Test Server Hotfix - September 4, 2019

Discussion in 'Public Test Update Notes' started by Mepps, Sep 4, 2019.

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  1. Mepps Sr. Community Manager

    Metal Part I

    • Open World Metal Gotham:
      • Gold Collection nodes are spawning.
    • Batcave Breach:
      • Normal Mode: Bane's Venom is now more refined and offers Bane increased strength compared to Event Mode.
      • Normal Mode: Bane will no longer decrease in strength. He will remain more deadly.
      • Feats: Villains now have a feat for placing all GPS Locators in the Batcave.
      • Additional Feats have been added for the Batcave Breach Alert.
    • False Idols:
      • Fixed Protect Ares and Battle-Lust phases in Event Mode
      • Fixed Wonder Woman and Merciless having auras sometimes still on in the outro cams
      • Fixed the placement of a Collection that was previously inaccessible
      • Fixed Wonder Woman sometimes taking swings at nothing within a boss room before the matinee had started
      • Event Mode: Fixed arena pit doors opening when there was nothing using them
      • Feats have now been fully implemented and are ready for testing and feedback
      • Lightning Strikes and the Merciless’ compulsion attack will no longer overlap
      • Elite Mode: Wave specialist monsters have had their damage reduction removed
    • Monsters of Metal:
      • Poison Ivy fight now features poison gas spewing plants.
      • Players now have the ability to remove the voluntary form-changes in the Poison Ivy fight. The 'Flower Powers' feat related to this mechanic has had its description updated.
      • Players should now be able counter all of the bosses.
    The Witching Hour Returns with new Base Items, Feats, and Styles!

    All hell has broken loose in the streets of Gotham City and inside The Midnight Masquerade Nightclub! Go to the East End safehouse in Gotham City and speak to the Phantom Stranger (Heroes) or The Tap Room in Burnley and speak to Tala (Villains) to receive further instructions. Alternatively, you can now use the Warp Menu to head directly to the Open World Content by selecting The Witching Hour: Phantom Stranger (Hero) or The Witching Hour: Tala (Villain). To queue for “The Midnight Masquerade,” go into your On Duty UI and look under the Events Tab.

    There are also new feats and new collections to be found for those brave enough!

    New Feats
    • Too Hot to Handle
    • House of Horrors
    • Dem Bones
    Each day of the event, also look for “The Witching Hour” in your Mission Journal to complete and earn Spooky Bites! Shop Skeets’ Boo-tique for the latest in scare-wear, tricks, treats, and creepy items for your Base. You’ll even find a few extra special surprises, like the new Cat Boo, the Boo Family Pet who is ready to haunt your Base, and the ability to turn into a fiery skeleton to really heat-up the cold nights! Level Requirement: 10


    Weapon Changes

    • Bow
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
      • Changed the name of the non-bow-slam-combo “Bow Slam” to be “Melee Attack”
      • Adjusted Kip Up
    • Brawling
      • Doom Spin Mastery no longer does 4x the damage that it was supposed to.
      • Slightly increased Home Run Mastery
    • Dual Pistols
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
    • Dual Wield
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
    • Handblast
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
      • Slightly increased Ground Pound Mastery
      • Slightly increased Haymaker Mastery
    • Martial Arts
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
    • One-Handed
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
      • Spin Slash no longer does more damage than it should
    • Shield
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
    • Rifle
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
    • Staff
      • Mastery versions of abilities now appropriately do more damage compared to their normal counterparts
      • Martial Flowers no longer does 2x the damage that it was supposed to
      • Leaping Overhead Strike no longer does 2x the damage that it should
    • Like x 1
  2. Mepps Sr. Community Manager

    Known Issues:
    • Cat Boo has lost her voice.
    • The “Bat-Covered Stalactite Cluster – Large” base item becomes invisible once placed.
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