General Updates Supercharge Recovery passive is no longer granting Supercharge more often than it should per attack. PI Consumables Damage rebalanced and now scales with item level (this should result in a net damage increase, especially at endgame) Item levels now scale properly with tier Properly considered “harmful” type abilities (can’t clip – no longer ignore dominance requirements) Fire Detonate: Has been converted into a spammer. Reduced power cost to 100, down from 200. Reduced cooldown to 0.5 seconds, down from 3 seconds. Now hits targets in an AoE, rather than just one target. Reduced damage. Fire Burst: Has been converted into a heavy hitter. Increased power cost to 400, up from 200. Increased cooldown to 4 seconds, up from 0 seconds. Increased damage. Flame Cascade: Has been converted into a spammer. Reduced power cost to 150, down from 300. Reduced cooldown to 0 seconds, down from 2 seconds. Reduced damage. Removed knockdown. Now deals additional damage to Burning enemies. Engulf, Burning Determination, Immolation: Now correctly show all visuals Light Light Weight Strike: No longer calculating damage as if it has a 3 second channel time and has been reduced. Munitions Mini-Nuke: Tooltip updated so that it does not say it knocks enemies down without being in Control Role. Pump Action Shotgun: Is now unlocked at Level 1 and Laser Net Launcher is now unlocked at Level 5. Nature Roar: Should now consistently hit for 3 damage ticks in the appropriate role. Is now balanced around the correct dovetail time.