Episode 37: Birds of Prey BOP: LexCorp Tower Players are no longer able to Skip Cutscenes if they have not completed the instance before. HIVE/ARGUS now return to LexCorp Tower with a little more gravitas. HIVE/ARGUS will now appear in more places after Lobo is defeated. BOP: Volcano Mining Facility Fixed an issue where Harley might get too enthusiastic about going after turrets that have already been destroyed. Fixed an issue where Amazo could “T-Pose” when using Rage attacks. Fixed an issue where Amazo was using an outdated Bracer Deflect in the first portion of the battle. Added a new animation and FX as a tell while Amazo’s Bracer Deflect is active. Increased Amazo’s hit points back up for another balance pass. Lex Luthor’s purple environment shields now grant high defense instead of damage immunity. Kryptonite Turrets start off weaker when first introduced, ‘normal’ stats the second time, and increased defense the third time – negated by Controllers. Spaced out the spawning of turrets in both fights to help alleviate lag spikes – please report other instances when lag is most noticeable. BOP: The Clock Tower Elite: During the final boss fight, one ORCL Pulse-bot will be shielded from harm by ORCL Shield Drones. These shield drones must be defeated before that pulse-bot can be harmed or interrupted. Adjusted damage and flow of some of Reprogrammed Oracle-Bot's specials (especially for Elite). The initial damage hit from Exoblast taken by everyone will no longer ignore shields. The DoT will still ignore shields. The damage from Electrosurge will no longer ignore shields. When a player's polarity is swapped (change from red to blue or blue to red), they will have about 5 seconds of immunity to the newly opposite Exobyte Overcharge field. Atomic powers Density and Mass Density will not change a player's appearance during the fight with the Reprogrammed Oracle-Bot if the player has a red or blue polarity. This is only a visual change - everything else those powers do will still work. Difficulty pass for first boss fight boss abilities. Corrected the breakout profile on ORCL Pulse-bots. Possible fix for red/blue polarity not being applied during the final boss fight after a reset. BOP: Fire & Brimstone Fixed an issue where the final boss' multi-beam attack wasn't functioning in Normal and Event modes. Brimstone's Hand Clap should do proper damage now (was nearly doing double damage before). Alpha Lex should hold off on attacking during phase changes for a little bit to allow players a chance to aggro him. Players should no longer take damage from lava pools during cinematics. Final Boss' Rocket Barrage attack now includes a mark on the targeted player so they have time to block. Fixed an issue where players standing outside the boss fight could prevent the fight from resetting properly when it is supposed to. Elite mechanic added to first boss fight. First boss now has additional grounding attacks General Larger Birds of Prey Commendation now has purple background. OP Catalysts and Absorption Cells no longer drop for low level players. Augment tooltip now contains final breakthrough details. Augment tool tip text now appears the correct color. Removed incorrect pluralization for Birds of Prey crafting ingredients.