I'm creating this thread because I wanted to have a discussion with you guys over what exactly it means to be "elite". A lot of people have differing opinions and so I wanted to see if we as a community could come to some sort of consensus so that the Devs could know what to aim for for future DLCs. Some questions I have are: 1. Should elite raids be accessible day 1 (I.e should it be possible to beat elite with previous DLC gear)? 2. Should the minimum cr for elite be higher than that of reg? 3. How do we define difficult? In terms of mechanics (meaning a heavy emphasis on teamwork) or in terms of sheer CR (meaning a heavy emphasis on stats) or both? 4. If someone identifies as a "casual" player, does their opinion on elite content REALLY matter? 5. If someone considers themselves an "elite" player, does their opinions regarding regular/event content TRULY matter. 6. How do we come to a compromise on the premise of elite content if subjectively some people want different things? As far as my answers goes (and I'm not saying I'm right this is just my opinion) I believe that: 1. Elite raids shouldn't be accessible day one. Imo what makes them elite if I can run them and complete them with previous dlc gear (which I have already, and I didn't have max gear either, I completed them both on my 245 room with no OP items and 250ish sp...) I feel that one should at least be somewhat into the DLC in order to get a good grasp on elite content. This isn't a debate on whether or not it has been like this in the past either, that's irrelevant, this is a discussion on what would push the game in a better direction regarding elite content. I make this point because someone in another thread made a comment about how it wasn't like this in the past as if that's a good criticism of the topic at hand. In the past jump canceling, and AMs were a thing, did those remain the same? Lol and now the game is better for it. 2. Yes. It makes sense. So let's say the minimum for this content was 241 (which it is) then the minimum for elite should be something like 250-252. Basically either as high as the max for the last DLC or a little higher. I say this because elite content is geared towards those that want an extreme challenge. But with this new content, it seems as though it's a "casual" version of "elite" and not an actual "elite" raid. I'm in the camp where if I can beat the elite raids day one, with pug groups at that, then I'm not happy, I'm disappointed. 3. Obviously it's a mixture of both, however I feel that early on in the DLC it should focus heavily on stats meaning if you are a certain CR, the amount of damage they do alone will almost always do you in. And then later down the line as people progress the raid relies on its various mechanics to keep it "difficult" for those who are approaching max cr. 4. As harshly as this may sound, I say no. This would be the equivalent of I (a solely pve player) telling a renown PvP player what SHOULD be done to improve PvP gear, content, etc. It's assinine logic. I would trust the players that are experienced in that field to speak on it. Same with elite. If you identify as casual, that's okay, but you should not get a serious say so in the creation of elite because it's not catered towards you and you likely won't be playing it anyways. If the the top leagues in the world were saying something is too low I would trust them because I know their track record, not some random pugs or some of my friends that play causally lol. That would make me want to strive to get to their level in order to beat the content, not have it brought down to appeal to more people. 5. On the flip side, if you are an "elite" player, then you should leave the reg/event content alone as far as criticism goes. Obviously if something is RIDICULOUSLY easy, or if something is broken then you announce it. But in terms of difficulty, I feel that it should be left to the casuals to decide. I might find reg extremely easy, but if they are happy and that's who it's catered towards, then so be it. Expanding on numbers 4 and 5, a lot of times I see people from either camp trying to impose their ideals on each other. If someone wants to play casually, let them play causally (and I say this as an "elitist") but on the flip side, some of you casual guys really settle for mediocrity in the elite raids when MANY are expressing disappointment. Reg and event are catered towards casual play so why even bother fighting against a difficulty increase in elite if that's not your preferred play style anyways? You can't have your cake and eat it too guys. A lot of times I see people being okay with the state of certain raids because they know that they can easily farm that shiny elite set with little difficulty and yeah that may be fun for you but you shouldn't hold those that want a true challenge back. Anyways, 6. This is the hardest one to answer and honestly I don't know. When I think of elite raids I think of borderline impossible to beat unless you're well geared and communication is on point, and obviously that may be an extreme. But at the same time, some of you are ridiculously okay with elite being beaten day by ppl with past DLC gear...... How is it elite then? Lol. It's a tough question but I feel like if we came to some middle ground regarding it we could let the Devs know what we want so we don't get elite content that's at a good difficulty one DLC and then elite content that's basically the same as regular the next lol. Thanks for reading.