so their exclusion sticks out to me.

    These do not share timer. Rampage is a 3 minute cooldown AA that fires off several rounds of AE attack with your primary weapon, Stormstrike Blades, the 40s cooldown combat abilitiy, is itself an AE attack with a bit of bonus hate.

    This is as or more powerful, and less controllable, than Harmonious Expanse. Wade Into Battle makes the warrior proc large AE hates off've incoming melee hits. Tanking multiple mobs will fire off more AE hates, the effect multiplies.

    also does not stack with Glyph of the Cataclysm

    Modifies minimum hit damage a little. Subtracts negligibly from heals at max rank - that effect just keeps it from stacking with Resplendent/HoldtheLine.

    The spell haste offered by Charge is not subject to minimum cast time of normal worn focus / cle buff focus, and so is an effective dps AND HEALING boost for players using spells that are too fast to hasten normally.


    You think. That's wonderful. /snark

    There are timer conflicts and stacking issues to be aware of here. The list and commentary is too skeletal to be worth elaborating on / fixing.



    Caveat emptor.
    Janakin likes this.
  3. Wardees New Member

    My apologies. I was writing this from memory on my phone.( Meant to add this to disclosure lol.) Brohg has some legitimate points.
    Namely -
    1. Flash of anger requires shield.
    2. Timer for last stand is 10m 30s
    3. Yes use knee strike, banestrike if you want
    I have not parsed out the wurmslayer so I cannot say
    The rest of Brohgs info is irrelevant/ misleading to a newer warrior needing a basic guide. PLEASE DISREGARD. If people want me to go through and explain point by point like how Brohg trolled me let me know but I'd prefer not to. I would also note warrior is not listed as 1 of his top 7 alts but I'm sure his guide will blow mine out of the water , and I look forward to it. ( Post of Brohgs warrior credentials Inc )
  4. Minato Augur



    Whaaa? he would never!

    (end sarcasm)
  5. Zalamyr Augur

    The offensive potential of second spire is fairly negligible compared to the defensive potential of first spire, imo.

    In regard to dual wield, it's pretty niche, but I've found it a decent offensive tanking option for those of us not in great gear, since you still get to keep 15% mitigation and your wurmslayer. At my gear level, 2 hander while tanking is suicide if last stand or PDH isn't available. Dual wield is fine though and does quite a bit more dps than sword and board.
    Wardees likes this.
  6. Brohg Augur

    you have graphics blocked? maybe mobile browsing? The seven alts you mention are just that, alts. Not my main character, whose profile is linked from his magelo banner in the .sig.

    That the main is Szilent should reassure you of my bona fides. Hotpants is my other character legitimate enough not to just be down in the scrum of alts.
  7. Wardees New Member

    Good thoughts Zalamyr. You're right. I'd use 1st or 3rd spire if it helps you survive. 2nd spire doesn't add much DPS. Please post any other adjustments you would find helpful to a lesser geared warrior.
  8. Corak Elder


    I was playing around yesterday with Dual Wield stance on my 105 War in T1/T2 group EoK gear, trying to figure out what to use now that I have the T2 weapons in the typical grind of fighting single pull non-named EoK mobs, such as killing repops while trying to spawn a named. This is in the context of 3 boxing War/Ench/Wiz.

    I was comparing using the T2 Master of Dusks 2HP weapon, with dual wielding the Honed Wurmslayer 1HS and Ska'Tu Doom 1HB, with sword and board Honed Wurmslayer and Bridgekeepers Memory. What I did was fight the same blue giant in Lcea using only the Warrior's autoattack under the different scenarios, without killing him and using ench blur to let him regen between fights. This was with chanter haste, battle leap buff up, using stout defense disc.

    The results of my non-scientific effort were a surprise to me, because dual wield gave me significantly more dps than the 2 hander, which is contrary to what I have believed from reading the forums, while also giving much better defensive mitigation than the 2 hander.

    2HP:
    My dps 39,987
    Inc dps 11,563

    DW:
    My dps 44,851
    Inc dps 8,695

    Sword and Board:
    My dps 21,623
    Inc dps 6,971

    I tried it again with multiple fights on a yellow skelly in Lcea, and got similar results. The skelly must be extra resistant to piercing, because 2 hp dps fell way down, and was way better with the T1 MakTak Attack. But the relative offensive and defensive dps ranks were about the same as shown.

    I realize this proves nothing, there are many other variables, and I don't really believe it yet that dual wield is more dps than a 2hander. That said, I am now using dual wield on single trash fights in Droga and seeing good dps with much better survivability than using the 2 hander.

