Tactical Mods & Trinkets No Decay Time?

Discussion in 'Gotham City (General Gameplay)' started by Vexedbit, Mar 1, 2013.

  1. Vexedbit Well-Known Player

    Am I reading this right? From GU24 Notes on the Test Server:

    Tactical Mods
    • Tactical Mods and Trinkets from the Dispenser no longer have a decay time. They also show a description, name, and its required traits on the item tooltip once socketed. The required trait will show red and the description will gray out if you no longer have the proper traits. This tooltip is sometimes a shortened version and may not display all the abilities that it works with.
    Does this mean that I won't have to go back to my lair every 3 days to replace my mods and trinkets? If so....HAPPY DAYS ARE HERE AGAIN! :)
    • Like x 1
  2. Nitefelina New Player

    They said they were looking into changing it. Looks like they figured out a way to do it that we also couldn't exploit it.
  3. Ikyotojin Dedicated Player

    Exploit? You mean have two of them? That doesn't work as hitting one will set the cool down time for both instantly. So there's no exploit there. The ONLY thing the decay did was require you to go back every three days - and if you missed it there was a good chance of your neck, hands, sidekick and all other goodies disappearing in the middle of a fight... NOT a good thing.

    I'd love it if this decay would go away. It doens't make sense to me at all.
  4. SuperMia New Player

    No the reason for the three day decay was because even if your generator and boosts ran out, your mods and trinkets would still work for three days longer. We were basically given a three-day grace period.

    That's why they didn't give us a longer expiration date...ie. if they gave us a 30-day expiration, then people would be able to exploit it by dispensing the mods and trinkets on the last day to keep using for another 30 days.

    So it looks like they found a way for us to not exploit it that way.
    • Like x 1
  5. Vexedbit Well-Known Player

    Also, what are the "required traits" it's referring to? Would that be just ownership of Home Turf DLC?
  6. Nitefelina New Player

    Guess we will find that out soon enough.
  7. SsLinkzsS New Player

    No exploit here... you buy it wear it for 30 days and thats it once the 30days are up on the mainframe the mods will go away no matter when you wore it I mean all of us wear the mods right after we buy them
  8. Ikyotojin Dedicated Player

    That makes sence. Thanks for clarifying.

    I'm expecting (pure speculation) that the device battery life will be the deciding factor. When your mainframe time is up, so is the goodie you got from it.
    • Like x 1