That's 1 combo and 1 cross combo out of how many possible combos? During the revamp, weapon damage was intentionally set at a disadvantage to superpower. To "balance" this every Controller powerset has a group weapon buff that is also the power heal. All of this was before people discovered DW/Flurry and MA/Smoke AoE. Then they introduced broken VWD and paired with other artifacts made specific weapon combos stand out. There was a weapons balance pass and VWD was nerfed. This didn't correct the issue that weapons overall are behind compared to superpowers. DW/Flurry is still the go to for single target and MA/Smoke took a backseat to Doomspin. Take away jump cancelling and DW/Flurry will cease to be popular. And Might is not lacking in boss damage. What powersets lack in single target can easily be corrected with Amplified Heat Vision.