    Maybe more experienced warriors can explain why the conventional wisdom is that the 2hander is the best dps? It should be by game design, because the 2 hander clearly has the worst defensive value, and that trade off only makes sense if the 2 hander is the best dps. Maybe Daybreak has it balanced wrong in the specific case of EoK T2 group weapons on trash with no dps discs running?
    Wardees likes this.
  9. Corak Elder


    Has it been determined by parsing or some other method that the Wurmslayer's Guard does not stack with Pain Doesn't Hurt or with Brace for Impact? The evidence it stacks is that (1) you can have all 3 buff icons up together, and (2) raidloot shows that the SPA162 effect is in different slots for these three buffs. Doesnt that mean the effects actually stack?
  10. Tucoh Augur

    Yes. I tested it personally and confirmed that behaviour was intended with ngreth in beta.
  11. Zalamyr Augur


    Because they're in different slots, the buffs won't block or overwrite each other. If multiple "absorb melee damage" effects are active on you at once, the one that would absorb the most damage on any given hit takes effect. So if you had both PDH and Brace for Impact up and the mob rolls at 20k hit, PDH takes effect because 15% of 20k is 3k, less than the 4.4k PDH absorbs. If the mob rolled a 40k hit, brace for impact takes effect because 15% of 40k is 6k, more than the 4.4k PDH absorbs.

    I think what he meant was that the effects aren't additive. Wurmslayer doesn't stack on top of PDH, for example. PDH is the exact same effect, just stronger, so the PDH effect will always take effect over Wurmslayer. They don't block each other, but for the duration of PDH, Wurmslayer's guard isn't doing anything.

    At least that's my understanding of how all that works.
  12. Corak Elder

    That is really helpful, thanks Zalamyr! So the Wurmslayer buff is really like a backup to be sitting there when PDH drops.
  13. Wardees New Member

    Thanks Zalamyr. That was my original understanding but I was told otherwise. Seems easy enough to test if wurmslayer guard stacks with PDH. I'll do that soon ( probably not ).
  14. Zalamyr Augur


    I'll admit, I've never tested it, so I'm not 100%. That's based on anecdotal evidence and a tank friend of mine who's usually always right when it comes to game mechanics like that.

    Iirc, it didn't used to work that way. The effect with the highest absorb percentage would always take effect, even if it would absorb less. So NTTB (100%, max absorb of 3kish) would take effect over shining defense (cleric buff: 10%, no limit) even on a 50k hit, making it actually bad to click NTTB if you had shining defense against a hard hitting raid mob. I wasn't playing when this all got changed. I think this got changed because it's kind of backwards for a defensive button to actually make you worse under certain circumstance.
  15. Ghubuk Augur

    That was changed a couple patches ago. The game will now figure out which rune will absorb the most and use that one.
  16. Xorsazis Augur


    It works when I use it in Dual Wield stance. Also works with 2 shields equipped. Think it's only restricted by 2hers.
  17. p2aa Augur

    It's 16 % at max Brace for Impact AA level

    And when it procs adds a heal to you, about 11 k HP. Make sure to keep Harmonious Precision up all time you can.

    Mighty Strike does more DPS than Weapon Bond, whom latest version is Weapon Covenant. I use Weapon Covenant only when Mighty, Brutal, and Offensive discs are down, in waiting of refresh of the Offensive disc.

    Disregard when Brohg said about all the same SPA 162 abilities that don't stack or that Warlord Grasp is not an instant aggro tool like Ageless and needs to use some aggro after this ?
    Not really, these informations are very useful for new warriors.
  18. mackal Augur

    They changed the way 162 worked a while back. The buff that takes effect is which ever buff would cause you to take the least amount of damage. So basically Wurmslayer would only take affect when the rest of your 162 buffs would save less than 1750 damage. So it is still useful, although I think with Honed Wurmslayer I would replace it with one of the warrior raid weapons, although the Invested version I would use instead of a raid warrior weapon. It's ratio is ridiculous and warriors have so many aggro tools now they don't need the aggro procs really :p
  19. p2aa Augur

    Yes I know it. By stacking I mean that only one of them will work at a time, not if you can use them at same time. A hit comes, and it will be the one that will do the least dmg received that will apply to the hit. Another hit, and it will be maybe the same one or another etc
  20. Underbyte New Member

    This is a pretty decent guide, but it has a lot of incorrect information. Brohg's input sorts out almost all of it. Anyone reading this without reading Brohg's posts is doing themselves a disservice.