Why stay as DPS when damage is maintained when switching as Controller?

Discussion in 'Gotham City (General Gameplay)' started by sirzap, Sep 13, 2015.

  1. sirzap Well-Known Player

    see title. o_O
  2. Bzzzztt Active Player

    Because, while there is no damage reduction for controller role (not in healer or tank role anymore, either), you do NOT received the 35-60% damage bonuses if you are not in DPS stance. So, technically, there is still a damage reduction while in support roles, just not as dramatic as it used to be.
    • Like x 11
  3. oasenhoheit Loyal Player

    see first reply :rolleyes:
    • Like x 6
  4. DarkVisor 15000 Post Club

    Because you suck at Trolling? o_O (not directed at OPie)
    • Like x 1
  5. Xanoth Dedicated Player

    You also lose your AM for all controller roles, which causes a second avenue of damage loss.

    The 3rd avenue being from gear, as with damage gear, you can't function meaningfully as a controller. In controller gear you siginificantly lack the stats to deal damage.

    Which is why controllers generally do 10-20% of the damage that a full damage role is doing.

    So no, damage is not maintained.
    • Like x 3
  6. sirzap Well-Known Player

    yeah totally forgot about Advanced Mechanics and DPS buffs. it seems its one of those useless threads. sorry about that.

    no offense taken even if its directed to me. to be honest I sucked as controller once. so I honed myself by reading tips and watching videos. my first toon by the way is Mental-Speed, you got Speed Drain helping me a lot during raids and alerts.
  7. darkscarletx Loyal Player

    BATTLE HEALING! LOVE IT! :p
    • Like x 1
  8. BipolarDiva Loyal Player

    They want you to switch to dps" for more burn" they just don't welcome the challenge or scrutiny of being sole damager. Also the reason they may be a damager only player.lmao.
  9. VariableFire Loyal Player

    Just to reinforce that 10-20% statistic:

    I ran the Resource Recovery Duo with a troller as partner(I'm Fire, he was Quantum). With the same CR I ended up doing about 10x the damage.
  10. KidMidnight Loyal Player

    i hate it when people ask me to needlessly switch roles.

    worry about maximizing your own performance. if you're with a duo partner or with a group that is performing so poorly you can't finish it you're better off leaving and finding another group over sitting around arguing useless points. in the long run you'll be the one who is better off.
  11. TheDark Devoted Player


    Gadgets doesn't lose its ability to do AM damage. There's the fast AM damage hit and the 3pi route which cost more power. Ultimately it cannot be spammed.

    While the gear itself lacks the stats for offense compared to Damage role gear, there's still offense modding stats and speccing into might & precision. Damage buff soders and practical use of WM that quick has power regen also increases higher damage. Then there's cycling of damage trinkets. Considering power healing is so simple these days with a competent group of players, rearranging the above helps to deal much more damage (although never equal to damage role) than a Controller just specced into Vit amounts that are exceedingly high already.
    • Like x 1
  12. xoHLxDPSox Steadfast Player



    i tank duos :p
  13. hoaxone Committed Player

    Pssst...mental has a 8man shield super that restores power also....
  14. Xanoth Dedicated Player


    I guess I was mostly thinking Quantum, Munitions, Light when I said about AM, they are my controllers. So I stand corrected, resonance is damage role only though isn't it?

    You're right though, more can be done to get out of the 10-20% mark and push to maybe 30% for none gadgets and I guess gadgets if doing a dps rotation in controller role could maybe hit 40%? Max damage mod would still only be giving 10% not 60% damage boost, and if you're doing everything possible including a dps rotation while in controller role, I'm left wondering why the OP thinks it's a good idea to stay controller as you're certainly not doing your role at that point. use of you and your aren't directed at you, just a hypothetical second party.

    I'm always assuming equal player skill, gear, sp, knowledge etc.



