Test Update 8/11/2014

Discussion in 'Test Update Notes and Bug Roundup' started by KevinMcP, Aug 11, 2014.

  1. KevinMcP Developer

    Test Update this afternoon.

    Details to follow.
  2. Killstrike Journeyman

    omg.. no patch notes?
  3. KevinMcP Developer

    *** Highlights ***

    - New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.
    - Numerous changes have been made to the way pets deal and receive damage. See the "Spells" section for more details.
    - All items with appearances from Call of the Forsaken can now be placed in real estates.
    - In the early weeks of September, Arima Fae and Helagan will be looking for adventurers to help them research strange statues. See the "Quests & Events" section for more details.


    *** Items ***

    - New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.
    - All items with appearances from Call of the Forsaken can now be placed in real estates.
    - The focus effect on Sword of the Sanative will now function correctly.
    - Corrected an error with the Dragonscale Skystrider Saddle not offering an improved buff if you have completed the task "Hatching a Plan."
    - The healing effect of Manalinked Gauntlets has been reduced.
    - Added a type 3 socket to the Burning Sash of Ro.
    - Increased the stats on Vestments of the Forsaken to match current mercenary armor.
    - The Girdle of the Weaponsmaster is now usable by all classes.
    - The auto-split coin remainder is now distributed more equally.


    *** Quests & Events ***

    - In the early weeks of September, be alert for when Arima Fae and Helagan will need your help:
    -- Arima Fae is trying to research strange statues, but is being chased by a guild of thieves. Seek out Arima in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there. This involves a task for all levels.
    -- Helagan is looking for adventurers to challenge a guild of thieves so that Arima Fae can continue his work. Seek out Helagan in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there.
    - Herb Retrieval - The step to deliver 1 Stingthistle to Alchemist Hesia again requires that the step be completed in Katta Castrum instead of Jewel of Atiiki.
    - Rings of Fire - Councilor Grael will now spawn during the mission after the "Defeat High Keeper Kehlar" step has been completed.
    - Burn Out - Raid and Mission - Phoenixes will return to the fight if they end up outside for some reason.
    - The Journey Home - Raid - The Fires of Hatred auras will disappear more quickly once the rain spell has been cast.
    - The Journey Home - Raid - Many emotes now have a further visible range.


