Weapon Mastery Nerf...why?

Discussion in 'Gotham City (General Gameplay)' started by Doc Holliday, Jun 22, 2014.

  1. ACW37162 Loyal Player

    A single weapon mastery combo does more damage then most 50% percent supercharges.

    Yep, nothing wrong there.
    • Like x 7
  2. OMGits2RAW Well-Known Player

    How is WM broken in pve?

    Rage/celestials/HL not automatically top DPS?

    People use powers for their modifiers now instead of spamming/clipping them to get the highest damage?

    Not all the powers were meant for clipping which is why WM was necessar.
    • Like x 5
  3. blklightning New Player

    Celestial is only top DPS because of Trinket, Benediction, Anoint and spamming WM combos. There's no point in really doing anything else... just beef up your weapon damage, use a 50% modifier, and go to town. :(
    • Like x 2
  4. Ogat New Player

    Broken because you don't have to execute the system well to get most of the reward, broken because it makes the powerset irrelevant, broken because it's too powerful for the ammount of skill it requires. If You couldn't beat those 3 powers before wm- dunno what to tell ya. I could with virtually any power(was earth on my main for a very long time, had no issus beating people or beeing viable), only back then it actually took skill knowlege and effort, all it takes now is doing hold tap hold and everything dies, only it's not even the powerset doing the awesomesauce damage- it's the wm finisher combos.

    And not all the powers were meant for clipping is bs, you could jc and clip with every powerset for maximum potential, but it's always easier to whine.
    • Like x 10
  5. Brondulfr New Player

    I think WM would be better if they made both of each kind of WM combo work differently. For instance, one melee combo would be shorter and deal great melee damage, and the other is longer, deals less melee damage, but has access to the power crit mechanic(and it would also reduce power cost). This way the person using it has to choose either a prec or a might oriented WM combo, and they can spec based around that choice.

    My only gripe with WM is that it rewards prec so much to the point that the power crit multiplier is just a nice bonus. Like the op said, It's a good mechanic because it makes all powers viable and gives people something interesting to do with SPs, but I does need some tweaking. The change I just proposed should make it so spec'ing for might offers just as much of a benefit as spec'ing for prec.
    • Like x 2
  6. BendingBars New Player

    But, but, they use their powers a lot! Its not how the games is meant to be played! They do it quicker than me! I don't like that! Everyone should be the same! BLAH!
    • Like x 2
  7. SethZoulMonEl 10000 Post Club

    But I want to watch YouTube Videos about Rage/Celestial/HL clipping/jcing and let someone else do all the work for me so I can be the same as everyone else! BLAH! /sarcasm

    There are two sides to your story. :-}
    • Like x 4
  8. Pathosgrim Dedicated Player

    The players of those powersets are bothered at the fact that players with other powersets with full precision mods and more sp can potentially top the scoreboard with WM lol
    • Like x 3
  9. light FX Steadfast Player

    What does u and spytle being on the same page have 2 do with anything? Hes the creative director, your just a player. So u agree with spytle, and? Alot of players do. I only ask because i dont understand your point with this.

    And i will say the reason i dont like WM is im bored to death doing the same attack over and over and over. And that when i play my might based toons that a giant % of my dmg comes from prec. Im not saying nerf WM. But imo its not the so called "balance" every1 says it is. I think WM could be tweaked and done better. I would like to use my powers more and b4 with clipping the combat was fast, its slow now as u need to let your WM animations play out. And i also agree with your point about the power use too.
    • Like x 4
  10. light FX Steadfast Player

    I play HL and rage and if some1 does more dmg than idc at all. I dont care about top dmg. I care about having a fun smooth run. If a mental or ice guy out dps my rage guy u know what i think? That guy is just better than me.
    • Like x 5
  11. light FX Steadfast Player

    Both of these statements. TRUTH
    • Like x 4
  12. winter13 New Player

    Simply put...all the complaining about weapon mastery comes from hl, rage, and celestial players that are no longer consistently on top of the scorecard. Don't be upset...adjust your play. Weapon mastery is the single best addition to this game in the past 2 years.
    • Like x 7
  13. OMGits2RAW Well-Known Player

    WM is a way more balanced system than clipping ever was. No more power sets being excluded (people who still do it are dumb), support roles don't have to over rely on their DPS as they can pack a punch, more people want to play as support roles, no more QQ from trollers, etc.

