Weapon Mastery Nerf...why?

Discussion in 'Gotham City (General Gameplay)' started by Doc Holliday, Jun 22, 2014.

  1. Remander Steadfast Player

    I'm not going to search for it, but find the Tunso comparison post. He performed this contrived single target test and concluded that WM and AM are equivalent, at least for some, like Sorc and Nature, IIRC. What that tells me is that they are under the impression that the AMs already out there are equivalent to WM, despite the fact that we can all clearly see that they aren't. That's what concerns me. If they plan to adjust it down the road, great, but they haven't said they will and what Tunso posted suggests they actually won't.

    EDIT: Seth got the thread link. See above.
  2. savageprime New Player

    This sorta furthers my point though. If WM is the same damage output as PM, and if power mechanics have been planned out well before WM came considering rage, HL, and celestial already been using them, then whats the point of WM if not a bridge until PM comes across the board.
  3. SethZoulMonEl 10000 Post Club

    There are members of the forums who have said the developers came right out and said that the powers without power mechanics have only weapon mastery to rely on in the meantime. I have not seen those posts from the developers myself, but reading between the lines with the posts I have read from them would suggest that to be the case.
  4. savageprime New Player

    So as I stated, a bridge of sorts?
  5. Nekron 99 Loyal Player

    When you say 'bridge' do you mean 'stop gap'?
  6. savageprime New Player

    Meh, more like a utility to use or not use. I dont thimk they are going to get rid of wm, maybe some adjustment but I believe it was placed tp "bridge" the gap between powers until all new mechanics come about. Once we do get the mechanics then we will have the choice to use im conjunction or wm only or pm only. Basically wm was not meant to be the ultimate "must have" ability.

    People we're saying since the chart has weapon mastery in tuw top middle than devs are implying you MUST use it to put out your max damage potential and I just highly doubt that.
  7. Nekron 99 Loyal Player

    I just don't see anything bridged. They put in a stop gap to provide all powers with at least one method of producing a more balanced dps until they can get all the powers an AM. Once that happens I would expect WM to be updated slightly.

    EDIT: We may be saying the same thing here and I'm just not getting the understanding of 'bridge'.
    • Like x 1
  8. savageprime New Player

    Lol yes we are saying the same thing. I was just trying tp cover more possibilities of whaf wm can be used but yes stop gap works well.
    • Like x 1
  9. SethZoulMonEl 10000 Post Club

    I think his bridge is your stop gap, and vice versa. ;-}

    It does sound like you are both saying the same thing to me.
    • Like x 1
  10. Wreckshot Well-Known Player

    First things first, we need to decide what 'broken' and 'unbalanced' actually means.

    DCUO's difficulty has been ramped up over time with the introduction of new content; our powers were once enough to beat Black Adam in Kahndaq, but feel underwhelming when battling Atrocitus in T5.

    My point here is that the newer powersets are designed to beat end game bosses. Rage is popular because it's the most capable. Some might look at it as an easy mode, but that isn't really fair. Rage seems overpowered because it works as it should; it can beat end game content.

    WM is in the same bracket. Yes, it makes some powers redundant, but what about WM + Rage? Yeah, okay, you're really, really strong, but only strong enough to beat the final tiers.

    When people say "X-thing is OP!" they're not necessarily saying that something is overpowered. Do they think Rage is OP, or are they bothered that their power can't compete? If other powers can't, the solution shouldn't be nerf what's actually working for others, it should be buff/fix what isn't working.

    I know people hate waiting, it's boring, and while I commend the dev's openness, there's no clear direction being explained to the few of us who get so worried we need to go online and make a topic about said worry.

    If the devs said "We agree that the powers aren't working as they should, so we're doing this, this, and this to address," that'd be great. But we're a little in the dark (excluding that one post that doesn't make a lick of sense to anyone who' s not leet), and that could do with fixing, I guess.

    Anyone else feel like this?

    TL;DR Don't ask for nerfs, because that's probably not what you need, it's what you want. Instead, ask for buffs.
  11. SethZoulMonEl 10000 Post Club

    Rumors of WM being completely negated by a power mechanic were greatly exaggerated, according to Deathmike. Deathmike is someone I respect and believe in this regard, so it seems you were correct that a combination of WM and power mechanics (PM) does yield better damage. I offer my apologies to you for what may have seemed like an argument; I was actually trying to dig into the facts to find out what the case is since there is so much misinformation on the forums regarding WM vs. PM damage.

    At first, I thought PM + WM is too strong with the fact that Mastery "causes required attacks to hit for increased damage" and "permanently increases critical strike damage." However, upon further reflection, I realize that is actually a good thing since it makes skill points more beneficial to players who have spent endless hours to complete feats.
    • Like x 2
  12. fyshinatux New Player

    Yea, they can keep up with the precision based powers... by building precision.

    What about those of us that want to do Might based DPS? We get left behind because we're not maximizing our weapon damage which, arguably, is ridiculous right now.

    I've said it multiple times already but, a Nature (DoTs) DPS spec'd COMPLETELY to might, doing 64.2% of his damage out as precision damage... that's just not right. That makes my choice to spec and mod for Might COMPLETELY irrelevant. How is that "good design"?

    Overinflated opinion of yourself there, just because you like something doesn't mean it's good. If the majority of the community hates something, it's bad for the game whether it's "good" or not. While I can't say the community is full of genius, the community IS what pays for this game, catering to the majority should be priority (unless you're not actually trying to make money, in which case do whatever...).

    EDIT: Not to mention that those of us that choose to do Might based DPS are more likely to be harassed over how much power we use.
  13. Remander Steadfast Player

    That's the problem. It's not. Admittedly, part of the problem is that the bulk of the WM damage is in the precision combos, which you can still used with AMs (or PMs, or whatever you want to call them), rather than in the buff. Thus, any attempt at balancing WM and AMs must account for that. It's really mucked up the whole works, IMO. I don't see how they're ever going to balance this mess.
  14. Remander Steadfast Player

    Most rational people are not calling for a nerf at all, just a tip of the balance scale that is currently very strongly slanted toward the precision combos. So, same damage potential, but better balance. Zero sum game. Is that so difficult to understand?
    • Like x 2
  15. Doc Holliday New Player

    My voice chat on the ps4 goes out every other day and Sunday night all chat went out because I saw it in LFG. So I wouldn't say it has been fixed.
  16. savageprime New Player

    Ah ok where herein lies the problem. Tunso made a post stating the damage he did with wm was the same as the ppwer mechanics or very close (I just re read it due to anothed thread). If your saying the two are not comparable then there goes my argument out the window cause its based off devs saying damage is equal or close. Looks like more thumb twiddling as we wait for clarification and more info to come about.
  17. SethZoulMonEl 10000 Post Club

    Actually, what he seems to be saying is that if you use WM + PM together, WM dominates most of the damage. This isn't a WM vs. PM argument, but a WM + PM argument.
  18. savageprime New Player

    Oh ok well that is what he was saying but I am arguing that pm wm damage will be reproducible with wm per what devs have stated. Meaning wm is not a necessity.
  19. kav Committed Player

    WM isn't the root cause of the nerf bursts in the forum. The problem is that there's no alternative - however you turn the medal, there's just one side right now and that is WM. Either you use it or you lose it. That's why people are a tad upset, which is very understandable given the proposed optional approach.
  20. SethZoulMonEl 10000 Post Club

    Yep, that is a different argument.

    WM = PM in terms of damage.

    WM < WM + PM in terms of damage.

    WM + PM > PM, but WM precision damage dominates in WM + PM, which is a problem for some people.

    The highlighted portion is Ramander's argument.
    • Like x 1