Whatever happen to open world areas, hell new enter able areas in general, story writing, rare farming iconic gear.... I mean remember when DCUO actually had story? Remember when DCUO let you actually do quests outside of gueueing up for content. Remember when bounties actually mattered for gaining levels at less than thirty. Remember when they areas were fun to explore? Remember when we all thought Central City was gonna be great but it was just a big ol square? Remember when they promised great content, but just gave us recycled content..I remember.
Massive bug budget games like GTA, CoD, Battlefield, Uncharted, etc, etc recycle textures, models, etc, etc with "new content" they add to their games. This happens very often and with most games just in general, for a smaller team with a much smaller budget it is next to the only way they can introduce "new content".
GTA knows how to sell to the masses though, the shark cards are what makes them rich and funds their game. I can't speak for the rest of them, just GTA.
Those aren't MMO's tho......MMO has a monthly income from subs and even more with micro transactions. WoW, Final Fantasy XIV, ESO, and other mmo's all bring in new assets constantly. Hell most of them add brand new areas and stuff in monthly updates. Guess what I am saying, when are they actually going to do decent content that isn't just queue up. The world has very little debt to it. I mean yeah you can build some world with alerts, duos, and raids, but wouldn't be nice to explore those areas and have quests there?
GTA V sold 65 million copies, the name alone gave them a return on their money within the first week of sales. Everything else after is extra, the shark cards while likely do well for them they are not remotely what fund the game and make them rich, that happened before GTA online/shark cards were even available to the game. Yes of course it would be nice if there was more, but added completely new things to games cost a lot of time and money and considering DCUO is rather small even compared to those other MMO's it's very likely a case of just not having the resources/time to do that as much as they would like/want to do.
.... I really don't think you understand. Yes the game sold big, but the game would not keep releasing content if they didn't make shark card sales, that's what funds the new content (and why it's always designed to be so expensive, so you'll pay for the shortcut).. I'm also not saying it's wrong or that the game isn't fun, just stating why they continue to release new content... at this point it's how they make money.
TBH, I just pretend DC isn't a story-based game if anything; Story is by far the weakest point in this game lol. Seriously; The only relevant piece of information in the story is you breaking out of brainiac's ship. You never really do anything outside of the Mentor's task and what not. So really I'd just place my own story as I'd see fit. IF DC really went all-out on Story-telling and Options, Villains side would be far more intriguing.
Well my comment was more directed at you saying it's what makes them rich and funds their game. My point was that while shark cards produce a profit for them, the profits made from the sharkcards are likely nowhere near the profit they made from the actual game sales. However your explanation behind your comment here I would agree with.
Actually, and Tori is the last one who quoted it so perhaps he could give you the details.. if not I could search for it I suppose, I'm pretty sure at this point shark card sales have surpassed the "profits" made on the game. Keep in mind the game had a budget and the profits from that couldn't be counted until they took account the budget of the game. Shark cards not only is them just printing money, but all they have to do is keep the servers online and come up with something for folks to spend it on every month or so (sometimes it's every other month) but I'm pretty sure it's pure profit. It's one of the reasons why when GTA 6 comes out, well Im not sure if they re going to have an online version for that one, when the current one is profitable
Personally If I'd start-out somewhere with a Story-Development towards the game. I'd start out with 4 things on the to do list: A choice to accept/decline missions. One Problem with Leveling content, you're literally a Sidekick to your bosses; you can't tell them no. You just get the mission and that's it. If we get a choice to accept/decline missions it should add to the background of our characters. Example A: Helping Circe with her Amazon problem sounds like I'd be on her good side, Magic can't always be bad right? I'm in! Example B: No, I see no use for Magic; she started this mess and I don't care to help someone who relies on"Bestiamorphs" for her work; she's on her own. This would allow you to do stuff towards your own benefit;kinda like the Rogues do. Making Que UP's optional. IMO; the que system takes away from the experience of the game. In the comics and TV shows you see Justice League and Society Members actually venturing the worlds, not once did they have to wait for Oracle/Caculator to bring them in. More Open World; We got some Dailies but that's it, we're not on the battlefield actively fighting NPC's, we're just sitting and waiting.. Not Heroic and Certainly not what a Villain would do. More Bounties. If Deathstroke can go around getting paid to hunt down Justice League members why can't we? Bounties used to be a thing back in T6 but they've vanished. I'd like the choice of being a True Mercenary, being contracted by one of the big bosses or others just to take someone down . I'd also like the choice of Being a Solo Mercenary too, we never had the choice of taking bounties down on our own until we got stronger, which is a shame.
While I would agree that the profit with shark cards is pure profit, and they are very likely making a killing with them. The game cost 265 million to make, they made nearly a billion within the first week of sales, since then the game sales have more than doubled. I would be shocked if they have made more profit from shark cards than the game sales, as this point with 65 million units sold they are likely sitting around 1.7 billion in profit from the game sales alone. Edit: I did a quick Google search, I didn't care to really read everything, but from what I seen the Online has generated 500m and the game sales have generated over 2 billion.
*laughs* Yet how many of those games were sold packaged with shark cards to give folks a "taste" in order to get addicted. Either way it doesn't matter really, at the end of the day other games figured out how to work their audience while keeping them happy... to bad all games can't do that