weapon mastery revamp

Discussion in 'Gotham City (General Gameplay)' started by ApolloMystique, Jan 18, 2015.

  1. Kimone Luthor Genetech Clone


    I use Two Hand - SC recharges just fine, I never run out of power, and I switch frequently between the range attacks and point-blank fighting.
    • Like x 1
  2. Nemeses Prime Dedicated Player



    Don't need be the same, but the damage potential need to be the same. For exemple, MA, it's a long combo 4 attacks, but the damage is just good at the last attack, but HB it's a little more fast with the 3 attacks, but but do so much more damage that make MA useless. That is my point.

    And don't forget about de nerfed with the melee WM (because a lot of crybabies from PVP) and it's completly useless in PVE now.

    For me i fell wierd the explosive shot from Bow do much more damage with HB..... poor Green Arrow, I think now he is regret about choose a Bow and not HB lol!
    • Like x 1
  3. Vyltran Loyal Player

    If i have less crit atk chance than every other DPS.. should my WM hits equally like them?..

    I use Brawling not because of regen, just because i started my first toon with Brawling and liked it.

    Actually every weapon on this game has it own bonus for roles, probably you might want a small buff thingy. There are weapon with more resto bonus or crit heal chance or magnitude, others have more power crits, maybe others with more might or more precision..

    If anyone want to stick using ONE-TIME weapon, for example: Use 1H for DPS.. and use 1H for healing or trolling.. it will make dcuo lose its natural flow, cause at the end you will get bored of the same.. right??.
    • Like x 1
  4. Kimone Luthor Genetech Clone


    Okay, to play devil's advocate here though - unless I'm missing something about how power return works, the Brawl - > MA WM combo is only a noticeably faster power regen option if you literally spam *only* it; you add Ability use and it resets the Combo counter, which resets the regen tier and places you back at 'six of one, half dozen of the other' compared to other weapons.

    At that point you might be getting *slightly* more power regen per attack cycle simply because it's a fast cycle, but you're not getting the tier improvement if you're finishing each cycle with an Ability use. Comparing that to potential damage loss or just the flat statement 'it's more entertaining to use something with variety instead' seems like overt micromanagement. I dunno, like I said earlier, I like other things more as a support weapon.
    • Like x 1
  5. Kimone Luthor Genetech Clone


    I get that idea, I guess I'm okay with slightly slower regen as a trade out for 'more damage'.
    • Like x 1
  6. ApolloMystique New Player

    Im shocked how adverse to change ppl are to the point of unabashed ignorance...if you use any weapon other than brawling, you wont be as good with power regen as you CAN be...most people prefer to play with a weapon other than brawling...follow me so far? So each weapon should have a combo option that is on par with brawling when it comes to power regen so anyone can use it if they have a preference for that weapon without then having to sacrifice power regen...YOU WILL STILL HAVE YOUR PREFERRED WEAPON! just with a combo that is great for power regen...for example, each completion of DW to arrow flurry should go up 1 tier...
    • Like x 1
  7. Ch3wtobacco New Player

    id say change the ranged WM options on dual pistol...that flipping in and out of weapons range is IDIOTIC...Id SAY THAT if I didn't think these Devs would make it even worse...had to go to Hand Blasters after 4 years as Dual pistols because of it...
    • Like x 1
  8. SpicyMoonlight Devoted Player

    If there is to be any sort of revamp with weapons, I want to see them make the other 5 combos in every tree more worthwhile.

    Those combos only get used in PvP and the damage is too small to make them useful in PvE.

    Basically the WM for PvE is "x" weapon ranged attack(s). That's y even with different weapons there is little variety.
  9. buddah Well-Known Player

    I understand what you are saying. The extra power would be nice but to me it takes away the uniqueness of the weapons. There has to be some give and take. I know using DW I am not going to get my power back as quick as Brawling, but I know my damage is going to be better.
    • Like x 3
  10. Kimone Luthor Genetech Clone


    Here's the thing - right now?

    The people who choose Brawling for their speedy Support-role Power Regen do so knowing, full-well, that it's not as viable an option for higher damage output. As odd as it sounds, although it's NOT as hard hitting it does have a (somewhat, if not vastly) greater speed of regen, it's not overbalanced for its rate of power regeneration, and other weapons with a better short-combo damage output don't afford you that regeneration speed, thereby making it fairly unique to its purpose.

    This places us in a position, as players, where we have to select our weapon based literally on what we want it to do.

    If we want to hit harder, we choose a weapon with a stronger combo - right now, Brawl IS popular, for some people, because its speed gives it that faster regeneration, thereby actually making it different compared to the other higher-output weapons surrounding it, and to the people who select it for that reason it's a worthwhile tradeoff. Additionally, the faster regen rate it has is due to two things -

    A.) The physical rate at which hits occur
    B.) The number of available hits on the combo counter per button press

    So, to make another weapon net the same power regeneration, you'd have to speed it up (single hit regeneration) and increase the combo hits per use (which builds combo meter faster, placing the character in the next tier of power regeneration payback on the individual hit more quickly). Afterwards, for balance purposes you'd also have to lower any power reduction and critical bonus percentage, as well as the actual damage involved which would, in effect, turn other weapons whose purpose IS dealing damage INSTEAD OF power regeneration into the same weapon (functionally) that you're using as your baseline for comparison now.

