Test Server Hotfix - April 28, 2017 - Stats Revamp 1.6

Discussion in 'Public Test Update Notes' started by Mepps, Apr 28, 2017.

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  1. Mepps Sr. Community Manager

    Celestial
    • Cleansed Blight:
      • Increased the damage, healing and power cost.
    • Cleansed Consume Soul
      • Increased the damage, healing and power cost.
    • Cleansed Death Mark
      • Increased the damage, shielding and healing.
    • Cleansed Plague
      • Increased the damage and power cost.
    • Corrupted Admonish:
      • Increased the damage, healing and power cost.
    • Corrupted Blessing
      • Increased the damage, shielding and healing.
    • Corrupted Divine Light
      • Increased the damage and power cost.
    • Corrupted Wrath of the Presence
      • Increased the damage, healing and power cost.
    Fire
    Tank Role
    • Fire now gains the following bonuses in Tank Role:
      • +65% Health.
      • +65% Incoming Healing while not blocking.
      • +3 Perception.
      • Superpowers gain Taunt.
      • Fire Soul – New Passive - +25% while not blocking.
        • As you directly damage Burning enemies, this bonus increases to a maximum of +55% Defense while not blocking.
    Normal Abilities
    • Absorb Heat:
      • Reduced power cost to 300, down from 350.
      • Increased cooldown to 3s, up from 0.5s.
      • Removed Stun against Burning targets.
      • Now always heals you, with increased healing in Tank Role and vs. Burning targets.
      • Now allows you to retarget any time while channeling.
    • Backdraft:
      • Reduced power cost to 200, down from 300.
      • Reduced cooldown to 3s, down from 4s.
      • Polished visuals.
    • Burning Determination:
      • Reduced power cost to 300, down from 350.
      • Both roles now have a cooldown of 18s, changed from DPS at 6s and Tank at 20s.
      • Removed group breakout and PIs.
      • Now always heals up to 10 times.
      • Updated visuals.
    • Burnout:
      • Reduced power cost to 0, down from 275.
      • Reduced cooldown to 18s, down from 20s.
      • Removed Knockback.
    • Detonate:
      • Increased cooldown to 3s, up from 0.5s. Removed knockdown.
    • Enflame:
      • Reduced power cost to 200, down from 275.
      • Removed 10% Control Resist in Tank Role.
    • Engulf:
      • New ability!
      • Long range pull.
    • Fiery Weapon:
      • Rebalanced to standard Stats Revamp weapon buff values. Polished visuals.
    • Fireball:
      • Reduced power cost to 100, down from 250.
      • Reduced cooldown to 0.5s, down from 0.85s.
      • Removed knockdown.
      • Increased missile speed and polished visuals.
    • Fireburst:
      • Reduced power cost to 200, down from 350.
      • Removed Knockdown.
      • Replaced PIs with additional damage vs. Burning targets.
      • Polished visuals.
      • With this cost and cast time, this ability falls into the “spammer / low cost” category, so it can remain the “default” attack for PftT users that want to spam it.
    • Flame Cascade:
      • Increased cooldown to 2s, up from 0.05s.
      • Removed PI.
    • Flashpoint:
      • Reduced power cost to 200, down from 300.
      • Increased cooldown to 3s, up from 1.5s.
      • Removed Immolation power interactions.
      • Polished visuals.
    • Immolation:
      • Reworked into a Shield.
      • Applies Burning and damage over time to melee attackers.
      • Power cost: 200.
      • Cooldown: 18s.
    • Inferno:
      • Reduced power cost to 300, down from 350.
      • Removed knockdown and Immolation PI.
    • Mass Detonation:
      • Reduced power cost to 200, down from 350.
      • Increased cooldown to 1.1s, up from 0s.
      • Rather than extending Burning effects, this ability now deals additional damage to Burning targets.
    • Meteor:
      • Reduced power cost to 200, down from 350.
      • Increased cooldown to 6s, up from 3.5s.
      • Increased durability to 3 hits, up from 2.
      • Polished visuals.
    • Meteor Strike:
      • Is now a Supercharge Generator.
      • Reduced power cost to 200, down from 250.
      • Increased cooldown to 6s, up from 2.5s.
    • Overheat:
      • Increased power cost to 300, up from 275.
      • Increased cooldown to 12s, up from 10s.
      • Replaced Immolation PI with bonus damage vs. Burning targets PI.
      • Increased duration and ticks from 8 to 12.
    • Snuff Out:
      • Rebalanced to standard Stats Revamp execute values.
      • Reduced power cost to 200, down from 350.
      • Increased cooldown to 4.4s, up from 0.05s.
      • Removed knockdown.
      • Polished visuals.
    • Snuff Out:
      • Rebalanced to standard Stats Revamp execute values.
      • Reduced power cost to 200, down from 350.
      • Increased cooldown to 4.4s, up from 0.05s.
      • Removed knockdown.
      • Polished visuals.
    • Spontaneous Combustion:
      • Reduced power cost to 200, down from 350.
      • Increased cooldown to 3s, up from 1.5s.
      • Now debuffs the primary target, and deals AoE damage when triggered.
      • Proc damage now benefits from Burning.
      • Removed knockdown.
      • Updated visuals.
    • Stoke Flames:
      • Reduced power cost to 300, down from 350.
      • Now deals additional damage in DPS Role and additional healing in Tank Role.
    • Wildfire:
      • Increased power cost to 300, up from 250.
      • Increased cooldown to 3s, up from 1.5s.
      • Instead of inflicting Burning, this ability now deals extra damage or heals vs. Burning targets, depending on your role.
    Supercharges
    • Eternal Flame:
      • Increased cooldown to 60s, up from 0.15s.
      • Removed PI.
    • Fireball Barrage:
