this needs to get fixed we do all this grinding CR,SP ARTS and Metagenes or implants depending on your hero but Burn is just as important as tank troll and healer yet we die the most WTF
we're not low levels, too many of us won't even do the bare minimum to stay alive because they're too busy trying to not interrupt their burn. if you're dying all the time, that's because you're either not paying attention, not maintaining distance, not blocking when you see the skull, not using a shield, & / or not rolling out of the way. or, possibly, you're in content you're ill-equipped for?
ever since launch, users have picked dps role in excessive amounts. It's why role optional alerts happened in 2012. https://www.engadget.com/2012-02-02-dcuos-game-update-9-brings-the-world-together.html add that since then, nothing has changed.... and dps often will not move much at all, or move out of the way from being damaged (boss mechanics), or stop damaging to pick click a cog or pick another user up... they'll always get a /sideeye from other users in support roles. if you KO, probably you should have moved. the amount of times i'd had to say in group chat, stop. stop damaging. you are not damaging the npc, stop. is too often. Some NPC mechanics are not what a dps pays attention too too often also. Stop attacking, (amazon block), KO'd dps, pull the npc to the thing that makes them vulnerable to attack, the boss is not vulnerable until x,y,z happens, they're still button mashing like mad and complaining about not having power. /facepalm
Like those said before, the lack of following mechanics are the majority of the reasons why players are KO'd in instance. There is nothing wrong with adding SP in your health stat, or adding a personal shield. Even a personal dampening field can be just enough to make a difference; especially if trying to work a mechanic, the tank breaks agro, or the horror of horrors a DPS having to stop for a moment to pick-up. Breakout trinkets work wonders as well....etc..etc.
I have no sympathy for a DPS that doesn’t do pickups, follow mechanics or take steps to stay alive. Those are by definition bad DPS players. If you die a lot as a DPS player. You need to start paying attention to mechanics. Healers can’t heal stupid.
It also depends on the gameplay of certain powers (I would say), from what I feel, when many powers are a gampleay to "ray" we are perhaps less attentive to what happens, ray user tends to go to the end of the effect of the ray, however, I've often felt that way in this game, and I think that's what often leads to mistakes and stupid deaths, not to mention certain players who like to play cac where they shouldn't: D. and there's also that thing that sometimes requires you to jump in order to interrupt a spell so you can roll when you need to avoid something deadly...
LOL. Burn is just as important as tank, troll and healer, no role is more important than the other, that being said if you "die the most" it's either because you aren't following mechanics yourself or your support roles aren't doing their job. Don't just assume however, that they're not, you can't tank or heal a one shot, you also cannot tank scripted attacks, a boss lunging you doesn't necessarily mean the tank has lost hate (aggro). Understand what is happening in the fight and comply and you'll find yourself likely dying less. DPS tunnel vision is a real thing when the overwhelming desire for top spot on that scoreboard becomes too powerful
Nah DPS tunnel vision is serious. I remember running COU back when Legion was the top content. Healer dies right next to him, and instead of picking the healer up he continues to burn. Nobody went to pick the healer up because he was right next to him. After we wiped he caught a very quick boot from the raid. Never seen a DPS get kicked so fast from a raid before. Usually everybody else just picks up their slack but the number one rule is to never let the roles die.
Controllers are only really there to buff DPS, so it's the least they could do P.S I'm kidding by the way
Tunnel vision is bound to happen when you're a dps somewhat often. Especially if you do your same rotation all the time. It happens to the best of us. The other roles are more situation focused so they're less likely to zone out.
Can we make it an undeniable rule that dps can't stand by the tank or jump into adds before the tank or try to melee the boss beside the tank or agro the adds away from the tank? And if you do this you get a three day suspension till you stop trying to get yourself killed in front of the tank? Please and thank you?
I've seen some DPS be so focused on killing and pew pew pew that when player's die near them they either don't pick them up and or get mad when they die and it stops there pitiful rotation.