Test Update 05/07/13

Discussion in 'Test Update Notes and Bug Roundup' started by JChan, May 7, 2013.

  1. JChan Developer

    *** Highlights ***

    - The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
    - Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
    - Added the /stopdisc command, which will cancel any currently running discipline.
    - You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
    - Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
    - Retuned several Rain of Fear (Group) missions. See details below.
    - Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.


    *** Items ***

    - Prayer Shawl augments now require a distiller to remove.
    - Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.
    - Fixed the names of a handful of quest items that had been renamed inappropriately.
    - Updated many items to use an icon that better represents the actual object.
    - All stages of the Accursed Grin of Malevolence now share a lore group.
    - All stages of the Wretched Skull Ring now share a lore group.
    - Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.
    - Removed mana regen from several melee class-only weapons.
    - Weapons from Shadow of Fear are now placeable in real estates.
    - Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.
    - Teleport to anchor spells once again work on players outside your group.
    - Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
    - Fixed Ghostrider's Bridle.
    - Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.


    *** Quests & Events ***

    - The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
    - Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.
    - Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.
    - Evantil: Heart of the Oak - Raid - The "an aggressive ant" NPCs no longer exhibit odd behavior.
    - The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.
    - Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.
    - Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.
    - Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.
    - Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.
    - Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.
    - Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.
    - A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones
    - The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.
    - The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.
    - The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.
    - The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.
    - The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.
    - The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.
    - The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.
    - The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.
    - The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.
    - The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.
    - The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10% per use.


    *** Spells ***

    - Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.
    - Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.
    - Monk - Earthforce Discipline now correctly trigger either Impenetrable Effect or Impenetrable Effect II when activated.
    - Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.
    - Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.
    - Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.
    - Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.
    - Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.
    - Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.
    - Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.
    - Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.
    - Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.
    - Wizard - Increased the recast time of Ethereal Weave to 36 seconds.


    *** NPC ***

    - The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.
    - Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.
    - Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.
    - The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.
    - Many NPCs that were missing apostrophes in their names will now display them correctly.


    *** AA ***

    - Berserker - Frenzied Axe now triggers a 2-handed slashing attack to keep it consistent with other abilities.
    - Berserker - Juggernaut Surge and Savage Spirit now stack correctly.
    - Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.


    *** Miscellaneous ***

    - Improved performance in several zones.
    - The Guild Lobby map now includes the area leading to the Neighborhoods.
    - Campfires are now fully functional in Plane of Shadow.
    - Added the /stopdisc command, which will cancel any currently running discipline.
    - Fixed a space issue in your name when you had a title that started with a comma.
    - When claiming an item, it will no longer incorrectly say that it can only be claimed once per character.
    - Parcels that are only money can now be retrieved even if your inventory is completely full.
    - Items that have evolved to level 16 or higher will now properly display when linked in chat.
    - Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
    - You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.


    *** UI ***

    - Fixed some spacing issues and typos in the atlas for Luclin.
    - Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.

    - Changed -
    EQUI_Animations.xml
    EQUI_CombatSkillsSelectWindow.xml
    EQUI_OptionsWindow.xml


    *** Already Patched ***

    - Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.



    - The EverQuest Team

    [Edit 05/08/13 3:40PM] Updating the release notes for clarification purposes.
  2. Liliana Augur

  3. Endaar Augur

    Sigh...
  4. Meteora Elder

    Is Glyph of Cataclysm being fixed in this patch?
  5. Explicit Augur

    Fixing the other classes is too much work, much easier to just nerf one. Such is the way of EQ =/
    Daedly likes this.
  6. Daedly Augur

    Like these. Question though, for the /useitem, do you put /useitem <item name> or is it /useitem <ID number>?
  7. JChan Developer

    It's actually /useitem <slot> <sub slot>. I'll make sure the live release notes gets updated so that this is more clear.
  8. Axxius Augur

    The awesomeness of this can only be measured in cupcakes! :)
    -----Cinexa----- and crystilla like this.
  9. Daedly Augur

    Cool cool, thanks much.
  10. Angahran Augur

    Would it be possible to get something similar for UI elements ? Either tag an entire window as 'click through', or just a part.
    For part, I had the idea of having a tribute activate button, just plain grey, and then put the tribute timer label over the top of it (with the label set to click through).
    Then you would, basically, have a button that changes what it it displaying based on whether it was clicked or not.