      • Increased cooldown to 30s, up from 1.3s.
      • Removed PI.
    • Reignition:
      • Increased cost to 50%, up from 25%.
      • Increased cooldown to 30s, up from 1.5s.
      • Focused most of the ability budget into the self-heal.
      • Polished visuals.
    • Volcanic Calamity:
      • Increased cost to 100%, up from 50%.
      • Increased cooldown to 30s, up from 1s.
      • Removed CC.
      • Increased field damage radius to 12m, up from 7m.
    Ability Costs
    • No Cost:
      • Burnout
    • Low Cost:
      • Fireball
    • Medium Cost:
      • Enflame
      • Backdraft
      • Meteor Strike
      • Fireburst
      • Detonate
      • Snuff Out
      • Spontaneous Combustion
      • Meteor
      • Mass Detonation
      • Immolation
    • High Cost:
      • Flame Cascade
      • Absorb Heat
      • Wildfire
      • Fiery Weapon
      • Inferno
      • Stoke Flames
      • Overheat
      • Burning Determination
      • Flashpoint
    • Supercharges:
      • Eternal Flame (50%)
      • Fireball Barrage (50%)
      • Reignition (50%)
      • Volcanic Calamity (100%)
    • Inflicts Burning:
      • Enflame
      • Fireball
      • Immolation
      • Inferno
      • Meteor
      • Meteor Strike
      • Stoke Flames
    • Bonus from Burning:
      • Absorb Heat
      • Backdraft
      • Detonate
      • Fireburst
      • Mass Detonation
      • Overheat
      • Spontaneous Combustion
      • Wildfire
    Munitions
    • Overall
      • Munitions no longer uses the Graviton-Charged power interaction and only uses Burning
      • The Burning power interaction itself no longer deals damage but the abilities that apply it still do some damage over time. This allows the damage to stack.
    • Active Protection System:
      • Increased the cooldown from 12 seconds to 30 seconds to match other Controller shielding supercharges.
    • Biggun:
      • To keep the potential bonus damage for this ability the low rank enemies that can be obliterated must be at or below 35% health.
      • Increased the supercharge cost to 100% and the cooldown to 60 seconds.
    • Chain Grenade Launcher:
      • Power over time to the group has been moved to the innate Controller passive.
    • Chain Gun:
      • Reduced the distance enemies are pushed back before being stunned so that it is harder to push them out of range for subsequent attacks.
    • 50 Cal:
      • Increased the damage and power cost.
      • Now takes advantage of the Burning power interaction instead of applying it.
      • Removed knockdown while in DPS role to keep the damage higher.
    • Five-Barrel Minigun:
      • Removed pushback and stun while in DPS role to keep the damage higher.
    • Flak Cannon:
      • Removed the knockdown while in DPS role to keep the damage output higher.
    • Killer Instincts:
      • Now a Weapon Buff that adds 33% Precision and Weapon DPS for 12 seconds.
    • Laser Net Launcher:
      • Power over time to the group has been moved to the innate Controller passive.
    • Mini-Nuke:
      • Increased the damage, power cost, and cooldown from 2 seconds to 6 seconds.
      • Removed knockdown while in DPS role to keep the damage higher.
    • MRE:
      • Increased the cooldown to 30 seconds from 1.25 seconds to increase the damage absorbed and healing.
    • Mounted Turret:
      • Increased the damage and supercharge cost to 50%; Increased the cooldown from 6 seconds to 18 seconds.
    • Multi-Net Launcher/Net Retractor/Multi-Net Retractor:
      • Now deal extra damage to Burning enemies.
    • Particle Gun:
      • Now deal extra damage to Burning enemies.
    • Pump Action Shotgun:
      • Removed the low damage from range so that would not eat into the damage budget of the rest of the ability.
      • Added a 50 base power cost to the combo abilities.
    • Railguns:
      • Now deals extra damage to Burning enemies.
      • Removed the knockdown while in DPS role to keep the damage output higher.
    • Reload:
      • In Control role is a group weapon buff for group members with the highest power percentage.
    • Rocket Jump/Rocket Retreat:
      • Increased the cooldown to 3 seconds from 1 second to increase the damage absorbed.
    • Shrapnel Grenade Launcher:
      • Now a supercharge generator that sets up the Burning power interaction.
      • No longer a channeled ability and increased the cooldown to 6 seconds to match other supercharge generators.
      • Now a Controller Debuff for Damage.
    • Small Package:
      • Removed the stun and knockdown and increased the cooldown to increase damage output and to match other power set “execute” ability potential.
    • ‘Spolsion:
      • Increased the damage and reduced the range to melee distance of 5 meters.
      • Removed knockdown while in DPS role to keep the damage higher.
    • Survival:
      • Increased the cooldown to 18 seconds from 12 seconds to increase the damage absorbed.
    Nature
    • Overall
      • Increased the output of all Pheromones and Poison Effects.
    • Metabolism:
      • Increased cost to 450 from 300, along with output and pulse rate.
    • Roar:
      • Now deals burst damage in DPS Role and burst healing in Healer Role.
    • Savage Growth
      • Increased damage and healing output.
    • Thorn Burst:
      • Now does damage in DPS Role and Shields in Healer Role.
    Quantum
    • Time Bomb:
      • Returned cooldown and detonation time to 6 seconds, and increased the damage accordingly.
    Weapons
    • Two Handed – Mega Smash
      • Now scales damage properly with cast time.
      • Power return has been updated to return more power if the ability is held longer.
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