For some reason i can't quote correctly right now, so i'll just copy paste from the original post Spytle made on this topic which i think answers your question Before I turn it over to Tunso to give you some details on the nuts and bolts, let me go into a few reasons why weapon master isn't one of the following: Q- Why can’t I just load out two weapons and switch between them? A - Because it is kind of boring. Plus, you could always do this anyway, and now with armories in the mix, it is even easier. Also, it doesn't make skill points more relevant or offer new ways to spec a character. A weapon would still be a weapon, how you equipped it wasn't going to be bring much to the table. Q – Why don’t you allow me to wield two existing weapons of my choice simultaneously? A - Because this just isn't feasible with our system. Shield and one handed are held in the same hand. So to implement a sword and shield we would simply be making a set of new weapon animations. You can imagine the amount of work and memory that would go into trying to support a system like that. It simply isn't sustainable.