Test Server Hotfix - May 5, 2017

Discussion in 'Public Test Update Notes' started by Mepps, May 5, 2017.

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  1. Mepps Sr. Community Manager

    Fire
    • Absorb Heat:
      • Is now mobile cast, with throughput slightly reduced as a result.
      • Heal is now firing as expected.
    • Burning Determination:
      • Heal-when-struck procs are no longer healing more than intended.
    • Burnout:
      • Should now appear in the Fire Powers tree (Level 26).
    • Enflame:
      • Now correctly increments the hit counter on the initial hit.
    • Engulf:
      • Now hits targets in an area around primary target, rather than in a cone.
      • Removed hit delay.
    • Inferno:
      • Initial hit no longer affects targets outside the max range.
    • Meteor:
      • Now only generates Supercharge on dealing damage.
    • Snuff Out:
      • Now properly triggers procs (such as combo counter).
    • Spontaneous Combustion:
      • Now properly damages the primary target when triggered.
    • Wildfire:
      • Throughput now accounts for correct Dovetail time.
    • Tank Role
      • Passive – Health buff is now a direct percent health modifier, and should no longer recursively stack with itself.
      • Healing bonus no longer being removed by Fire Soul Defense bonuses.
      • Reduced Health and Healing bonuses to 55% down from 65% to bring Fire in line with other Tank passive bonuses.
    Munitions
    • Active Protection System:
      • Tooltip now states this is part of the shield ability group and part of the Group Power Heal ability group.
    • Chain Grenade Launcher:
      • Tooltip now correctly states this adds the Burning power interaction.
    • 50 Cal:
      • Now properly vulnerable to interrupt while casting.
    • MRE:
      • Tooltip now states this is part of the shield ability group.
    • Pump Action Shotgun:
      • Cooldown is now one second.
      • Animation for the tray power matches the combos.
      • Damage output has been updated to match changes.
    • Rocket Jump:
      • Tooltip now states this is part of the shield ability group and now works with Regenerative shielding tactical mod.
    • Rocket Retreat:
      • Will no longer grant supercharge while in combat when not hitting an enemy.
      • Tooltip now states this is part of the shield ability group and now works with Regenerative Shielding tactical mod.
    • ‘Spolsion:
      • Power interaction tooltip now correctly states this only affects Burning enemies and not Graviton Charged enemies.
    • Survival:
      • Tooltip now states this is part of the shield ability group and now works with Regenerative Shielding tactical mod.
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