Time to get rid of stat clamping

Discussion in 'Gotham City (General Gameplay)' started by Miss Adora, May 16, 2025.

  1. Dev72 Dedicated Player

    And this upset you because? The CR number means nothing. It is an arbitrary number you are given based on gear equipped to show a rating...That's it. CR numbers no longer matter...if they did, we wouldn't be completing instances at DLC release when we are much lower than boss levels found in elite content.
  2. DeitySupreme Unwavering Player

    Couple of things that need to be pointed out about this post.

    First of all, you think dcuo made older raids take longer to and players stay on longer? Sorry but no. This isn’t a dcuo thing. It’s an MMO thing. Originally MMOs were designed as a whole with a specific demographic in mind. It was expected that raiding sessions would take hours. MMOs then started shifting their style it make them more inclusive. There has been a lot of studies done on this and it’s been shown that the average player had about an hour of gaming time. MMOs started designing raids with that in mind in order to expand on the demographic in order to tap into a larger market.

    As for why make our stats increase every dlc? It’s simply the game design. Different MMO handle progression and gear acquisition differently. The style of increased gear/stat progression each dlc is pretty much tied to the style that dcuo uses. Obviously they want players to stay on longer. The longer a player is on the more likely that something will catch their interest and get them to open their wallet. On top of that, games (especially MMOs) need carrots for players ti chase in order to keep them engaged until the new dlc drops. It’s a pretty common practice.

    That doesn’t make it bad game design. It’s just 1 of many different styles MMOs use. Bad game design is however requiring players to have to be careful to not glitch content.

    None of that changes the fact that anti clampers have stated that it’s never been about the rewards but about feeling powerful. This has been a common battle cry for the anti clampers. Now all of a sudden it’s never been about feeling powerful but about feats? Even though when we said it was about the feats we were replied with “don’t put words in our mouths”… lol
    • Like x 1
  3. Tiffany6223 Devoted Player

    No, that is my rank. I earned that rank.
    • Like x 2
  4. Grim931 Dedicated Player

    You completely missed my point... if nothing had changed with her character, then there were no additional stats to pierce further. She said she hadn't played in a while, so it was likely that she didn't gain a significant amount of skill points to even make a difference (if it even does after a point). Basic gear means almost nothing in EEG due to it getting a hard clamp, so this likely wouldn't matter if she equipped higher CR gear (it could potentially negatively impact her based on someone else's testing). So, with that reasoning, it could be that something changed behind the scenes...

    As for everything else... just go look at that other thread. I'm not going to waste time explaining it to you. Maybe you'll see the issue, or maybe you'll see it isn't working "as-intended".

    I'm just saying someone tested it thoroughly, posted results, and the results are directly countering what you're saying. If you want to argue that, argue it with them.
    • Like x 1
  5. Grim931 Dedicated Player

    No, that was one person's suggestion on how to make it happen... we didn't care how it was done, just wanted the option to run unclamped. Most of us suggested a separate queue, which is what we have currently. To everyone's shock (sarcasm), the game didn't explode. And the weird part was "losing", yet getting almost exactly what we asked for. Everyone said it couldn't be done easily, there was no way to implement, the clamp was a religion at one point (crazy, I know), and new players would suffer. All turned out to be not true (except the religion part, believe in what you want).

    FTTF = Flash to the Future. It's the raid that everyone is (or was at the time) spamming as... unclamped... for marks.
    • Like x 1
  6. Dev72 Dedicated Player

    No, that is your rating..Not your rank. Your rank is what league leaders give. We can call it a peppermint patty as it holds that much significance..That rank or rating or whatever you want to call it holds no bearing on completing the instance, it is only a gateway used to enter them.
  7. Tiffany6223 Devoted Player

    It might not mean anything to you, but it means a heck of a lot to me! It’s my badge of honor, a symbol of my accomplishments. I did not just make it End Game, i went above and beyond to get Elite gear too.

    I view playing hard, earning enough marks to buy that gear, to climb that mountain, to go the extra mile playing the Elite versions and earning that gear, it is a source of pride to me. I can visually see my accomplishment and feel powerful when I play.

    Let’s turn it around. Some people are proud of their high SP, I see it on here all the time, “I’m so-&-so, I have 850 SP”, well how you like it depending on the EEG instance the 850 SP got cut in half?

    Stat clamp defeats the purpose of growing your character. You’re just going to to get kicked back down to CR373, why bother?
    • Like x 1
  8. the solowing Unwavering Player

    Do you think players deserve to have an enjoyable experience? Or should one player be able to disrupt that experience?Because he earned the right to do it?


    It's like spoiling a movie because you've already seen it.So you earn the right to spoil it for everyone else.

    Nobody minds if you wanna watch the movie.And you've already seen it but remain quiet. It doesn't hurt the experience for everyone else.

    Even if several people were in that theater who've seen the movie already it's courtesy to remain silent to allow other people to enjoy the experience.

    Yes , I understand you've seen the movie fifty times please don't yell out spoilers because you wanna just get to the good parts.

    I see it kinda like that
    • Like x 2
  9. Grim931 Dedicated Player

    Legitimate question:

    Why are we bringing up the "other players" argument when the thread is about custom/private queues?

    I get that it's the go-to response for these discussions... but it makes no sense in this case. Nobody else is going to be in there who isn't part of your group/hasn't been directly invited. That's the entire point of a private queue.

