Yes exactly , the keynotes gave players something to hope for in the future instead of being in the dark for so long ;/
The problem is that more than a few VERY vocal folks have raced for the torches and pitchforks one too many times when plans have had to change.
I like to have fun with phrasing things from time to time. Unfortunately it can also mean that it takes FOREVER to make a post sometimes when trying to find the right words.
What I have to put my 2 cents in. Tell tell me to get out you should ask nicely. Like can you get out please.
Our focus for messaging is much more short-term currently, based on our experience on how much damage is done as long-term plans change. We're not dead set on this, but this is the plan right now.
This make sense to me based on how people reacted to a few announcements (Serums primarily) Is there any chance you can give us vague ideas about what is coming over the next year beyond a new episode every month? What types of characters we'll be seeing, if we should expect any changes to anything, things like that?
Vague and long term is what has caused trouble in the past, but we may have some things to share as we roll into our fifth anniversary in January.
If only there were a big event...... one that could have announcements and hype for all the games Daybreak runs....... one with panels where fans could ask devs questions..... one where devs could directly poll fans on ideas and directions to take with those games...... In Austin, cuz Las Vegas is too hot......
Is it more alerts, it's going to be more alerts, please tell me it's more alerts, it's that isn't it, MORE ALERTS CONFIRMED!!
What damage? We are usually a serene and reasonable crowd! Especially here on the forums! Graphic depiction of a thread about anything on the forums