Test Server Hotfix - July 23, 2017

Discussion in 'Public Test Update Notes' started by Mepps, Jul 23, 2017.

Thread Status:
Not open for further replies.
  1. Mepps Sr. Community Manager

    Stats Revamp

    Weapons
    Brawling
    • Haymaker - Fixed an issue that was causing Haymaker to deal reduced (instead of increased) damage with Brawling Mastery.
    Mods
    • The mod transition plan has been implemented! Check your in-game mail for details and instructions.
    • Mods should now have the correct Weaponization values (Precision and Might mods get this bonus).
    • Synthetic Mods are no longer available to purchase from vendors.
    Supercharges
    • The following abilities now properly hit 8 targets:
      • Gadgets: Asphyxiation Gas, Bunker Buster.
      • Nature: Rampage.
      • Earth: Entomb, Meteor Shower.
    Earth
    • Earthquake - Smoothed out functionality and rebalanced for comparable throughput with other 100% Supercharges.
    • Crystal - Now spawns with full Power.
    • Fortify Golem - No longer counts towards Power Out on the scorecard.
    Fire
    • Stoke Flames - Shifted some of the budget in DPS Role from damage to healing.
    Gadgets
    • Napalm Grenade should now hit more reliably.
    Rage
    • Mangle - No longer treated as melee. Reduced damage accordingly.
    Sorcery
    • Soul Barrage - Increased damage slightly to account for the risk of missing with the projectiles.
    • Ritualistic Word - Now restores a small amount of Power to your Watcher.
    • Watcher - Removed the passive heal aura. Now receives a small amount of Power from each cast of Ritualistic Word.
    • Offering - No longer counts towards Power Out on the scorecard.
    • Soul Siphon - In Healer Role, the heal proc now occurs with every attack, but can only occur 6 times.
    Legends
    • Added passive in-combat power regen to Legends characters.
    • Like x 5
Thread Status:
Not open for further replies.