    On the merc front, could we PLEASE get the option to remove the '(Bob's Mercenary)' line ? It was great when we got that option for pets, now if we could just get it for other 'NPCs' it would be great. And, how about being able to hide familiar names ?

    Thanks.
  11. wingz-83 Augur

    I guess i'm confused. So if I have an item on myself (back for instance) It would be /useitem back? How about an item in a bag. Not sure how that command would go if that's possible.
  12. Falos Augur

    Why are the successful mistwielder, huge mistake, and undefeated blade tier 3 named mobs not getting any retunes this patch? At the very least those last 2 should be removed from hunter win credit.
  13. Axxius Augur

    Please make campfires and banners completely un-clickable. There is no reason why anybody would ever need to click on them. But right now, if you kill a mob on a campfire and then try to loot it with right-click - you right-click on the campfire and get its name in yellow text.
  14. Qwestwic Augur

    Still no fix to the Test Your Reflects achievement? Sony pls.
  15. Miss_Jackie Custom Title

    For why? I are sad wizard. :(
  16. Beimeith Lord of the Game

    While I can't say I -like- it, the mana increase to Ethereals is fine, and likely justified.

    The change to Ethereal Weave's Recast time is a bit unwarranted I think. As flashy as it is when it hits for full, that's all it is, flash. It isn't that much when you average it out. In a perfect world during a full burn one cast of EW it will hit for ~1,200,000 damage. That looks like a lot doesn't it? But divide that by the 24 second recast timer and you get an average dps of only 50k. Divide that same 1,200,000 by 36 and you get 33k average dps.

    You also have to keep in mind the above is a _best case_ scenario. The odds of getting a second proc are only 31%. (35% - 4% chance to only get the manacost proc and no damage proc). That means the odds of getting TWO procs during a Twincast are .31*.31 = 9.6%.

    In short, it was never -that- good, it just LOOKS that good because people don't know how to average so when they see a big number they wet their pants and get upset.
  17. Slasher Augur

    I actually agree the recast was fine when you're burning you're going to use forceful anyway on it so changing the recast to 36 wont effect anything but the group aspect of a wizard.

    The change will hurt sustained some but not much. To me the changes are small and should not have a huge effect.
  18. Bighitz Augur

    I am very happy for this update, i hope the tune of etheral spells are quite significant as to bring the inflation of DPS under control.

    Good job developers so far, also i noticed that you changed frenzied axe of rallos to be 2hs. I am sure all Berserkers are very happy to be heard on this matter.

    AS for behemeith, its not just fluff. its a very good spell, and 50K dps from a single spell when you can chain several is a very big chunk of DPS. if you only casted that 1 spell every 30 sec and chained your free spells you could compete with berserkers most of the time..
  19. Brogett Augur

    Well he said 50k was maximum possible, but the average would be vastly lower. I don't know enough of the maths to know how much, but still even 10k dps from one spell is half of a rog/ber's unsupported sustained dps (if not more).

    The decreased efficiency makes sense IMO. Classically wizards are high burn but short duration (they're "spent" and weak after going all out). In EQ wizards used to fit that classical mold, but now they're just another sustained class to rival necromancers so something really had to change. Either it was nerfing the mana regen abilities, which would harm recovery elsewhere, or nerfing efficiency. (Efficiency was probably the right call.)

    Sad to see no improvements to sustained rog/ber dps. We're not asking to be both a burn and a sustained class as we don't expect to be winning the sustained parses, just not so dire in sustained as it is now. (Given sustained is the model for all recent raids.)
    Tuluvian and Daedly like this.
  20. Bighitz Augur

    1 great skill i just got thinking about:

    a set % to go "berserk" when using frenzy. like arcane fusion it has a small chance of proccing a 1500 2hs attack skill mod. maybe set proc rate a bit higher than arcane fusion, but lower average DPS.

    Could also be compared to massive strikes or thunderfoot for monks.

    when cast: "you go on berserker frenzy", "so and sos eyes turn red in a berskers frenzy"