Live Update Bugs 05/18/16

Discussion in 'Test Update Notes and Bug Roundup' started by JChan, May 18, 2016.

  1. Lanthur New Member


    The kill threshold still seems to be about 85-90 mobs which it was last year as well. People have posted about it here:

    https://forums.daybreakgames.com/eq/index.php?threads/liquid-courage-mission.219079/page-8

    As well in that thread, it bugs on saying the commands to get the quest npc to move forward along in the escort, seems to be random, not sure what causes it. I know I completed it last year without it bugging, but then I've had it bug out on the escort as well, where he just sits at the last ambush spot.
  2. shadowgod Augur

    Critical Melee SPA does not scale to 105 so all TBM Group arms are using a 75 focus :) I know its not new but the title doesn't say new bugs :)
    Semp likes this.
  3. Prathun Developer

    The kill threshold may be challenging, but it is working as designed and it's much lower than it was set to last year.

    I was able to duplicate the problem by telling Buzoan to "stop" while he was already stopped. The problem was that the "stop" dialogue records Buzoan's current action so that when you tell him "go", "move", or "run" later, he can resume that previous action. Unfortunately, if you tell him to "stop" while he's already stopped, he records being stopped as his previous action, and will resume stopping when you try to get him to move again. When this occurs, the mission cannot be completed.

    It would also muck things up good if you told Buzoan to "move" while he was already moving. I think I've bulletproofed the logic to prevent this in the future.

    This bug has been fixed internally. We will look into the possibility of a hotfix.
    Yinla, Nniki, Lanthur and 1 other person like this.
  4. Semp New Member

    Address this please
  5. Prathun Developer

    We have confirmed this internally and we are looking into a fix.
    Yinla and Semp like this.
  6. Semp New Member

    <3
  7. strongbus Augur

    don't know if something happen in the patch but on bert the party machine for Bristlebane's Party Favor - Bristlebane's Favor is not in any zone I can find. me and wife use our druid and wiz and one started at the bottom of the list and one at the top and we work to the middle of the list of zones and we can't find him anywhere.
  8. Theophastus New Member

    What's up with the hot zones? Most servers reported them changing on 4/23 but my server's (Cazic) kept the 4/20 ones, now today most servers are reporting them flipping back to the 4/20 hot zones but Cazic just switched to the 4/23 ones.
  9. Abazzagorath Augur

    New The mod2s that had their caps moved from 35 to 45% are scaling properly. At 400 and every 400 interval you gain 1 point.

    The others are not scaling right. They are supposed to scale evenly from 400 to 4000 according to the post, but do not seem to be.

    Damage shield mitigation (Hstr)

    It is starting at 400 and every 160 points, but this means that it maxes at +23 above the old cap (i.e. 48 cap instead of 50) at 3920 Hstr. - It should go up every 150 points, so you have 26 at 400 and hit 50 at 4000.

    Avoidance (Hagi)

    It is starting at 400 and every 20 points you gain one, but this means when it hits 4000 it is going to cap at 281 instead of 300. - It should go up every 18 points, so you have 101 at 400 and 300 at 4000.

    Accuracy (Hdex)

    It is starting at 400 and every 26 points you gain one, but this means you will cap at 289 accuracy at 3988 dex. It should go up every 24 points, so you have 151 at 400 and 300 at 4000.

    Combat Effects (Hdex)

    It is starting at 400 and every 160 points you gain 1, but this means you will cap at 123 accuracy at 3920 dex. It should go up every 150 points, so you have 101 at 400, and hit 125 at 4000.
  10. MrMajestykx Augur

    exp % is horrible per mob since this patch, about 4 times slower then it was 2 days ago. Please investigate Demiplane Decay is the zone in question atm could be others but it was NEVER close to this bad.
  11. Kindoluri New Member

    Since the patch, Tears of Alaris cannot be converted to an augment once it is fully evolved. It worked a couple weeks ago on my other account, but won't on this account since patch.
  12. Forcallen Augur

    Dzarn was it intentional that Hand of Deaths beneficial duration from Deaths Grip was reduced or is this simply a bug/error due to how its duration was previously handled? It used to last roughly 2 minutes in duration in game but after the updates its only roughly 1:45 in duration.

    Please forgive me if this is off base since I don't know much about the inner workings of the spell data but digging in the data listed on Lucy it appears the durationformula field being used for the beneficial part was changed, impacting its actual in game duration. This spell field went from 6 to 4 with the current changes and I am guessing that impacts the duration seen in game despite its base duration in some fields being listed as 60 seconds for both. Death's Grip used durationforumla 6 while Hand of Death used 4, so when you updated this AA line you just kept 4 for Hand of Death and reduced its field data from 3 minutes to 1 but this reduced the actual duration in game because Deaths Grip actually must have been lasting 72s seconds in duration at level 100-105 based on its formula before then being extended.

