Dear Devs, Please take in consideration the following UI suggestions that I think will make the user experience better for the players. Inventory Menu > Fortify Tab - Please separate the artifacts and the Augments into different tabs, once you have multiple artifacts in the inventory you have to scroll down a lot to get to the Origin Augments (especially if you will fortify an augment that you don't have equipped. - Let us sort this tab by: -- default view -- rank (lower first) -- rank (higher first) - Let us hide Augments from the Fortify List (we should be able to unhide them from the Augments tab) Inventory Menu > Currency Tab - Please put the current currency on top followed by the episodes currency descending and then the seasonal currency in the order they are used during the year - Please hide the Influence, we haven't use this in years!! Deeds Menu > Feats Submenu - Let us hide the feats we have completed to navigate better in the interface looking for what we are missing (this should also help in the speed of the interface) - Let us sort the Episodes ascending or descending - Let us mark a feat as a mission so we can track the progress in the interface. For example, there's a feat to Defeat 100 enemies outside of Ace Chemicals (Waste Disposal). It'll be nice to have a counter if we activate this feat in the mission tracker. On Duty Menu - Please move the following to the events tab -> The Vault, The Last Son of Krypton Solo (Level 10+), Doomsday (Level 10+) Research and Development - Rearrange the tabs for Assembly then Salvaging and Archives to the end (seems a more logic arrangement since we are constantly salvaging equipment but if we archive a plan is because we don't mean to use it so often) Vendors - If a vendor can't repair please hide the Repair tab Dispenser - Separate the Tactical Mods into a different tab That's all for now. I know that other players have plenty to add so I'll leave it there.