Test Server Hotfix - June 30, 2017

Discussion in 'Public Test Update Notes' started by Mepps, Jun 30, 2017.

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  1. Mepps Sr. Community Manager

    General Updates
    • Fixed some items having incorrect stats.
    • PvP – Stats
      • Increased Toughness with PvP gear to 25k, up from 20k.
    • Updated Pet special attack damage formula. This affects the following abilities:
      • Earth: Brick, Crystal.
      • Ice: Snow Devil.
      • Nature: Swarm.
      • Sorcery: Fury, Guardian, Watcher, Grand Summoning.
    • Adjusted combo damage based on combo length. This affects the following abilities:
      • Atomic: Atom Fragmentation, Beta Flood, Neutron Explosion, Nuclear Blast, Thermochemical Detonation.
      • Celestial: Cleansed Blight, Cleansed Consume Soul, Cleansed Death Mark, Cleansed Haunt, Cleansed Malediction, Cleansed Wither, Corrupted Admonish, Corrupted Blessing, Corrupted Divine Light, Corrupted Renew, Corrupted Retribution, Corrupted Smite, Corrupted Virtuous Light, Corrupted Wrath of the Presence.
      • Light: Boxing, Chainsaw, Claws, (Entrap) Swing, Fan, Grasping Hand, Hand Clap, Impact, Ram, Snap Trap, Whip Thrash.
      • Munitions: Pump Action Shotgun, Multi-Net Retractor.
      • Quantum: Gravity Punch.
      • Rage: Outrage, Dreadful Blast, Frenetic Bombardment, Frenzy, Revenge.
    • Adjusted Lunging abilities bonus. This affects the following abilities:
      • Atomic: Fracture.
      • Light: Boxing, Chainsaw, Claws, (Entrap) Swing.
      • Rage: Outrage, Relentless Anger, Revenge.
      • Acrobatics: Forward Flip Attack.
      • Flight: Swoop.
    • Reduced Channel/Cast time bonus for Supercharges. The following abilities were affected:
      • Atomic: Atomic Blast
      • Light: Ballistic Assault.
      • Fire: Fireball Barrage.
      • Ice: Freeze Ray, Hibernation.
      • Munitions: Mounted Turret, Biggun.
      • Quantum: Oblivion.
      • Rage: Mangle.
      • Flight: Dustoff.
      • Iconics: Clown Box.
    • Increased heals from HoT and Healing Field abilities. This affects the following abilities:
      • Atomic: Proton Remedy
      • Electricity Electrogenesis, Group Transducer, Invigorate.
      • Celestial: Benediction, Corrupted Benediction, Cleansed Blight, Consume Soul, Cleansed Consume Soul, Cursed Idol, Life Drain, Sacrifice.
      • Fire: Burning Determination, Stoke Flames.
      • Gadgets: Anesthetic.
      • Light: Restore.
      • Munitions: MRE.
      • Mental: Convalesce.
      • Nature: Bloom, Blossom, Cross Pollination, Savage Growth.
      • Rage: Remorseless Recovery, Infuriate.
      • Sorcery: Circle of Protection, Soul Well, Shard of Life, Watcher, Grand Summoning (heals), Transcendence.
      • Superspeed: Metabolic Boost.
      • Iconic Abilities: Pheromone Bloom.
    • Tactical Mods
      • Escalating Replenishing Procs V will now properly trigger when using a Group Power Heal.
      • Escalating Replenishing Procs II will now properly trigger when using a supercharge Group Power Heal.
      • Accelerated Shielding is now Accelerated Light Weight and will reduce the cooldown of Light Weight by 10% when socketed into equipment.
      • Extended Supercharge's tootlip now reads correctly once socketed into a piece of equipment.
      • Tumbling Master: Now correctly uses Might to calculate damage.
    • Weapon Mastery
      • Purchasing a weapon's weapon mastery trait will now properly grant the damage buff with increased Precision and Weapon DPS immediately and no longer requires re-equipping the weapon.
    • Weapons
      • Updated weapon damage formula. This should make taps weaker relative to holds, and shift some throughput from weapon mastery attacks to general weapon attacks. Weapon mastery attacks should remain the best DPS combos for weapons.
    Powers
    Nature
    • Bloom:
      • Decreased initial healing.
      • Increased Pheromone healing.
    • Blossom:
      • Updated the tooltip's PI section to say it adds additional healing to allies with Pheromones.
      • Decreased priority healing.
      • Increased Pheromone bonus healing.
    • Briar:
      • Increased cost to 200 from 100.
      • Increased initial damage and Poison damage.
    • Cross Pollination:
      • Increased Pheromone healing.
    • Flourish:
      • Increased initial healing.
    • Harvest:
      • Increased initial damage.
    • Savage Growth:
      • Now performs healing over time in Healer Role.
      • Shares a Pheromone stack with Bloom.
    • Serpent Call:
      • Increased Poison damage.
    • Thorn Burst:
      • Increased initial damage.
    • Vine Lash:
      • Increased cost to 200 from 100.
      • Increased initial damage and Poison damage.
    Earth
    • Debris Field:
      • Slowed the tick rate.
      • Rebalanced damage, which was too high.
      • Now inflicts knockdown.
      • Now applies Crushing to enemies.
    • Striking Stones:
      • Fixed the power interaction and non-power interaction damage output, as damage was being performed twice.
    • Entomb:
      • Increased damage output.
      • Decreased the main target’s encasement time to 2.5 seconds from 10 seconds.
    • Fortify Golem
      • Increased the power cost to 300
      • Power return will now fill the golem’s power bar
    Electricity
    • Arc Lightning:
      • Increased the healing output.
    • Overcharge:
      • Corrected the animation dovetail time, increasing damage and healing.
    • Voltaic Blast:
      • A new ability that costs 300 power and deals burst damage, with extra to Electrified enemies.
    • Voltaic Bolt:
      • Reduced the burst damage, slightly increased the damage over time, reduced. the power cost to 200 and this now applies the Electrified power interaction.
    Gadgets
    • Cryo-Field:
      • Will now cause the caster to exit Stealth.
    • Cryo-Foam:
      • Now a mobile channel.
    • Fear Gas:
      • Adjusted ability duration (800ms) and cooldown (2200ms).
      • This is no longer channeled and will set up the damage over time even if your character jumps at activation time.
    • Neural Neutralizer:
      • Reduced cooldown by 500ms.
    • Suppressor Turret:
      • Reduced cooldown by 500ms.
      • Will self-destruct when out of combat for 6 seconds.
      • Basic Attack: A single target shot that deals damage.
      • Stun Grenade: A special attack that deals damage, Stuns for 3 seconds, Benefits Electrify.
      • Flamethrower: A special attack that deals damage over time, Stuns for 3 seconds in Control Role, Benefits Burning.
    • Surprise Attack:
      • Increased range to 13m from 5m.
    Light
    • Grasping Hand:
      • Grasping Hand's visual effects now play properly.
    Rage
    • Eviscerating Chain:
      • In order to maintain parity with other Executes, Eviscerating Chain is once again vulnerable to block during the combo. Known Issue: Tooltip incorrectly reads “Vulnerable to Interrupt” instead of “Vulnerable to Block”
    Sorcery
    • Arbiter of Destiny:
      • Fixed a bug that had removed cooldown reduction.
    • Baleful Transmogrification:
      • No longer applies Bad Karma. Increased damage accordingly.
    • Polymorph:
      • No longer applies Bad Karma. Increased damage accordingly.
    • Soul Storm:
      • Now benefits from Bad Karma instead of applying it.
    Known Issues
    • Pet stats are scaling higher than intended.
    • Like x 4
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