Test Server Hotfix - November 7, 2017

Discussion in 'Public Test Update Notes' started by Mepps, Nov 7, 2017.

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  1. Mepps Sr. Community Manager

    UI
    • Fixed Ultraman Cape's missing style name.
    Vendor
    • Vendor-bought collections are no longer tradeable.
    Missions
    • Fixed some floating ballot boxes.
    • The group bounty mission is now a weekly mission. It's rewards have been updated accordingly.
    • Cyborg's daily missions now include a loot cache.
    • Reduced the required counts for the Quick Chaos mission.
    • Removed the green radar dot from the speedster trapped civilians and also from the ones tied to dynamite.
    • Added a mission waypoint to Cyborg's servers for the Going Viral mission.
    • Civilians trapped in a speedster cyclone should be more likely to have a visible cyclone FX.
    The Visitor
    • Ultrabucks are now listed as a reward instead of Marked Bills.
    • Enemies in Smallville should be less likely to wander off to the far edges of the zone.
    • Reduced the count on the initial objectives in Smallville from 4 to 2.
    • The objective to speak with the scientists at the start of Smallville now ends and moves to the next objectives a few seconds after the scientist starts talking.
    • After engaging the Boss in Smallville, when you are knocked out you will rally next to the barn closer to the Boss.
    • Players in the Event version of the duo shouldn't get the School of Hard Knocks feat.
    • Fixed issue where sometimes Alexander Luthor wouldn't appear in the final boss introduction cinematic.
    • Heal barrels will respawn more frequently in the Event version's final boss fight.
    Municipal Building
    • Allowed Rage Immunity in Holding Cells.
    • Mental and Gadget Steath/Invisible Powers can now allow players to avoid Drone detection.
    • Slightly increased countdown timers to allow for more time to disarm Civilian bombs in the Owlman fight.
    • Moved collection from behind courtroom pedestal to side upper hallway (opens up after boss fight is completed) .
    • When Courtroom bosses are all defeated, the side holding cells will open up and dampening fields will disappear.
    The Panopticon
    • Fixed an issue where Owlman's Robots could be moved.
    • Adjusted Investigation/Brief locations to where they could be reached.
    • Entrance Portals will no longer persist after a fight in Event Mode.
    • Johnny Quick will now drop loot.
    • Johnny Quick's Tether ability now has a tell and waits a small amount of time after being tethered before pulling players toward each other.
    • The Panopticon is now cross faction.
    • Fixed an issue where the Headline was not granted when completing The Panopticon.
    • Ultraman will now appear in the final cut scene.
    Escape
    • Minor adjustments to first bosses so they prioritize attacks against players who aren't locked down.
    • Added mid-screen messaging for some of the mechanics in both boss fights.
    • The Security Bots that appear before the Killbot 3000 arrives will be more visible to players after the intro cinematic, so players should have a better chance to react.
    • Killbot 3000's melee attacks are less deadly to players who aren't the primary target.
    • Heal Barrels are now present in the Event version of the raid.
    Loot
    • Group content now correctly drops Focusing Elements - Goons of Gotham.
    • Fixed OP/Title collection vendor prices and drop rates. Drop rates were increased significantly.
    • Updated tooltip for OP collections to include the collection reward.
    • Crime Syndicate bounties should now properly drop collections, if players have the quest active.
    PC Test Vendors
    • Ultrabucks are now available in the PVE Currency Test box.
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