    The only complain I see is "it's to easy" and to be fair this whole mmo is easy compared to "mmo" standards. It's the reason I play.
    • Like x 6
  14. Pathosgrim Dedicated Player

    Its the power not the player.
    That was definite before WM came into play.
    People will try and counter that with the opposite phrase and give me examples of beast players that are elec, fire, earth etc any rarely used dps power and some hidden loadout that ensures high damage potential.
    lol now its The WM/skill points and not the power anymore.
    • Like x 4
  15. BendingBars New Player


    I'm Gadgets/Fire, and I hate it lol. Dem generalizations.

    I also typically am running my support role 90% of the time. But when I do DPS, I rarely get to use my powers.

    WM isn't balanced, and needs to be adjusted a bit.
    • Like x 1
  16. Pathosgrim Dedicated Player

    I hope the devs don't touch WM.
    Just make a power mastery and create more might innates.
    I'm tired of seeing of these nerf threads.
    The pvp issues aren't really issues.
    Block and lunge before certain wm combos get off.
    Its simple.
  17. Greenman_x Steadfast Player

    Actually voice chat is fixed now because DevDirt is the man.

    anyway...I copied and pasted my post from another thread, which should sum up why I personally hate the living crap out of WM:
    • Like x 3
  18. terrowshade12 New Player

    Theres so many treads about wm becuase it is just insane. The damage is way way over the top, its power efficient, really easy to do and is pretty much many i win buttons. I have pretty high sp and it doesnt make me like any thing about wm out side of using different weapons. Before dpsing took some level of skill now i just get as many enemys with in range of wm hit a brust wm dot buff repeat with every power for top damage. Its made some types of powers usless like 35%ers, cast powers, most combo powers, and all the awesome mechanics.Why use any of them when wm does more damage than everything else. Not to mention hl and celestial were destroyed to make room for wm. If you like it find but this is with out a doubt one of worst thing ever put in the game.
    • Like x 2
  19. Phil Miller Committed Player

    To be honest I never understood why WM, AM, and all this stuff was done in the first place. If the devs wanted balance all they had to do was do a little buff here, small revamp there, etc.

    I was not a supporter of WM while it was in development, but since WM inception, I have been a supporter. The devs need to stick with WM instead of constantly changing aspects depending on the mood of the community. I agree that might based attacks need a buff, but why do we constantly need these drastic changes. Its frustrating to say the least.
  20. Radium Devoted Player

    My gripe.

    WM as a concept is actually pretty good, its essentially eliminated advanced clipping and made things more streamlined and power efficent.

    Now when I say power efficent, I mean in the most extreme sense possible. Rage for example CAN keep up with WM using its AM, but the cost of power is huge compared to using WM. Nature and Electricity are in a position of being extremely power efficent already so its not so much a matter of that. Sorcery and Earth are more power hungry as their AM is just as passive but requires regular upkeep while Nature and Elec does as well, but not as much.

    Essentially WM and AM are somewhat close together, but the power costs of one greatly impact your choice to use what you want. Thisis starting to make 1 Troll very easily able to sustain a raid on their own. Basically what they did to Healers with a godly amount of Resto they did to Trolls by effecting everyone elses power consumption.

    WM has good damage, but the power efficency of that damage makes it way too good that its essentially killed combo powersets or any power dependant rotations.

    Now they have been taking steps recently to help with this, but they started the measures on the power efficent AM powersets already. Future powersets AM will presumably take advantage of this as well.
    • Like x 4