Weapon Mastery Nerf...why?

Discussion in 'Gotham City (General Gameplay)' started by Doc Holliday, Jun 22, 2014.

  1. Doc Holliday New Player

    I don't get this community at all. I'm usually one of the first to be vocal on these forums once I see laziness or idiotic behavior on the developers part, and more times that not it costs me a little vacation. But it reguards to this loud cry to nerf weapon mastery, they got it right this time.

    Of coarse there's always room for improvement with the overall concept of WM, but for the most part it's a great addition to the game. Does anyone remember how bad Ice and Quan used to be, and yet now they can actually keep up with Cel, Rage, and HL?

    As a community we have asked the Developers to make Skill Points viable in this game and to balance some of the weaker power sets in line with the top dogs....and they did....

    So why so many "nerf WM" threads?

    IMO? It's because you actually have to invest time in the game to obtain Skill Points and the people with 105cr and only 75 Skill Points just took a step back in damage per second. (DPS)

    The only complaint I have with WM is that the role it plays while your in a support stance is pathetic. It needs to do more than just provide a cut down on power costs, but that's it. The only legit compliant I have with WM.

    When Spytle and myself are on the same page then I think it merits the time to step back and really think as a community what are we really complaining about? That WM costs Skill Points? If so that's a horrible reason.
    • Like x 64
  2. Little Sister New Player

    But... but... pew pew ??
    • Like x 20
  3. blklightning New Player

    Why?

    Because WM has more damage potential than most, if not all, of the other might powers or Awesome Mechanics. One might as well just buff they're precision and damage then go to town with their weapons.
    • Like x 9
  4. Fel1x90 New Player

    Let's just get rid of WM altogether.

    Gonna expose alot of bad DPS's.
    • Like x 5
  5. Doc Holliday New Player

    So power sets are more balanced post WM if you have Skill Points...and that's a bad thing?
    • Like x 11
  6. Captain Domino Committed Player

    I agree with this.
    • Like x 3
  7. blklightning New Player

    At this moment... the powersets are not more balanced. The devs are reworking powers and WM will eventually be toned down. Until then, regardless of powerset... it's WMUniverseOnline.

    Celestial being the most balatant of these. One can choose WM or Celestial combos. The Celestial combos are too slow and too low in comparison to simply buffing the weapon and going to town. Dropping the prec buffs from 45% to 15% will help a bit. But, in the long run... it really seems like the devs don't have a clear picture of where things are going. And, if they do have a clear picture, does that line up with how the game is actually played?
    • Like x 10
  8. HeirToThaThrone Committed Player

    Powersets are a bit more balanced, but WM didnt change that, the changes in the WM patch did. The problem is that WM makes it better to spam weapon attacks than actually use your powers and it essentially makes the combo part of combo powers pointless.
    • Like x 2
  9. Dcon34DCUO Loyal Player

    I'll agree with bk here on WM currently having a greater deal of damage potential. I'd like to see the Devs balance this potential once all powers have their Awesome Mechanic. Whether by 'nerfing' WM or buffing the Awesome Mechanics, I just would like players to have equal options when playing.
    Though I do agree with the OP that WM for dps is more advantageous than WM for support, at the moment.
    • Like x 5
  10. Mr Rocky New Player

    Because, WM is the most broken mech i've seen seen in my 3 years of playing DC
    it's pretty much the training wheels of bad powersets when the balancing thing is over, i hope WM gets nerfed so hard that i can use normal HB and get the same dmg
    • Like x 5
  11. Whizzkid Dedicated Player

    I think the whole "WM takes too many SP" fire has fizzled out seeing as many have just bit the bullet and started grinding SP. However, I will say that the general complaint seems to come from WM, weapons, simply overpowering every other way of play. IMO, it's like the whole super DW-charge throw fiasco all over again. Everyone's using an OP crutch to do insane amounts of damage. I call it as I see it, and to me that's what it is. I feel like it was a temporary way to "bring things in line" while they revamped and actually balanced the other power sets. If that truly IS the case that was a bad way to go about doing so.

    I base this statement solely off of my perspective that your weapon choice should compliment your power set, not the other way around. As things stand now that's how it is and your power set is merely there for buffs and damage modifiers. Heck, if that's the case, everyone should go to a power set that has a Precision buff(Earth, Rage, Nature, Celestial) and/or a crit weapon attack super(Elec,Rage, Nature etc) for the best results. Pre-WM, your weapon complimented your damage and served as a way to regen power or fight when you had no power. Not saying that it doesn't serve those purposes now because that'd be wrong, but I am say that it is too strong to the point that powers are almost unnecessary.

