Content and progression does go together. You can't just for example make a Hard mode/Nightmare mode in a game and then think that's enough with no other forms of progression and rewards tied to it as compared to the Easy Mode. Makes no sense, please explain how it does. What greater grind? The Elite-grind of course. Not sure if you missed it, but it's been kind of what's been discussed in this entire thread for several pages. Higher cost on the gear, less content to play that actually grants renown which is an additional currency needed to unlock the gear for purchase. Ringing any bells? Even though Elite content isn't much more difficult than normal content most of the time, it still takes more effort in terms of grind to get the Elite-gear than it takes running normal content to get normal gear. To not have a progressional difference between the two game modes/categories again does not make sense.