WM - Want it to really work?

Discussion in 'Gotham City (General Gameplay)' started by Gunny, Jun 18, 2014.

  1. Gunny New Player

    Posted this in another thread in a different forum section, but I think its worth having its own topic here.

    If people were to be able to use abilities to deal much more potent damage, while incurring a much higher power cost, and maybe a slight cutback on the precision combos.... what would that do?

    -- 10% decrease to weapon combo damage.
    -- Double the might damage on all abilities.
    -- Double the power cost on all abilities.

    There. Theres a reason to save power now. DPS have a reason to actually look at the might stat. Controllers wont be running raids by themselves anymore.

    Hey.... honestly, in the end of the day? Precision is using your weapon and costs NOTHING. Might - in any way, shape, or form - costs power to use. Might should be dealing more damage than precision can hope to - because it has a cost behind using it.
    • Like x 12
  2. Menelaos Dedicated Player

    Dam to power cost would need to be proportionate.
    However I would be fine with a decrease in weapon combo for those wanting an increase in dam with powers.
  3. SethZoulMonEl 10000 Post Club

    Not a bad idea.

    Only potential problem I see is even with might as it currently is with the current power costs, some players still spam powers with WM as an afterthought. I cannot imagine trying to provide power to such players if the power cost was twice what it currently is. I still like your idea, though.
  4. TrueOlympus New Player

    OMG. I wish you and like minded Trollers would stop this nonsense. This somewhat childish desire to feel super needed will be the downfall of Trollers everywhere. A 100% power increase is not warranted. WM combos are not that long. a 100% power increase would put trollers back at square 1.

    "OH NOES! I can solo Troll a raid now! Quick, lets nerf every body so there can be two trollers in raids again! I need to feel important"

    The quote above is exactly what this thread is saying regardless of how you write it.
    • Like x 7
  5. SethZoulMonEl 10000 Post Club

    Hmmm, I saw it more as a way to balance might vs. precision damage. Guess I missed an underlying tone some might pull out of it.
    • Like x 2
  6. TrueOlympus New Player

    Nerf the crit MAG on WM combos. Done. That's how you balance might vs prec. The crit mag is out or proportion. That's all
    • Like x 6
  7. Menelaos Dedicated Player


    Agreed.
    It is unbalanced right now and there is merit to looking into it.
  8. SethZoulMonEl 10000 Post Club

    I am fine with them reducing the magnitude for the critical weapon portion of the combos, but they should increase the magnitude of the critical might damage if it is timed right. I think that would be closer to balance.
    • Like x 1
  9. Echephyle New Player

    Keep it the same. T6 enemies have a lot of health. The damage of wm makes up for their ridiculous health. Survival mode will be worse.

    Wm is goid as it stands. Take a poll of all the casual and top notch players. Most of the casuals will say keep wm the same, and many top players will say the same.

    The only thing I would change is increasing the might crit damage of wm
  10. Arcpope New Player

    Good point , I always thought precision should be the burst side of damage (chunks of damage coming off) Where might should be heavy dots.(hp melting.).

    I always found in mmo's that I love when bosses melt .
  11. Gunny New Player

    WM is gold? Of course it is! Its so shiny that it covers up the point of using any powers other than for damage modifiers. Why do you think they are adjusting the 45% precision buffs? Because anyone with those buffs can just spam WM combo > buff to get those damage modifiers and buffed stats to crank out some ridiculous damage with no skill at all.

    The combos need to be toned down. I LIKE those critical stats in there. Those crit magnitudes are SP-earned. Those are very important and should stay that way. Instead, bringing that base damage down will bring down that base damage. Furthermore, those critical magnitudes affect both WM and might damage. Doing so wouldn't bring anything in balance.

