The Bartle Test of Gamer Psychology

Discussion in 'Gotham City (General Gameplay)' started by the solowing, Dec 25, 2021.

  1. the solowing Steadfast Player

    The Bartle Test classifies players of multiplayer online games (including MUDs and MMORPGs) into categories based on Bartle's taxonomy of player types. Each player type (Socialiser, Explorer, Achiever and Killer) is defined by the gaming elements which they find most enjoyable.

    If you care to, post your results to see where you sit on the graph
    https://matthewbarr.co.uk/bartle/

    I thought it be something fun to do.
    [IMG]
    • Like x 9
  2. DeitySupreme Steadfast Player

    You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    67% Achiever
    47% Killer
    20% Socialiser

    This is what I got
    • Like x 1
  3. Tiffany6223 Loyal Player

    Oh cool, thank you Ryuko. It might come as no surprise to anyone who knows me but I'm 73% Socializer lol!.

    The Bartle Test of Gamer Psychology

    You are 73% Socialiser

    What Bartle says:
    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:
    60% Achiever

    40% Explorer

    27% Killer
    • Like x 2
  4. Eve YouTuber

    The Bartle Test of Gamer Psychology

    You are 60% Socialiser

    What Bartle says:
    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:
    60% Achiever


    53% Explorer


    27% Killer
    • Like x 2
  5. Caroline Dedicated Player

    You are 93% Socialiser

    What Bartle says:
    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:
    40% Achiever


    33% Explorer


    33% Killer
    • Like x 2
  6. xxHELLSTROKExx Loyal Player

    The Bartle Test of Gamer Psychology

    You are 87% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Achiever
    27% Explorer
    27% Socialiser

    Sounds about right. Great thread!
    • Like x 2
  7. Ryazan Dedicated Player

    Oh well.

    [IMG]
    • Like x 2
  8. Tiffany6223 Loyal Player

    I wish I had used pink for my font color too! :p
  9. willflynne 10000 Post Club

    The Bartle Test of Gamer Psychology

    You are 93% Explorer

    What Bartle says:
    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    47% Achiever
    40% Socialiser
    20% Killer

    I'm not too surprised by the result, I do like to look around in new areas (especially when investigation/briefing hunting). Not too much of a bug hunter though, more the environment.

    I wasn't too thrilled with some of the questions on the survey though, more than a couple had selections where neither one fit the decision I'd make.
    • Like x 3
  10. the solowing Steadfast Player

    We be in the HoL choppin it up xD
    • Like x 1
  11. 9001BPM Steadfast Player

    You are 93% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Achiever
    40% Socialiser
    20% Killer
    This result may be abbreviated as EASK

    Yeah, that checks out. I’m terrible at combat in most games (This one included) but I love wandering around, finding things.
    • Like x 1
  12. myandria Item Storage

    Oh WOW!

    I haven't taken this test in many, many years; I was classified as Explorer/Knowledge Seeker when I first took it. Well, here goes.

    The Bartle Test of Gamer Psychology

    You are 93% Explorer

    What Bartle says:
    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    53% Socialiser


    33% Achiever


    20% Killer


    This result may be abbreviated as ESAK


    Hmm... not much has changed over the years :D


    • Like x 2
  13. PsySomatic Extra Life 2020

    [IMG]

    Honestly surprised killer is so low, I have no problem slaying all the enemies in the area if needed.. :D
    • Like x 1
  14. Elusian Crowd Control

    [IMG]
    • Like x 1
  15. Controller Devoted Player

    The Bartle Test of Gamer Psychology

    You are 73% Explorer

    What Bartle says:
    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    60% Socialiser


    53% Achiever


    13% Killer

    Most interesting analysis. Fits me to a "T" I think because of my primary desire to Control and give power and such.


    This ALSO fits my love of the Fallout Series of games and my love of exploring the areas associated with that classic series of games.

    [IMG]

    I'd also gather that it's mostly the "Killers" that are the ones indiscriminately using orbitals on World Forger at LB in the new raid lol.

    [IMG]
    • Like x 2
  16. Jaden Law Well-Known Player

    You are 67% Achiever

    What Bartle says:
    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:
    60% Explorer
    40% Killer
    33% Socialiser
    • Like x 1
  17. Reinheld Devil's Advocate

    You are 73% Explorer
    What Bartle says:
    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    60% Achiever


    40% Killer


    27% Socialiser


    This result may be abbreviated as EAKS

    This seems about right as I run 4 solo leagues and have several accounts I'm gunning for 500+SP on. I also don't really care about the scoreboard as much as I do seeing a feat pop...even if it's not my feat.
    • Like x 1
  18. BatgirlS2 Level 30

    The Bartle Test of Gamer Psychology
    You are 60% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Achiever
    47% Socialiser
    40% Killer
    This result may be abbreviated as EASK
    • Like x 1
  19. Multiverse 15000 Post Club

    The Bartle Test of Gamer Psychology

    You are 80% Explorer

    What Bartle says:
    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    47% Achiever


    47% Killer


    27% Socialiser


    This result may be abbreviated as EAKS
    • Like x 1
  20. Trykz Dedicated Player

    [IMG]
    • Like x 1