    *** Spells ***

    - Druid - Changed the buff icon for Mysterious Ways so it no longer matches Granitebark Blessing.
    - Shadowknight - The Terror line of spells is now instant cast. Increased the amount of hate generated by the line slightly, starting with Terror of Jelvalak.
    - Rogue - The aggro-enhancing effects of the Misdirection line have been made less powerful.
    - Magician - Higher ranks of Call of the Heroes now use less mana.
    - Beastlord - Corrected a problem that prevented Wood Elf Beastlord warders from bashing properly.
    - Magician - Air pets that previously stunned targets up to the current level cap will now stun targets up to 3 levels above the current level cap.
    - Magician - Earth Elementals will now use Earth Elemental Strike when summoned at or above level 89.
    - Magician - Earth Elemental Strike will now add more hate for its caster when it lands.
    - Magician - Earth Elemental Strikes IX and higher will now correctly recourse Earth Elemental Strength back on the caster. This buff will absorb incoming damage above a threshold.
    - Paladin - Stuns that were previously capped at the level cap for the expansion in which they were introduced can now stun targets up to 3 levels higher. Stuns that were capped at level cap plus 3 can now stun targets up to level cap plus 5.
    - Numerous changes have been made to the way pets deal and receive damage:
    -- Beastlord - Spirit of Kolos and Scream at the Moon will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.
    -- Beastlord - Spirit of Lachemit and Yell at the Moon will now summon pets with lower HP and AC than before.
    -- Cleric - Infallable Hammer of Zeal will now hit harder than it did before. Infallible Hammer of Reverence will now hit harder than it did before.
    -- Enchanter - Seronvall's Animation and Xorlex's Animation now summon pets with much more HP and AC.
    -- Enchanter - Seronvall's Animation and Xorlex's Animation deal more damage than they did before.
    -- Magician - Ruthless Servant and Facets of Air, Water, Fire, and Earth will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.
    -- Magician - Relentless Servant and Shards of Air, Water, Fire, and Earth will now summon pets with lower HP and AC than before.
    -- Magician - Steelbound Bodyguard will now summon pets with more HP and AC. Groundswell Bodyguard will now summon pets with more HP but less AC.
    -- Magician - Ruthless Servant and Relentless Servant now have a wider range of melee damage they can deal, but should deal roughly the same damage over time as they did before.
    -- Magician - Facet of Air and Shard of Air have lower maximum hits but should deal similar overall damage within a smaller range.
    -- Magician - Facet of Water and Shard of Water have higher maximum and minimum melee damage and should deal more damage overall.
    -- Magician - Facet of Earth and Shard of Earth have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.
    -- Necromancer - Vak'Ridel's Shade, Reborn Assassin, and Call Skeleton Host will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.
    -- Necromancer - Zalifur's Shade, Unearthed Assassin, and Call Skeleton Throng will now summon pets with lower HP and AC than before.
    -- Necromancer - Unwitting Sacrifice and Conscripted Sacrifice will now summon pets with more HP and AC.
    -- Necromancer - Reborn Assassin and Unearthed Assassin have higher maximum and minimum melee damage and should deal more damage overall.
    -- Necromancer - Vak'Ridel's Shade and Zalifur's Shade now have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.
    -- Shadowknight - Minion of Sholoth now has more HP and AC. Minion of Grelleth now has less AC but more HP.
    -- Shadowknight - Minion of Sholoth and Minion of Grelleth now deal more damage than they did before.
    -- Shaman - Hilnaah's Faithful now has more HP and AC. Kriegas' Faithful now has less AC but more HP.
    -- Shaman - Hilnaah's Faithful and Kriegas' Faithful now deal more damage than they did before.
    -- Wizard - Burnmaster's Pyroblade and Mul's Pyroblade will now deal more damage than they did before.


    *** AA ***

    - Paladin - Raised the level cap on all ranks of Divine Stun by 2.
    - Warrior - Rage of the Forsaken - Reduced the hate mod on this ability. The initial values were a typo.
    - Warrior - Rage of the Forsaken - Reuse time was increased to 2 minutes.
    - Warrior - Blast of Anger - Reduced the hate generated slightly for ranks 6 through 11.
    - Paladin - Disruptive Persecution - Changed the "Hate Override" values on the entire line, as it was generating more hate than intended.
    - Paladin - Beacon of the Righteous - Reduced the hate generated by this ability to be in line with other tanks.
    - Paladin - Beacon of the Righteous - Fixed a bug in the stun duration of this ability. All ranks should have a 3 second stun.
    - Shadowknight - Voice of Thule - Increased the hate mod on this ability to be more in line with intended levels.
    - Shadowknight - Stream of Hatred - Fixed a bug with the width of the beam causing unpredictable targeting. Also slightly increased the hate generated per target.
    - Wizard - Force of Will ranks 14 and 15 were slightly reduced in power, as they were more powerful than intended.
    - Wizard - Force of Flame/Ice ranks 2 and 3 have been reduced in power slightly, as they were more powerful than intended.
    - Gift of Mana - To reduce confusion, the spells that these AA lines proc have been renamed to indicate their maximum trigger levels. As an example, Gift of Mana 7 is now named Gift of Mana 86-90, as it is triggered by level 86-90 spells.


    *** Collections ***

    - Fiery Beauty - The item previously named "Vibrant Leaves" that is part of this Argin-Hiz collection set is now named "Autumn Leaves."


    *** Achievements ***

    - Call of the Forsaken Master Scavenger - Corrected an issue where this achievement was not being updated when the achievement "Look Into The Future" was completed.
    - Keeper's Balance - Raid and Mission - Corrected the issue with these achievements being completed when the keepers have been unbalanced.
    - Death, Death, Death! - Achievements beyond the first one in the event ("Death, Death, Death!: Decimator") will be hidden unless the "Death, Death, Death!" event is active, in addition to being hidden unless the previous achievement has been completed.