    This is coming from someone who DOES have an influx of SP and has seen the full effects of what it can do. When you can walk into a raid using nothing on your load out tray but a Precision buff, Supercharge and still end up top DPS and less than 15k power in solely by spamming WM combos, something is very wrong IMO. Especially when the other DPS's ARE using powers and WM.
    • Like x 15
  12. ghostwalkerjack New Player

    things like this wind me up, im a rage tank cr98 with 99sp and i worked hard to get it.
    wm is an awesome feature that puts sp to a good use and the only reason people complain and cry nerf is coz they are to lazy to farm feats. same happened with raids and alerts, people were to lazy to put in the time and effort so they wanted it easier.
    i hate doing feats but they are a big part of the game, if you want to be better do them, spec into wm and stop complaining.

    devs shouldnt change this and i hope they dont give in to the lazy people.
    now i've had my moan, i'm going back to farm more feats ;)
    • Like x 3
  13. BendingBars New Player


    I feel the biggest initial gripe is that is the only viable option now. They said it would not be more beneficial than the old play style, but the old play style has been tweaked in such a manner that there was no going back. The damage margin is far to inconsistent to even consider going back to the old play style. Adapting is one thing, but being forced if you want to meet a status imposed by the minority of the QQ community is an entirely different one.

    (in before people use the weak tired argument that trollers were suffering. I currently troll and its too boring for certain. Feel free to disagree, I know there is an abundance of incoming posts from people who won't logically retort, but rather just post a picture, and then blame it all on every person who has dps'd in this community. Or doesn't want to put in the minimal amount of time to feel they can hang with others, because they are too casual. Which interestingly enough makes me chuckle given the fact you need a certain amount of skill points to utilize WM anyway. Blah I rambled.)

    WM has not brought powersets in line in any way shape of form. It just gave the weaker ones an overpowered crutch to ignore the shortcomings they have compared to other refined powers.

    Sure there is WIP threads, and testing new mechanics, but listening to a very minimal portion of the community, and ones who outright have a massive bias such as:

    Giggles :

    "Just because there is a huge misconception about how WM and awesome mechanics work I just wanted to clarify that we are all supposed to be using WM, regardless if we choose the awesome mechanic or not.

    It seems to me like most people on these forums are failing to understand this point. I hope this post brings clarity to those who do not fully understand what is taking place. :)

    P.S.

    Inspiration is placed where it is on test for one purpose, to ensure that Light has to make difficult decisions between key powers within the Light set like ALL other power sets. Gone are the days where Light has every move they need at all times with the same cookie cutter load out/rotation. Now Light users will have variety and must choose between different powers for different play styles, as Light is no longer a one size fits all set. It's about time Light was balanced like the rest of the power sets. :) "

    Makes it quite hard to support their courses of action. Yet they hardly respond or provide some CONCRETE reasoning to their choices. The individual above obviously doesn't care about real balance. He wants everything to operate the same, and be forced to the same level of play.

    I know I kinda went all over, but I genuinely feel WM has taken the personality out of the game. Of course you have every right to disagree. Nothing feels unique, and it certainly takes away from TRUE BALANCE.

    Balance can not be equated to removing a unique aspect of something so everything feels fair. Or ignoring the shortcomings simply to put a very wide bandaid over the issues.
    • Like x 6
  14. Mr Rocky New Player

    thats not at all why people hate it
    people hate it because it is the most unskillful thing in game, not only is it unskillful but it is OP as ****
    so if it's anything the debs gave in to the skill less dps of DCUO
    gu 36 removed ALL skill from this game
    • Like x 4
  15. BendingBars New Player



    Truth in a sense. While I wouldn't go to call them skill less, I will agree this is more of the same handholding that has gradually degraded the game. Some people were simply better than others at timing. Yet ones who didn't meet this level apparently are oppressed. Completely disregarding the fact that they had to LEARN, and, PRACTICE these skills. WM has lowered this to a remedial level, and killed it.
    • Like x 4
  16. krimzonk Committed Player

    In my humble opinion, the devs SHOULD hae revamped each power first and given them their 'Awesome Mechanic.' Only after this should they have introduced WM.
    • Like x 2
  17. kAiSeR007 Dedicated Player

    Because WM does, depending on your powerset and loadout, from the 40% to the 80% of your damage, making your powers redundant. People is relying on an easy source of damage that is preventing them of using and learning their powerset properly.This game is way more than a weapon choise and few hold hold tap, this game is supposed to be about super powers, and sadly WM was removing the uniqueness of those. Also, this behaviour is hiding an already existing imbalance and limiting the DPSing options by excluding might in favour of precision.

    Anyways, as I said many times, if we understand WM as the combination of the Combo+Critical Bonus, I think that a redistribution of the damage, reducing the precision combo damage and increasing the critical damage, would be a good change since it will make the powers more relevant again. Also, even though is not directly related to the topic, I believe that DoTs AM powers (Nature and Electricity) shouldn't have their WM bonuses excluded unless they use their refreshing powers, harvest and voltaic bolt.
    • Like x 20
  18. BendingBars New Player


    Keeping in mind some of these awesome mechanics are laughable. Electricity is sad that all of it's DoTs cancel the WM buff. Making its revamp pointless. Using it on test myself I can attest it wasn't broken with the crit bonus + DoT's. All they should do is make it apply for VB to cancel WM crits. The damage from the DoT's are not broken in the least.
  19. Biggdaddycane Dedicated Player

    [IMG]
    • Like x 1
  20. Remander Steadfast Player

    Powersets aren't balanced. That's an illusion.
    • Like x 19