    I guess with PUGing I still don't feel comfortable sacrificing any vit/controller performance when my controllers as way too often I'm stuck with players that do nothing but burn power and put no thought into conserving it or using it efficiently. Some groups pot and maintaining damage buff from power heal keeps everyone full, other times I have to spam power heal so much it's hard to remember to refresh POT. I'm now picking up precession with my SP as at 153 there is no point getting the tiny amounts of vit sp offer, but even so PUG randomness leaves me reluctant to push much further with replacing trinket, mods, etc. Because I just prepare for the worst, this probably leaves me biased towards what's safer, than what is possible with good group mates.
  15. MEBegnalsFan Devoted Player

    Support vs DPS...

    Healer vs DPS...what you get here is more burn or heals. I take heals every day of the week.

    Tank vs DPS...what you get here is support or DPS roles being targeted for the hard high damage hits. I take the tank every day of the week.

    Troll vs DPS...what you get here is power and debuffs. With the new content the bosses have buff, I will take a troll every day of the week.

    DPS one job is damage. When you get four of them together they rarely work as a team. It is why I'm in support of 2-2-2-2 and 1-1-1-1 groups.

    I have beaten all content with the 2-2-2-2 setup. The time saved going 1-1-1-5 was...less than 15%. Yeah...going for the extra burn changes BS 20 minute run down to 15-17 minutes. I rather have the extra healer or troll just in case one goes down.

    As for DC..I ran it in 16 minutes with a 1-1-1-1 group. Going in with 1-3 as a healer it took 15 minutes. Going 1-1-2 as a tank or troll with a healer also 15 minutes. What is 1 extra minute in the grand scheme of things, nothing.

    The whole argueent about support roles not pulling their weight is trash. When a player learns to be really good as their support roles content becomes just as quick as DPS heavy content. I rather have the game desinged around more support role content than DPS side, but we all know that this is not DCUO it id DPS Universe Online. A shame too because the support side of the game is more than just 1-4....
    • Like x 1
  16. Xanoth Dedicated Player


    Not sure you're in the right thread.

    OP asked why not stay as controller role and try to do damage that way.

    This has nothing to do with 1-1-1-1, or 2-2-2-2.

    I'm not even going to touch the rest of your post as I didn't say or imply anything to the contrary, so I've no idea who or what you're arguing against.
    • Like x 1
  17. sirzap Well-Known Player

    I used that alot to help tanks. actually I used it most of the time I'm like another tank hee hee.
  18. TheDark Devoted Player

    I don't remember how resonance works. I do know that the power regen is shut off in Controller role.

    Before, I would punch out around 40% damage in Controller role. You don't really pull off a full damage rotation like you would in damage stance. You just have to do smart d.p.s. like knowing when to buff yourself or use orbitals on more than a single NPC. WM combo's are the major source of damage and the weapon choice is important. Today, max CR is also required since higher CR increases damage against lower CR NPCs. Just to add, if the controller can put out damage while performing the support functions then it really isn't a big deal. If they're doing more damage than the d.p.s. then there's obviously a problem. damage in both controller and damage role is never equal.


    All the roles were designed and do damage by default. More so with the Controller role. Nearly every action is offensive or results in a self buff. What I find is players don't realize they can clip their offensive maneuvers like weapon damage (which regens power), and powers (which can start PoT, debuff, or control targets) with the Instant power heal. That allows players to do both at once. The role as a whole is being performed. Outside offensive consumables allow for efficient damage as well.

    The Vit in current gear is OP. Vit doesn't directly give power but PoT ticks do. Max PoT tick range in the game wouldn't keep a reckless noobie power spammer full. You're better off using the double tick mechanic (which some players who have been around since launch still can't do) and supercharge and supply drop rotation calls if that's the case. There has to be a real significant increase in PoT ticks versus the players power costs to actually make powering them easier.


    That said, I don't mod into pure Vit or spec strict vit with skill points. If a player is consistently empty, they'll stay that way. I understand why you have that point of view, but the reality of it is that most times PUG's don't jack about how things work in the game.
    • Like x 1