Sometimes when a new client comes in with a game update, I will experience one early on. Last night I had two of them happen in the span of about 5 minutes. Beyond that, they seem to happen about once a week for me. Each time, I report the program crash via the PlayStation reporting screen that pops up. In short, this smells of one of two things: A memory leak Bad handling of dropped network packets Is there anything we can do to help get you more data for tracing this issue and maybe resolving it once and for all?