    It doesn't seem like a worthwhile trade to me.
    • Like x 4
  11. Kimone Luthor Genetech Clone


    This, in a nutshell.

    Because Brawling goes up tiers faster, it regenerates better;

    Because DW hits harder, it should not increase power regeneration faster.
    • Like x 3
  12. MoreAwesomeMechanic New Player

    You guys are missing what he is saying completely. He's not saying make the dw into explosive shot regen just as good as brawling into ma. He is saying give dw an option like the brawling into shuriken storm wm that is low damage but good for power. I don't see why there is such fight back towards him on this. Each weapon has 4 WM combos, 2 ranged 2 melee, so i don't see the problem with giving each weapon 1 damage focused WM combo for range and melee and 1 support oriented WM combo for range and melee. Anyone that thinks WM combos are even remotely balanced with eachother has their heads so far in the ground they are feeling the heat on their forehead. There are tons of WM combos that are longer than HB or DW WM and do significantly less damage. I don't understand why it's so hard for the devs to balance the "if I do it longer I get more damage" mentality. 95% of dpses use DW and HB not because that's their favorite weapon (of course some people do have those two as their favorite weapon) but because it's leaps and bounds better than other options for damage. I personally love the Shield weapon as a concept but the ranged WM with the shield is no where near as good as the DW or HB. I undersrand slight differences but there are more than just slight differences between most of the WM combos.
  13. Kimone Luthor Genetech Clone


    Because at present? There are only so many WM slots, so the likely developer course of action here isn't going to be 'Oh, DW could use a faster regen per attack, let's add a third WM Combo to it', it's more likely to be 'Oh, people want faster regeneration on DW - speed it up and cut its damage output'.

    I see what he's saying just fine, I just don't think it's likely that additions to our current system will occur, which leaves the other option - which is truncation or alteration of currently functional weaponry. Also, the other point I addressed, being specifically that 'it is different enough now to make you decide what you want first' is, I personally think, a better balance option. It adds a level of variety to the game by making you pick what is more important to your character and trading on that capacity, and for the end result purpose of 'having a fast regen combo' versus 'having a heavy output combo', most weapons already have some form of that in place. Brawl - > MA just happens to be fastest because of raw execute speed and net hits per combination execute.

    I would stop looking at what can be turned into another Brawl - > MA and instead look at what else already serves a similar enough function in that hits speed versus net hits equation, and go from there.
    • Like x 3
  14. MoreAwesomeMechanic New Player

    But it's not an aaddition there are already 4 WM slots they would just need to changet 1 melee and 1 ranget for each weapon to be more support oriented. For example, DW range has DW into explosive shot and tap triangle into flurry. The explosive shot combo would stay as is but tell flurry shot combo would offer that power regen option he is asking for. On HB, change the triple arrow throw to be flurry shot and do the same thing. It's not hard to implement and you should never disregard someone because you think "it's not gonna happen". Anything can be done with money and if articles I've read are true DCUO is SOES main money maker atm.
  15. KHALONofOGUN 10000 Post Club

    It's called Flurry Shot.;)
    • Like x 3
  16. Derio 15000 Post Club


    You mean for every weapon to have a quick easy combo like brawling or dw has. Thats possible, but it would also nerf many wm combos if devs decided to go with that. And pretty sure people wouldnt like that.
    • Like x 3
  17. Kyzax New Player


    Actually while I'm using brawling I can perform more CC's, Debuffs and Power Dumps while saving power do to the power cost reduction and power regen of getting more WM combos in between powers being used. The brawling WM allows me to be both a battery and crowd controller silmutaneously and more efficiently.

    Ultimately, to each their own, but for some controllers who struggle to give enough power due to lack of gear, sp or very long WM combos it is in my humble opinion that those individuals will benefit themselves and their groups/raids by switching to brawling. If players like yourself perform just fine by using a different weapon, then by all means. I don't pay for anyone's subscription except for my own. haha.
    • Like x 2
  18. Drathmor Unwavering Player

    while I agree with WM should be beneficial to other roles out side of just the power discount.. why does everyone keep spouting the same information about brawling being the must have weapon its just a hold hold the same as many other weapon range attacks there is barely any difference between them for power return. its like everyone on these forums just parrot each other SMH
    • Like x 2
  19. Kyzax New Player


    Brawling->MA (Shuriken Strom) WM is tap, hold NOT hold, hold. It is faster in animation and power regen combo tiers. Most weapons' initial power regen combo tier is 1-9, brawling's initial power regen combo tier is 1-4. One WM combo from brawling->ma nets me 7 hits on the combo meter putting me in the second power regen combo tier on one rotation. That is the fastest.
    • Like x 1
  20. Drathmor Unwavering Player

    DW also has tap hold and the same power regen with the same amount of hits.. * polly want a cracker*