[UPDATE] Soder Cola Usage

Discussion in 'Gotham City (General Gameplay)' started by UltraElite, Sep 12, 2013.

  1. UltraElite Dedicated Player

    Ever run on empty in the middle of a boss fight?

    Have to hit start and equip a new stack of soders, only to find uve been killed by the time the laggy menu closes?

    Lets change that!!!!

    Have Consumables Slots pull from all available inventory of that consumable!!!!
    • Like x 18
  2. BumblingB I got better.

    Good idea. A simple fix would be to allow a lot of soders stack too. Never understood why 12 was the max.
    • Like x 11
  3. WhiteW0lf Devoted Player

    Yes that would be great.
  4. Sumeric New Player

    An auto-replenish option would be nice.
    • Like x 4
  5. TKMcClone Steadfast Player


    weeping with joy, I will be, if this happens.
    • Like x 1
  6. BlackOpz Well-Known Player

    I would rather the limit be raised especially since I BUY the Next Colas. I'd hate to open my inventory and see I've blew through 3 stacks when I meant to only use 2.
  7. Hard Night New Player

    Yaaaaaaaaaaaaaaaaaaaaaaaaaas.

    Riot pls. Wait wrong company.

    SOE pls.
  8. Dubb Lantern Well-Known Player

    Make sure you have enough ready before you start a fight.

    /thread
    • Like x 2
  9. Enickma Dedicated Player

    Nah, that's much too logical of an option to be plausible..
    • Like x 1
  10. Maxx_Watt Loyal Player

    Usually i get killed because i have to press the start button 5 times, then press it again when my inventory opens
  11. Twilight Man New Player

    Oh but see youre doing it wrong, yer sposed to be holding down the start button, move analog stick to the proper menu slot and hold there for 1.5 sec before it opens and then select what you need.

    Thats clearly the efficeint workaround in place, and the fact youve not had to do that for the last 2 1/2 years is meaningless.

    /sarcasm
  12. Miahztwin Committed Player

    Boss Idea! This happens to everyone. In a long fight, espeically paradox fights, oh mannn. This would help clean my inventory cleaner too
  13. TheLoneLantern New Player

    if you're in PVE content, a good idea is to swap in a full stack, and/or combine used stacks, during the cutscenes.
    • Like x 1
  14. Galklife Dragon New Player

    Is it possible to put extra colas in our utility belts?
  15. randomkeyhits Dedicated Player

    Yes and If you were a tank with a fridge utility belt you could keep 5 stacks available.

    When I first saw that belt I thought WTF, but dampening fields, mass provocation agents, napalm atomizers and dazing devices with soders in the usual slot, makes sense.
  16. HardlineHero Committed Player

    Yes, so you can theoretically have 24 sodas available to you during a fight. To date, I have never gone through 24 sodas while running content.

    Pro Tip: Always restock sodas before beginning any content.
  17. billzill New Player

    I don't know. I can see this quickly devolving into a "whoever can fill their inventory with more soders" situation in pvp. The way it is now, you at least have to open yourself up to attack for a couple of seconds to restock if you're in a protracted battle (or you can devote extra precious trinket space to them, putting you at an offensive disadvantage).

    Meanwhile, PVE content almost always has little cutscene breaks built in to make sure you're topped off. I admit that it's not necessarily the ideal situation, but once you get into the habit of checking your soder stack before boss fights it sorta becomes second nature. It's also a good opportunity to swap out trinkets that are on a long cooldown. When I consider that adding a "auto-load soder" feature might be time-consuming, development wise.. I think at the end of the day I'd personally prefer they worked on something more interesting.

    What I'd like to see, which I think would probably be easier to implement from a developer perspective, is to have my consumables grab my attention somehow when I'm getting low. Like perhaps stacks of six soders or more could be normal-looking (as it is now) and once you got below six they'd flash and start to pulse faster as the stack got lower. Kinda like the warning light on a gas tank.

    Then again I have no idea if this is actually easier to implement. It's an uneducated guess. All told, though, I consider this a relatively minor inconvenience and would personally rather they spent their resources elsewhere (given that resources are limited).