    Would you get mad at someone for spoiling a movie/acting obnoxious during a movie if they paid to be the only one in that showing? Just picturing you waiting outside of the exit to tell them how awful they were for having fun... ruining it for everyone else not in that room.
    • Like x 1
  10. Tiffany6223 Devoted Player

    It should be like in FF 14. I am level 574. No matter what instance I go into, not matter how “clamped” I am and I will still be a level 574. I worked hard for it. I earned it just like I earned it here in DCUO. But NO I get demoted and stripped of my stats at the same time.
  11. Tiffany6223 Devoted Player

    ALSO!

    It’s more accurate analogy: You are a Manager and you make $XXX,XXX. The Company wants you to go down stairs and help out in production. You do. BUT You are no longer a Manager on the production floor you are just anther worker and your pay goes down to $XX,XXX. That is, until you go back upstairs where you normally work and you get to be a Manager making $XXX,XXX again.

    THAT is your stat clamp!
    • Like x 1
  12. DeitySupreme Unwavering Player

    Oh so it should be like FF14. When I get clamped it should also remove arts if they weren’t available during those instances. It should remove SP gained from content above that instances too? Or if you run unclamped you get limited rewards. The fellow anti clampers are now saying they want those rewards too. So it can’t be like how it is in FF14 while also giving your group full rewards.
  13. the solowing Unwavering Player

    So you're asking to have less people in your run while also simultaneously asking to make the run easier while simultaneously.Asking to allow you to have feats for reducing the difficulty?
  14. catplaysxoxo Loyal Player

    Wasn’t the Fortress of Solitude (3rd one) used for quick marks? Or did that change to FTTF?
  15. Positive Well-Known Player

    Do you really think the rewards from the pre-clamp contents has no relevancy? It's the accumulation from 10 out of total 14 years of contents, or 40 out of total 49 episodes which accounts at least 70% of the entire timeline. I did a simple calculation of how many skill points can be obtained before the clamp (based on https://dcuniverseonline.fandom.com/wiki/Story_Arcs_Feats) with the exclusion of World of Flashpoint as it was the current ep during that change, and around 279 sp can be obtained from those eps (55% of a total 505-sp from all ep feats). I mean, 279 sp is still a lot in my view.


    Also, as someone mentioned about my test result. I just want to clarify that it's the test based on current max cr situation. I didn't test it in clamped contents. Since after the first 100 sp, it's the raw stats boost, not a % stat increase), I'm not certain how this raw stats increase being affected in the clamp contents.


    My point is, with the current system, it seems there's such an incredible gap between new and veteran players that it would take new players ridiculous long time ( "you-have-no-life" kind of time) to have enough skill points to be a match for vets (let's say from 0-800 sp), and the biggest factor is the clamp (on top of the sheer time and effort needed for meaningful progression). Before the clamp, you were able to achieve the 1-time skill-based feats with only 1,2, or 3 man, now you probably need almost a whole competent team. For the counter/renown/checklist feats (instances and OW bounties) have become nearly impossible since not only the feat itself takes time but you also have to take risk of not finding enough ppl (since these are not the current active contents) or finding ppl that are competent enough or willing to do contents again and again.

    For some who mentioned that there're a lot easier feats which give enough for players. 'You really don't need all of those skill points anyway' is not a valid answer. It doesn't address skill point gap issue at all. Keep in mind that there are also many vets who believe that a player can only be good with more than "x" skill points and "y" level artifacts.

    While it’s fair to say "you don’t need those feats to perform well," the reality is that having them enhances your performance (as seen from my results, from 400 to 800 sp you can have +20% of another main stat). It also feels really bad if you're playing a game that you can't "complete" because you started 5 years too late. To vets who might argue that their hard work is being devalued, I’d counter that they’ve already enjoyed the benefits of those skill points for five years longer than newer players. Their effort essentially bought them early access to greater power—similar to how some players spend money on day-one OP catalysts or replay badges. Sure, newer players will eventually catch up, but the grind seems so long, while the game keeps moving forward.

    I’m totally fine if the players in the future could catch me up at the faster rate than me, this means that more and more ppl who have enough capability (stat wise) can join the EG which will make the community stronger, not only limited to one small group of players.

    About the glitch, I'm not going to argue more as it should be the concern from the developer's side, not the players. I just only want to state the problem that seems to occur if no adjustments have yet to be made.
    • Like x 3
  16. Grim931 Dedicated Player

    Read my initial post on page one.

    Also... I'm not asking for anything more than we've already been allowed. We already have Custom Private Queues... and we can already go in most of them unclamped, with feats, with however many people we feel are necessary. If you think this was a mistake, more power to you, but it's already been implemented and working out just fine for most people.
    • Like x 1
  17. PandoraLaBella Committed Player


    All of those letters because of something I didn't say. Read the post I was answering to instead of assuming stuff.
  18. Grim931 Dedicated Player

    That changed a while ago as far as I know (prior to Casual Mode) after they changed the drop rate for marks in that raid.
    • Like x 1
  19. PandoraLaBella Committed Player


    You are the one saying you had no problem with no clamp 4+ years ago, therefore they should remove the clamp. You're missing my whole point - the more powerful we get, the more we'll break instances, and that's only going to get worse as time goes on. Cut the BS and just admit that you don't have a point.

    It's never the same people, so each run is unique. There're 2 puzzles: figuring out how the instance works (which can only be done once), and figuring out how to make a group work - this will never, ever be same. The multiplayer aspect just adds to the replayablity factor.

    Why are you so unidimensional?
    • Like x 1
  20. Tiffany6223 Devoted Player

    They are creating their own problems then it sounds like to me. Why keep doing the same thing if it is going to cause problems later on?

    In the mean time it is the players who suffer.
    • Like x 1