I've noticed a growing trend over the past month of players who know mechanics calling other members of the group idiots for not knowing. I've been lumped into that group twice in the past month, once for not knowing that the nightmare bats would be invulnerable when hit by powers or pets, and once as a tank in a group of players running the BoP: The Clock Tower raid in the room where players have to match the server terminals to the main terminal symbol (took me a minute to figure that out without any guidance). The first time, I joked back, "This idiot wasn't spamming Barbatos the first weekend, so he didn't know. Care to explain what the issue is that you're referring to with the nightmare bats to me and anyone else who doesn't know?" The second time, I held my tongue since I was tanking and it didn't really apply to me. I was grabbing the enemies, but the rest of the group was focusing on the enemies and not the terminals, so we missed the third or fourth sequence. After the person said, "Idiots. Ignore the enemies and do the mechanics," we had no trouble despite the vague instructions. That leads to my internal question I had at the time: Are new players who don't know the mechanics the idiots, or are the people who fail to explain the mechanics ahead of time the idiots? I prefer not to call anyone an idiot, but if people are going to voice their frustrations by tearing down the group when they're probably more at fault for the failures, it seems more fitting to apply those terms to themselves. I also imagine it's a bit detrimental to cohesiveness to start calling teammates names. And I'm sure I'll get some people who believe people should watch videos or read guides before running the content, and I did so back in 2013 when there was less content to learn that way. These days, most videos I find have very little useful commentary and are 20-30 minutes long. I used to prefer reading guides for that reason, but I can usually only find some information here on the forums via FAQ type posts. Written guides and walkthroughs seem to be a thing of the past. TLDR: With the large amount of content to learn and Omnibus making that learning opportunity random, are people who don't know mechanics the first try at fault for group failures, or are members of the group who fail to share that information more at fault?