    *** Miscellaneous ***

    - Fixed an issue with Forage Master where the Forage Skill was hard capped at 252.
    - Atiiki now has background music.


    *** UI ***

    - Added a "Note" field for Audio Triggers.
    - Entering numbers via the NUMPAD is supported if NUMLOCK is on and the chat bar is active.
    - Added "IgnoreNumLockState" setting support for eqclient.ini. When true, NUMPAD input will be ignored except for key bindings to keys there.
    - Added display option to toggle the hiding of mercenary owner names.
    - Added option to toggle the hiding of mercenary and pet names.
    - Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.
    - Added /tribute and /trophy command support. Personal and guild tribute, as well as trophy tribute, can be toggled using these commands.
    - Added "/tribute personal favor" and "/tribute guild favor" command options to display current favor.

    - Changed -

    EQUI_DragItems.xml
    EQUI_OptionsWindow.xml
    EQUI_AudioTriggersWindow.xml
    EQUI_GuildManagementWnd.xml


    *** Previously Updated ***

    - Fixed a geo issue in the mines of Argin-Hiz that was causing players to get stuck.
    - Fixed a problem that prevented people from using the ladder in Dead Hills to access the Tower of Rot.
    - Burning Curiosity - Ember Clerks in Argin-Hiz now respawn more quickly, and they will always spawn their appropriate shopkeepers if they are killed by players on the proper step of this task.
    - When Num Lock is turned off, or IgnoreNumLockState is true, it will no longer trigger the chat window.



    - The EverQuest Team
  4. Denial_Sinfae Augur

    SK rejoice? Here's hoping!
  5. feiddan Augur

    Sweet, sweet SK love. A great first step towards knight rebalancing.
  6. Coruth Augur

    Does this mean Pet Changes 3 are finalized and goign to live or still in test phase?
  7. Aristo Developer

    Pet changes aren't finalized yet, but they're going to be part of this update. Pet AC/HP didn't change with today's Test patch. Please continue to use the Pet Changes Round 3 thread for feedback regarding them.
  8. Sancus Augur

    Uhm... When were we told pet HP was decreasing???
    Sostenes likes this.
  9. ~Mills~ Augur


    Why push it through if pet changes are not finalized? The downside is you upset a lot of people who don't visit the boards who could see this as the final straw when they think you guys finished your tuning and this is the desired tuning.
    Sostenes likes this.
  10. Repthor Augur

    wish u rather say what u changed the slightly values to rather then slightly , slightly dosent say anything
  11. feiddan Augur


    Spell parser says from 3,000% to 165%.
  12. Danille Augur

  13. Lsneo New Member

    Glad I cancelled both my accounts after what I experienced on test. One less overpowered mage for you to nerf.
    Mintalie and Sheamous like this.
  14. Ravengloome Augur

    Removing the Hate override on beacon of the righteous (The original fix for the fact its resisted like all the darn time) needs to be rethought.

    Or there needs to be a huge increase to the resist check.

    A simple decrease to the Hate would have sufficed for what you were attempting to do, going with a removal of the override and the decrease to hate (while retaining the horrible resist check) makes it unuseable in most circumstances.
    Elricvonclief likes this.
  15. Coruth Augur


    Can you clarify a little. Does this mean the changes on Round 3 are going to go to Live next live patch
    but then we are going to have more tuning?
  16. Repthor Augur


    thats not the ability they typed slightly to
  17. Riou EQResource

  18. Piemastaj Augur

    How about the DPS changes?

    Live Water pet is max hitting for 13482, Test it is hitting for 13128. I PMed you this 2 weeks ago, and the results really have not changed much. Avg hit was up by 7 DMG, DPS was up by 447 on Test vs live. This is EM20.

    I sent you a DPS listing of live and test when you started the nerfs on test 2 weeks back and it appears nothing was done for the DPS aspect....
    Sheamous likes this.
  19. guado Augur

    I like the sound of Earth Elemental Strike Recourse (absorb damage above a threshold). It will inadvertently require you to spell hold on/off more often since root is not always too useful, but I am ok with that.
  20. Piemastaj Augur

    It has always worked this way.
    guado likes this.