Test Discussion Tactical Mod Dispenser Update

Discussion in 'Testing Feedback' started by Red Five, Aug 31, 2018.

  1. Red Five Developer

    We've changed how your Tactical Mods are dispensed, making it easier to find what you want. Your Dispenser now grants slot-specific Tactical Mod Capsules.

    When opened, these capsules allow you to select a mod for that for that slot. These capsules stack in your inventory, so you can always be prepared to upgrade your gear.

    Tactical Mod upgrades from your Base Mainframe now upgrade the capsules, improving your mods and adding new options for you to select.

    The capsules dispensed at each upgrade are:

    Tactical Mods I Upgrade:
    • Tactical Mod Capsule I - Weapon
    • Tactical Mod Capsule I - Helmet
    • Tactical Mod Capsule I - Neck
    • Tactical Mod Capsule I - Chest
    • Tactical Mod Capsule I - Back
    • Tactical Mod Capsule I - Legs
    Tactical Mods II Upgrade:
    • Tactical Mod Capsule II - Weapon
    • Tactical Mod Capsule II - Helmet
    • Tactical Mod Capsule II - Neck
    • Tactical Mod Capsule II - Chest
    • Tactical Mod Capsule II - Back
    • Tactical Mod Capsule II - Legs
    Boost:
    • Tactical Mod Capsule III - Weapon
    • Tactical Mod Capsule III - Helmet
    • Tactical Mod Capsule III - Neck
    • Tactical Mod Capsule III - Chest
    • Tactical Mod Capsule III - Back
    • Tactical Mod Capsule III - Legs
    • Tactical Mod Capsule III - Hands
    • Tactical Mod Capsule III - Feet
    Please try it out, and let us know what you think in this thread. Thanks!
    • Like x 5
  2. Alrighty Then Dedicated Player

    I would like to delete the old Tactical Capsules as I've saved a few hundred.
    Can you design the old ones so we can delete them?
    And thank you BTW for making these!
    They're a great QOL improvement!
    • Like x 2
  3. TybeeTahiri Loyal Player

    I believe they still have the wrong icons.
  4. punoH New Player

    If you have a character slot you can simply give it to your fresh out of brainiac ship toon and delete that toon with all the tactical mod capsules. Hope that helps. Otherwise start opening them I guess. :D
    • Like x 1
  5. Alrighty Then Dedicated Player

    Great idea!
  6. Penryn Loyal Player

    Questions
    1. I noticed that all of the Dispenser boxes are now alphabetized except for the Tactical Mod Capsule III - Helmet box.
    [IMG]

    Can the default order for that list be alphabetized? It would help quite a bit since the different types of head mods are mixed in together. Finding anything in that list is always error-prone.


    2. Supercharged Neo-Venom Boost isn't available in the Tactical mod helmet box. Who do we have to ask/bribe to get that created/added? It is the only supercharge that doesn't have a Supercharged mod.
    • Like x 4
  7. Schimaera Loyal Player

    Oh my gosh, yes, please!
    • Like x 2
  8. Red Five Developer


    Yeah this incorrect sorting is a known issue that we're looking into.
  9. Roocck Committed Player

    Would be really nice to get some of Iconic Powers tactical mods...
    • Like x 3
  10. >>>KIra<<< Committed Player

    Especially for Neo Venom
    • Like x 1
  11. inferno Dedicated Player

    Red Five - any plans on adding more types of tactical mods working with different powers?
    • Like x 2
  12. Kid Multiverse Loyal Player

    I'd love some tac mods for movement mode powers
  13. Mikeyb2001 Well-Known Player

    flyers and speedsters have them already
    Swooping Combos Flight Dashing Combos Speedsters
  14. Kid Multiverse Loyal Player

    Right, I'm aware. I was thinking of some accelerated/ energized mods for some of those powers, but ty.
    • Like x 1

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