    I get it. Suggesting anything other than an all-around buff for everyone is going to be climbing a mountain around here. And even then, people will complain about that if it affects someone else more than themselves.
    • Like x 3
  12. Apostate Rising Dedicated Player

    might damage should give a good benifit because it costs power, but precision should also. it should give a good benifit to enourage weapon combo usage. what if they removed weapon damage all together, made it give a bonus to power in, and might power damage = to a percent of precision? wouldnt that be interesting?
  13. Remander Steadfast Player

    I don't think the power cost needs to be changed. The balance in the WM mechanic does. The bulk of the damage needs to be shifted to the might buff end and away from the WM finisher end. That would make proper timing of the might cast necessary to get the most benefit from a WM combo. Also, "awesome" mechanics that negate the WM buff would actually negate the bulk of the WM damage. As it is now, you're lucky to get a 5k crit on a buffed might cast, but you can get as much as 10k on a WM finisher with a full might build. There's no real timing required and no need to avoid "awesome" mechanics to get great damage with the way WM is now. See my sig link for more details. ;)
    • Like x 3
  14. jpharrah1010 Steadfast Player

    Exactly what I think needs to be done
  15. FuryX New Player

    This would be a great fix... no nerfing in damage done just a reditribution of where its coming from. I was under the impression this was how it was gonna work the start.... as it stands its really not a big deal if you occasionally miss the crit window... if the damage was split better I should suffer significant loss from missing that window.
    • Like x 1
  16. Giggles Loyal Player

    WM is fine the way it is. Everyone has access to the same exact weapons and combos. Every e is more power efficient. Everyone can do roughly the same DPS. We are going to need the high DPS for the incoming raids. Just because we can easily beat an alert right now does not mean Wm needs to be changed. The devs have said it in multiple threads, WM has brought all power sets in line with one other, that was the main goal and they achieved it. If anyone thinks their crit mag is too high then THOSE players can choose to not slot points in crit mag.

    WM is perfect the way it is now however, this is part of the games evolution. If PvP is your concern, wait until the new gear comes out. That new gear and the changes specifically for PvP will adjust many of the current problems within PvP. Other than that WM is here to stay, period. :)

    P.S.

    @Remander

    If you feel WM is "replacing your power set" like you claim in your sig, I can tell you right now you are doing it wrong. ;)
  17. SpicyMoonlight Devoted Player

    only problem that i can see with this is the increased power demands.
    Being as i dps mainly with might based toons, im in full support of those moves being stronger.
    I've noticed a lot of formerly might based powers being modded with more precision now. All to benefit WM awesome damage.
    If i'm modding my toon with a might heavy build, i feel these powers should be at least equal if not better to Precision damage, especially if i time the bonus right.

    Another thing, i dont know if its just me, but my critical attacks oftentimes seem very sporadic and that just doesn't feel as it benefits much.
  18. badname8 New Player

    That's what the above quote is saying about his post based upon YOUR interpretation. I, literally read it another way.

    I guess I'm just confused on how you could interpret anything resembling "I can solo content on my own" into something that even remotely resembles, "I want to feel like I make a contribution to the team." It's beyond counter intuitive to me.

    Why would someone willingly **** themselves, to the point that you now require two of them to do the job of one, in order to feel important? Something's worth is usually derived from it's absence...not the abundance of it. A dime a dozen and all that jazz that goes with it...

    People that are already carrying don't feel like they need to be more important to the team. It's easily arguable that they feel they ARE the team. If they feel anything, in regards to contribution levels, they feel the team needs to contribute more...not themselves. Though this whole last paragraph is purely conjecture.

    He never even said anything about doubling power cost which is, as far as I read it, the basis of your entire argument. Perhaps you should remove personal bias from your arguments. I believe it's clouding your ability to interpret what's actually being written.
    • Like x 2
  19. ACW37162 Loyal Player

    No thank you I would rather they just half troller vitalization then double power costs for everyone
  20. MetalMario Loyal Player

    This is false. Weapon attacks put you at risk, which might attacks generally do not do. Just because weapon attacks don't cost power does not mean they do not cost anything. Also, doubling the might boost would make long weapon mastery combos not viable at all. They should hit hard and deal mostly precision damage.
    • Like x 4