But that cuts to the truth of the matter - it was never a stat revamp; it was a game play revamp. The changes they are making *will* affect your play even while clamped - power changes; longer cooldowns; etc. In fact, when you start looking at the new ideas really hard, you begin to wonder if they're meant more for clamped play than regular play (meaning the true plan is to make the game more and more clamped in the future - even beyond what we already know). I do have to say it is one of the most bone headed moves in dev history to damage or even do away with the reason for the gear / SP chase. That's a big reason people keep coming back. They aren't running something 100 times out of the pure joy of it.