    For the old beneficial buff "Deaths Grip" the durationformula used was 6, I believe this made the duration scale based on level. So when this AA line was added at level 100 it in fact had a duration of roughly 72s before being extended out to 2 minutes. Lucy had this listed like I show below, its seems to scale based on level and at 100 was greater than the base 60 seconds.
    Duration: 1 ticks @L1 to 1 min @L20
    durationformula 6
    duration 10

    For the updated Hand of Death the durationformula 4 was kept despite it becoming the new Deaths Grip model so to speak. I am guessing this setting of 4 doesn't scale based on level and is just a flat set duration. So in game this reduced the overall duration seen by 15-20 seconds. Lucy shows this duration type as flat and not scaling (this is the OLD Hand of Death data to illustrate)
    Duration: 3.0 mins
    durationformula 4
    duration 30


    So could you just set the duration of Hand of Death to be a flat 2 minutes and remove its ability to be extended or set it to work like Death's Grip used to? This returns it to its previous duration of 2 minutes in game and only removes the sub 80% health check you wanted to remove.
  13. Kindoluri New Member

    disregard, convert button was there after zoning for Tears of Alaris.
  14. Spooky Augur

    Almon Juliao is not spawning in EC on Phinigel.
  15. Raidil New Member

    Since the patch there are several on Ragefire that crash once they click on an icon to inspect items. very annoying bug especially when raiding.
  16. telechir Elder

    Previous to the consolidation, the final rank of the shaman/mage AA "Malosinete" blocked the rank 2 of the final/current "Malosxxxxx" spell that adds a 10% magic damage increase. I do not have access to rank 3 spells, so I did not buy the final rank. This allowed me to use both the AA and the spell if I wanted to.

    With the consolidation, not only can I still not buy the final rank, I now lose the "hastening" and "extending" AAs, even though I previously had them.

    I don't think we should be blocked from any of these AAs because we don't have access to rank 3 spells.
    Sancus and Eanelder like this.
  17. Anthony CT New Member

    Dzarn was it intentional that Hand of Deaths beneficial duration from Deaths Grip was reduced or is this simply a bug/error due to how its duration was previously handled? It used to last roughly 2 minutes in duration in game but after the updates its only roughly 1:45 in duration.

    Please forgive me if this is off base since I don't know much about the inner workings of the spell data but digging in the data listed on Lucy it appears the durationformula field being used for the beneficial part was changed, impacting its actual in game duration. This spell field went from 6 to 4 with the current changes and I am guessing that impacts the duration seen in game despite its base duration in some fields being listed as 60 seconds for both. Death's Grip used durationforumla 6 while Hand of Death used 4, so when you updated this AA line you just kept 4 for Hand of Death and reduced its field data from 3 minutes to 1 but this reduced the actual duration in game because Deaths Grip actually must have been lasting 72s seconds in duration at level 100-105 based on its formula before then being extended.

    For the old beneficial buff "Deaths Grip" the durationformula used was 6, I believe this made the duration scale based on level. So when this AA line was added at level 100 it in fact had a duration of roughly 72s before being extended out to 2 minutes. Lucy had this listed like I show below, its seems to scale based on level and at 100 was greater than the base 60 seconds.
    Duration: 1 ticks @L1 to 1 min @L20
    durationformula 6
    duration 10

    For the updated Hand of Death the durationformula 4 was kept despite it becoming the new Deaths Grip model so to speak. I am guessing this setting of 4 doesn't scale based on level and is just a flat set duration. So in game this reduced the overall duration seen by 15-20 seconds. Lucy shows this duration type as flat and not scaling (this is the OLD Hand of Death data to illustrate)
    Duration: 3.0 mins
    durationformula 4
    duration 30


    So could you just set the duration of Hand of Death to be a flat 2 minutes and remove its ability to be extended or set it to work like Death's Grip used to? This returns it to its previous duration of 2 minutes in game and only removes the sub 80% health check you wanted to remove.

    #32
    Last edited by Forcallen, Yesterday at 8
  18. Anthony CT New Member

    Dzarn was it intentional that Hand of Deaths beneficial duration from Deaths Grip was reduced or is this simply a bug/error due to how its duration was previously handled? It used to last roughly 2 minutes in duration in game but after the updates its only roughly 1:45 in duration.

    Please forgive me if this is off base since I don't know much about the inner workings of the spell data but digging in the data listed on Lucy it appears the durationformula field being used for the beneficial part was changed, impacting its actual in game duration. This spell field went from 6 to 4 with the current changes and I am guessing that impacts the duration seen in game despite its base duration in some fields being listed as 60 seconds for both. Death's Grip used durationforumla 6 while Hand of Death used 4, so when you updated this AA line you just kept 4 for Hand of Death and reduced its field data from 3 minutes to 1 but this reduced the actual duration in game because Deaths Grip actually must have been lasting 72s seconds in duration at level 100-105 based on its formula before then being extended.

    For the old beneficial buff "Deaths Grip" the durationformula used was 6, I believe this made the duration scale based on level. So when this AA line was added at level 100 it in fact had a duration of roughly 72s before being extended out to 2 minutes. Lucy had this listed like I show below, its seems to scale based on level and at 100 was greater than the base 60 seconds.
    Duration: 1 ticks @L1 to 1 min @L20
    durationformula 6
    duration 10

    For the updated Hand of Death the durationformula 4 was kept despite it becoming the new Deaths Grip model so to speak. I am guessing this setting of 4 doesn't scale based on level and is just a flat set duration. So in game this reduced the overall duration seen by 15-20 seconds. Lucy shows this duration type as flat and not scaling (this is the OLD Hand of Death data to illustrate)
    Duration: 3.0 mins
    durationformula 4
    duration 30


    So could you just set the duration of Hand of Death to be a flat 2 minutes and remove its ability to be extended or set it to work like Death's Grip used to? This returns it to its previous duration of 2 minutes in game and only removes the sub 80% health check you wanted to remove.


    Please fix this! The time has been changed and I dont think it was meant to be.
  19. strongbus Augur

    for the anv quest Bristlebane's Party Favor - Bristlebane's Favor the npc that walks round the different zones don't seem to be working on bert. any idea if this will be fixed?
  20. Aeular Journeyman

    I can state that this is not fixed. People being added are still "unknown" and their flag state is not shown (neither yes nor no).