Test Server Update - 11/27/2019

Discussion in 'Public Test Update Notes' started by Ender1Game, Nov 27, 2019.

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  1. Ender1Game Developer

    Episode 36: Metal Part II (PC TEST ONLY)

    Open World: Thanagar

    • Cult of the Seven Devils has changed the color of their home uniforms.
    2 Player
    Metal Prt. II: Batscape

    • Updated the location of the final boss' heal barrel so it's less likely to be inadvertently destroyed.
    • Reduced the number of Dark Knights that players need to find in the Batcave from 3 to 2.
    • Additional steps being taken to try and make sure there are no missing actors in the cinematics.
    • If both players have completed the Batscape Duo, they'll be presented with a couple of opportunities to skip certain cinematics.
    • Players will be able to skip the cinematic cam in the Oblivion Bar and a few of the cinematic in Crime Alley.
    • On-screen instructions will appear if both players meet the condition to skip the cinematics, and the cameras will be skipped only if both players opt-in to skip them.
    • In Crime Alley, the optional interactions will show up near the entrance but will affect cinematic cameras in that region.

    • Tuned the difficulty of all of the Event mode boss fights to be a little easier, and made slight adjustments to the Normal mode boss fight in Batcave to be a tad more challenging.
    4 Player
    Metal Prt. II: Damage Control
    • Living Metal mind control now takes less damage to remove in Normal Mode and even less damage in Event Mode.
    • Fixed an issue with there being too much knockback with the Drowned .
    • The Drowned's laser beam will now hit more consistently.
    • Living Metals move faster in Normal Mode.
    • Taurus Guardians now do damage in Normal Mode when they charge.
    • Added a Tell to the Dead Water projectile attacks.
    8 Player
    Metal Prt. II: The Phoenix Cannon
    • Dawnbreaker will fight in the early phases of the Dark Knights fight.
    • The Drowned will no longer become unattackable in the middle of the fight.
    • Fixed an issue that could prevent the Dark Energy Tether beam from appearing.
    • Reduced the frequency of Dark Energy Tether.
    • The ring FX for Dawnbreaker's Dark Contruct Eruption should be more visible and appear much more reliably.
    • Dawnbreakers orbital strike uses a different sound effect from player versions.
    • Dawnbreaker's orbital strike should no longer target anyone protected by the ring FX from his Dark Contruct Eruption.
    • Dark Knights should no longer get stuck on the consoles in their fight area.
    • Speed Force Corruption has an arrow FX similar to Dark Energy Snare. In both cases, the idea is to move away from teammates.
    • Reduced the frequency and number of stuns used by Dark Knights.
    • Improved the visibility of Speed Force Vortex.
    • Polished the security room encounter.
    Metal Prt. II: Into the Dark Multiverse
    • Fixed an issue where the puzzle encounter would break if players wiped previously.
    • Fixed an issue where too many adds spawned in the pocket dimension.
    • Teleporters into the boss battle will stay open for event mode.
    Other Changes:
    • Raid bosses now offer Pristine Thanagarian Exobytes as choice loot.
    Powers:
    • Fixed issue where Water's Torrent damage was not updated with recent Finisher buffs.
    Artifacts:
    • Reduced the overall damage increase of Gem of Horus by 10%.
    • Increased the Power over Time aspect of Strategist Card by 33%
    • Like x 7
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